Average User Score: 5.7Apr 26, 2014I wanted to point out something no one else seems to have yet; the amount of negative reviews for this game and their ratio in comparison toI wanted to point out something no one else seems to have yet; the amount of negative reviews for this game and their ratio in comparison to other Elder Scrolls games on Metacritic. Morrowind: 139 positive (p) : 9 negative (n) = 6.5% of the reviews were negative. Oblivion: 351p : 70n = 19.9% negative reviews. Skyrim: 1,391p : 230n = 16.5% negative reviews. ESO: 717p : 433n = 60.4% negative reviews.
Some players have made the statement that the series has gained in popularity and therefore it's only natural to gain more negative reviews, but we see from the data that even though Skyrim's total user reviews increased by 385% it's negative ratio decreased nearly 3% in total! That is an amazing feat especially for a game franchise. Typically later installations receive more exposure, but more bad press as well. But what about the press?
From the 116 total professional review scores, over all three previous titles, there were ONLY 2 mixed (yellow) reviews. No negative reviews are recorded on Metacritic. Both mixed reviews were for Morrowind. So the last two titles could be considered an improvement over each other as nearly all new installments of a continuing series degrades or receives lower scores from the press who are looking for more with each new release. Now we turn to ESO where the press has nearly as many mixed reviews as they do positive.
What conclusions can we make given the data at hand? ESO is not a very good game in the cannon of the Elder Scroll series.… Expand
Average User Score: 8.7Nov 30, 2013I followed Fable from the time Peter Molyneux began over-hyping it years before it was ever released. I was so excited to be playing a RPGI followed Fable from the time Peter Molyneux began over-hyping it years before it was ever released. I was so excited to be playing a RPG that developed and grew. Where decisions were difficult and must be lived with for the rest of your life. All those things were a bunch of lies. This game is horrendous. You live a whole life in under a day of game time. You can beat this game in 8 hours, 8 hours! A RPG that took 4 years to make and none of the promised content present. Please never purchase a Peter Molyneux game. After all the lies gamers suffered from Black and White, Fable was the final straw for me.… Expand
Average User Score: 8.0Nov 21, 2013tl;dr Just buy Game Dev Story for your smart phone.
This game is clearly a rip off of Game Dev Story for Android and IOS devices. Ittl;dr Just buy Game Dev Story for your smart phone.
This game is clearly a rip off of Game Dev Story for Android and IOS devices. It progresses the same, has the same fundamental game making mechanics, and the player guide is so similar it hurts. This game does offer a few different options like making your own game engines and designers need to take vacations after making a few games. You can unlock genres by research and certain platforms are more tailored to certain game types. There is also Steam trading cards and achievements, if you're into those things, that can help sway you to purchase.
The problem I have with this game is the game developing. In Game Dev Story the production bubbles are flying up and there's all these power-up sounds. It feels like your really working hard. Then each development phase focuses on that certain aspect of the game itself; so you have a clear idea of what's being produced and how well your team is doing for each game element: Graphics, Story, Sound, ect. Contrast that with this game, Game Dev Tycoon, the production bubble slowly float up and make barely a sound. Your developers seem to float over the keyboard and lazily sip coffee, instead of appearing like they are in a rush or really working hard. This game has development phases, but they are inconsequential. Each phase it tells you what you are going to work on, but your developers produce production bubbles for other game aspects. Why include a development phase if your team is going to do whatever they feel like?
For $10 is this game really worth it? If you've never played Game Dev Story and always wondered what it would be like to be a game developer then I think you will enjoy this game. Game Dev Story costs 75% less, is more exciting and presents a much clearer focus. However, you don't get as much in-depth play and Steam bonuses; so it's really up to you. Personally I feel gypped and wish this game provided a little more excitement to the developing process.… Expand
Average User Score: 7.9Nov 20, 2013This game is a fun platformer. A rogue-like rpg through and through. Expect to die, quite a bit, in the beginning. If you stick with it you'llThis game is a fun platformer. A rogue-like rpg through and through. Expect to die, quite a bit, in the beginning. If you stick with it you'll find a very engrossing and challenging game. The only problem is the end game. There is a lot of grinding that needs to take place before you can face the final boss. However, how many rogue-like games actually give you a way to beat the game? I recommend this game. At $15 I thought it was a bit overpriced, but honestly, it's more than a fair price.… Expand
Average User Score: 7.4Nov 20, 2013This game is great, if you don't have it, why not? It's legos for adults. Not only is it fun to build and create, they constantly add moreThis game is great, if you don't have it, why not? It's legos for adults. Not only is it fun to build and create, they constantly add more content to the game. Minecraft has been a game that I constantly go back to and find myself engrossed in days and weeks of crafting and building.… Expand
Average User Score: 8.3Nov 20, 2013Can a game be good and bad at the same time? To me, Don't Starve fills both roles and leaves me with mixed feelings. This game is fun theCan a game be good and bad at the same time? To me, Don't Starve fills both roles and leaves me with mixed feelings. This game is fun the first few play through's. You're learning and adapting and dying and all the while it's fun and rewarding. Then you survive your first winter and realize there really isn't much more to the game beyond finding food everyday and picking saplings and grass. On my 2nd play through I survived 72 days and ended up committing suicide because the game had lost all meaning.
The problem is not that the game is bad. The problem is that the game looses it's reward system once you grasp the basics of it. The mood of the game is great, the setting is nice, the art style is spot on, but once you've played for a few hours the wonder ceases. If we look at Minecraft's rewards, yes you spend hours grinding away, mining blocks, but then you turn them into works of art and mechanical systems only limited by your minds eye. If we look at Unreal World, you spend months hauling logs and barely catching enough fish to survive. When you finally get your log cabin built and you spend the first night sleeping, not in a lean to, but a house you built with your own hands and sweat you feel like you really accomplished something.
