Average User Score: 5.4Aug 22, 2013Twenty dollars for a poorly narrated coming out story? Is this some sorta joke?
Credit where it's due, the gameplay concept is intriguing but the execution is far off the mark, it would have been a far more compelling game if the player wasn't put on such a linear path and when the narration and writing is so lacking it really detracts from the experience. It's borderline offensive how badly this game is made, to handle delicate subjects such as someone coming to terms with their homosexuality in such a hamfisted manner as this game does is plain tasteless.… Expand
Average User Score: 7.4Aug 7, 2013Bad writing is and forever will be bad writing and Shadowrun Returns is just plain and simply poorly written. This might not be such a big problem if it weren't for it being the story that the developers intended to carry this work (the gameplay certainly can't) and as it stands it really drags the whole experience down.… Expand
Average User Score: 8.6May 22, 2013Nothing more than a console port and a bad one at that.
I can't say much more about the game since it's DNF, but from the opening cutscene it's obvious that the game is utterly full of itself what with the hackneyed post-apocalyptic plot written by master author bladi bla who wrote some other vanity press trash.… Expand
Average User Score: 6.4Feb 23, 2013The good: It looks nice most of the time
The bad: Everything else
First of all ignoring the fact that the only way to actually make this game look good and run well is by tweaking it using a cvar editor it is obvious in many places that little to no thought went into the design of Crysis 3. It is essentially just Crysis 2 all over again but this time with some greenery.
The sound engine is awful, guns/explosions make less noise than the incessant blabbering of enemy soldiers for example who just will not ever shut the up.
Speaking of, the AI is once again completely dumb beyond belief and stealth either is extremely overpowered to the point of making any fight trivial or completely ineffectual because enemies have magic insta-detection.
The story is a jumbled mess, no one says or does anything that makes a lick of sense and the overarching plot is just a mish-mash of bad ideas that only serve the purpose of getitng you from setpiece A to setpiece B.
The worst part about this game however is the gameplay, nevermind the pointless and frustrating delays in jumping, switching weapons or looking down the sights the controls themselves add a great deal of frustration to the experience. Why for example can you not map each of your weapons to a key? something so basic as this is simply not possible in Crysis 3. I GUESS GAMEPADS DIDN'T HAVE ENOUGH BUTTONS THEN?
Then there's the fact that gameplay is often and regularly broken up by obligatory "hacking" minigames, and should you be bold enough to choose not to put up with that then have fun wasting half of your ammo reserves to take out a turret. Oh and naturally shot placement doesn't matter for so you can't just shoot the thing in the optics unit and be done with it. When the biggest challenges in your game is killing static turrets or throwing a grenade through an open doorway (an impossible task) you've got issues.
And if it's not the hacking minigames breaking up the experience it's the game itself that removes control of your character so it can hold your hand it show you all the cool Cryengine 3 can do.
All of this just kept adding up until I'd had enough and nearing the end of the game I came to the realization I just wasn't having fun.
So I uninstalled this piece of … Expand