Average User Score: 5.8Feb 24, 2015Unfortunately follows the pattern BioWare set up with Mass Effect of one cool game with a lot of promise and a few kinks, one awesome gameUnfortunately follows the pattern BioWare set up with Mass Effect of one cool game with a lot of promise and a few kinks, one awesome game that blows your socks off, and a third sequel that leaves you wishing they hadn't bothered. The interface for the PC version is atrocious, I was constantly battling the camera. Tactical camera is a joke compared to earlier iterations in this series. A huge chunk of the new NPCs (once a Bioware cornerstone - remember HK-47?) are so annoying I found myself partying up with a half-full roster just to have them out of my hair (some rise to being merely ok, some are particularly loathsome - Sera feels like handholding a particularly bratty 14 year old Cockney moppet throughout). The returning faces from earlier in the series are as cool as they were, but AI glitches mar their usefulness in combat (why would Varrick armed with his Bianca constantly be running up to blast away at people at point-black range, even when he had a clear line of fire?).
The maps are bigger and have more secrets to find, but the way they're put together and interacted with is still primitive, and possibly constrained by this being a poor-quality console port. I can't think of any other reason for the multi-level Val Royeaux marketplace to be chopped up into 10 different, tiny quadrants that have to be fast-traveled between - either a limitation of how much can be rendered within the console version's constraints or a bafflingly poor design choice. Other games in this genre - Skyrim, the Witcher series, etc - have done far better and looked far better doing it.
Combat is a meh affair where, in addition to fighting the camera, you will often be fighting your own party members' AIs. There are some tweaks you can do to have them prefer, disallow or use normally their powers while under AI control, but often when you give them orders in tactical view they will simply disregard them and do whatever they want. This is especially frustrating with the protagonist while engaging in rift battles - you may leave him or her covered and give them the command to work their magic MacGuffin on the rift to seal/weaken it, then look back moments later and find out they decided to run around or fight some random mob nearby instead. Bioware billed Inquisition as the triumphant return of tactical view that had been missing from II, but what they dredged back up is a flawed and creaking shadow of what once was.
The overarching plot is... okay, not great. The pacing is extremely offputting, particularly towards the end and around the Hinterlands portion, as many reviews have noted. It's not as compelling as Origins or II by a long shot, however.
I haven't mentioned multiplayer because I haven't bothered to play it - after the lackluster singleplayer showing it seemed pretty pointless.
Long story short - like ME3, this game seems to be Bioware so up themselves about their craft that they completely forgot to put in the heart and good character writing that they were once known for. Probably the last of their RPGs I'll buy; there are better choices on the market these days. Save your money, pick up the new Witcher for something that will out-Bioware Bioware, or Divinity Original Sin for something more retro, indie, and silly/funny.… Expand
Average User Score: 7.6Jun 13, 2012Summary: Rockstar, in its latest breathless desperate attempt to come across as a trendy auteur filmmaker, has once again completely spoiledSummary: Rockstar, in its latest breathless desperate attempt to come across as a trendy auteur filmmaker, has once again completely spoiled what could have been a pretty good game.
Pros: Refreshing protagonist, fun gunfights, colorful level design.
Cons: Abysmal save system, overlong unskippable cutscenes (the 'you can't skip them because you're loading' cop-out is false, since the levels will load in seconds when you start from a checkpoint), unremittingly linear progression that means any clue or collectible missed past a checkpoint requires sitting through another long unskippable cutscene you've already seen once or twice before (you will want to beat your head against a desk at this), pretentious and overdone 'film effect' interjections seemingly trying harder to emulate 'b-movie made for cable cop action movie' than film noir, *constant* interjection of headache-inducing RGB-split video effect, plainly stupid text overlays of bad dialog meant to add impact but really only getting in the way.… Expand