Compare that with Don't Starve where you are not able to built a real house, only walls and a floor. No door or bed is included in the crafting recipes. No place to call home. You can make a bed roll that's only good for one night and leaves your overly starving. Or you could build a tent, at a fairly high cost to silk, that only lasts for 6 uses and leaves you begging for food. Yes, sleeping punishes you by making you nearly starve to death. Apparently sleep increases your metabolism five fold. Most nights you will find yourself, waiting till daylight, around a campfire just wasting IRL time.
All that being said, there is a great game here. It's fun to play, even if it's just for a few hours at a time. There is great potential within it's construct. I really hope the developers continue to expand and provide more rewards to players. At this time I can't suggest buying the game full price. If you find it for under $10 then consider it, otherwise just put this on your wishlist and check back in a year's time to see how it's progressed.… Expand
Average User Score: 6.8Nov 20, 2013I don't play JRPG's often. That being said, in my lifetime I have played quite a few: FF3,4,5,7,9, FF Tactics, Chrono Trigger, Tales ofI don't play JRPG's often. That being said, in my lifetime I have played quite a few: FF3,4,5,7,9, FF Tactics, Chrono Trigger, Tales of Symphonia, The Last Remnant. I mention these off the top of my head, I may have played more. My point in this list is to say that I don't play JRPG's often, but when I do, I always throughly enjoy them. I love the story, combat, and character progression. Japanese games present a direction and viewpoint not always met from American or European game designers.
JRPG's do not make it to PC very often and since I'm a PC exclusive gamer I pre-ordered it on Steam with much anticipation. I waited on launch day to get the download started. Which happened later than it should have btw. The forums where filled with angry and anxious gamers all who were waiting for a chance to play.
Once I got the game up and running I was immediately confused. The story begins halfway and explains very little. The graphics were something out of a PS1 launch title. SMALL SPOILER: It launches you into a fight with no explanation and auto-battles, but doesn't tell you that's what happens, and you die, but doesn't really explain why and you're left wondering if you need to restart because the controller didn't seem to work or if that was supposed to happen or what!?
From that point on it's nothing but a mindlessly slow grindfest where you battle the same enemies on the same board with the same background 30 times while uncovering only small bits of story with not much explanation as to the motives of the characters.
I've only played for 2 hours. Perhaps the story takes 3 hours to develop, I doubt I'll ever find out. I just can't be bothered with a game that has no redeeming qualities for a 2 hour investment. Oh and the DLC is basically equipment that allows you to cheat. If there was any strategy to the battles to be had it will be erased once you equip your first DLC item. It's sad to say, but this is the first JRPG that I've ever played and genuinely didn't not like at all.… Expand
Average User Score: 6.5Nov 14, 2013Dear Esther is not a game. A game has rewards, mechanics, puzzles, ect. Dear Esther is an audio book designed for a game engine. It has youDear Esther is not a game. A game has rewards, mechanics, puzzles, ect. Dear Esther is an audio book designed for a game engine. It has you walk in a designated path to learn a story. Your first walk through you will not get the whole story. You need to walk around another time. The path that you can take is severely limited. There is no real exploring. If you see something intriguing in the distance then that's it. You've just seen something intriguing in the distance.
Dear Esther reminds me of shopping for groceries to cook dinner only to remember you need one more ingredient to start and must go shopping again. Then halfway through cooking you run out of something else and have to make a 3rd trip to the store to complete dinner. Dinner wasn't about the multiple journeys you had to take. It wasn't about how long it took to cook. It's just about sitting down and eating a delicious dinner. If, before you began cook, you knew getting dinner ready would take 3 trips to the store you'd probably just quit and order take out.… Expand
Average User Score: 6.8Nov 14, 2013This review contains spoilers, click expand to view. The graphics are really nice. The way you finish off zombies is awesome for the first hour or two. For me, Dead Island was only playable when I had friends who I could quest with.
There isn't a sense of danger or dread that you really should feel in a zombie game. It's more action and gore than surviving. That's what really ruined the game for me. With zombie games I really want to feel like every encounter could be my last. I want to feel a sick tingling in my stomach every time I open a door or walk into an open area. Had Dead Island been about Aliens then the action would have been welcomed and understood, but the idea of you can't get infected so you have to save the survivors is a weak plot choice and a worthless use of enemies that could have been something much more.
Then there is the quests. A needless addition to this game. Why insert a mechanic into a game that hinders immersion and story? The quests are boring and will have you traversing the same places back and forth. Go here, get this and come back. Now go a bit further than the last time and get this and come back. Now go past the way you came and get this and come back. They've taken a mechanic that works great in MMO's and forced it into a pseudo-zombie action killathon.
All that being said, this is still a decent game. If you have a few friends who are willing to whittle a weekend away then I think you will find a certain enjoyment here. If, however, you want a genuine game that forces you to constantly learn and adapt then try something else.… Expand
Average User Score: 8.2Nov 14, 2013This game is just great! You design and build a prison. Sounds simple right? Not so much. You learn along the way at just what works and whatThis game is just great! You design and build a prison. Sounds simple right? Not so much. You learn along the way at just what works and what doesn't. The more you play the more you will find yourself designing and considering every room. If you like a game that tests your logic while being charming and sometimes frustrating then this is a game for you.
Also, it's nice to get regular updates from an indie developer. No other Steam, Early Access game updates as much as Introversion. They have been in the industry for many years now and their veteran-ship shines through.… Expand