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Average User Score: 7.0Nov 24, 2017This is a beautifully-crafted and good-looking game with enough variation in locales, weather, animal varieties, and game play to make itThis is a beautifully-crafted and good-looking game with enough variation in locales, weather, animal varieties, and game play to make it easily one of the best games in terms of value for money that I have owned in the past 20 years! I've put in about 40 hours so far and I am always impressed by how amazing the visuals are. When it starts raining I literally feel the need to drop a canopy so I don't get wet. The audio portion of the game is also top-notch with the noises you make, along with the noises you hear around you, having serious consequences on how your hunt will go. To be clear, this is a hunting simulation, not a hunting game. With that said, it is fun to play even when the hunt goes badly and you shut off your Xbox with nothing to show for an hours' worth of play. Like any good simulation you will deal with different lighting scenarios in both night and day during the hunt that will challenge you to play harder and do better. Although I "only" give this a nine, mainly because perfection is truly meant to be rare, I still highly recommend buying this hunting simulator!… Expand
Average User Score: 4.9Jul 9, 20179/10 because nothing is perfect in life. Fresh, Fun, and Fearless to tell a story outside of what the fanboys and haters wanted/did not care9/10 because nothing is perfect in life. Fresh, Fun, and Fearless to tell a story outside of what the fanboys and haters wanted/did not care about.
Here is the breakdown: Graphics: 8, Sound: 8, Gameplay: 10, Replay value: 10
I've now logged 180 hours on this game and I am at the epilogue which means I can now write a review knowing the game inside and out. I've also played all three previous Mass Effect games through to the end as well, so I know this series and these games well and this one is as much fun as any of the others.
Real credit has to be given to BioWare who, either through pre-planning or necessity, came up with a superb way of tying the old trilogy to this game. They ground it in the reality that was created by the Mass Effect Series without bogging it down. This is the game equivalent of "Superman II" or "Wrath of Khan" where the game feels fresh and separate from the original source material but also connected to the previous experiences. BioWare, free from the past, created new worlds, new systems, new villains, new allies, new everything really. Andromeda feels new, feels like Mass Effect I in terms of discovery, and like a new game in terms of story line (with welcome breadcrumbs to the past scattered throughout). I really enjoyed "SAM" who, in terms of an AI companion, felt more real to me than Cortana from the Halo series. The reason for this is because "he" was learning beside me which was refreshing (like HAL 2000 but without all the murdering). And I mention Halo because the the weakest parts of the story line in my opinion are those that feel like they came from the Halo universe. Nothing cringe worthy, but I definitely noticed some similarities.
I gave the game an 8 for graphics because it is good looking! The worlds look real and inviting. I wanted to explore these worlds! I'm not sure who has the right to say a game looks "good" or "bad" but I do know that trolls are real and don't care what damage they cause to a game's sales. You can't expect people who obtain joy through schadenfreude to really care whether a game is good or bad. I did not find the character animations to be sub-par. The worst criticism I can give is that they were not exceptional.
Exceptional, is, however, the way I would describe the game play and story. If you care more for how a game plays--from beginning to end--then this is the game for you. It thankfully takes a good couple of dozen hours to get to the point where the challenge of getting into a fight is on even odds. You can't turn up the challenge level and expect that you are going to survive--you won't. Once parity is achieved, you will begin to have the upper hand and then the challenge does become less, but even then it does not become a cakewalk. After 180 hours, and completing most everything, I was only at level 60 on a cap of level 80! So there is really no way to get to the top tier weaponry/armor which again allows for the game to create a challenging experience. Yes there are some repetitive tasks, but they are in the minority. Most of the time you really do care about completing the subplot because you want to know now things end for that person or group. And the big bad guy--By the time I got to him I really wanted him dead, like I wanted to reach into the game and whack that guy!
To recap: This game is well worth the money spent. It was fun, fast paced, had some amazing "oh man what just happened!!" moments. It really delivered on what Mass Effect really is: entertainment of the highest caliber on par with anything Hollywood can produce. I highly recommend playing it all the way through. High-quality Sci-fi RPG's don't just grow on trees and this is one whose fruit is worth eating!… Expand
Average User Score: 4.9Dec 13, 2016I've racked up more hours on this game than any other game in my 35 years of gaming (over 300) and can say that through the past year and aI've racked up more hours on this game than any other game in my 35 years of gaming (over 300) and can say that through the past year and a half I have continued returning to this game because it is simply fun.
Perfect World has done fan-service right by updating the game through new modules or events that keep the player interested in playing.
The main downside for me is that it is a bit too Diablo-esque in terms of hack and slash, although you can choose to avoid most of this if you wish to follow the story line only.
The menus have improved since I came on 18 months ago and are easy enough to navigate on the XBONE. Matchmaking is easy enough to do, although the head-to-head usually suffers from very high-level (or modded) players killing everyone on your team. PW is trying to balance this out but I prefer to do co-op play through the levels which gives you a sense of group play but without all the dying associated with PK.
So must you pay-to-play? No, but it will get you off to a great start. If you download this for free and intend to "try it out" and that becomes 12+ hours pretty quickly, then I would say you might consider spending some money. You will definitely need more, and larger, bags to store your stuff, and there is an option to buy a "monthly pass" which offers some great benefits in terms of opening boxes filled with stuff you need to have in order to have a full Neverwinter experience (this also gives you access to special other benefits based on how many months you buy). PW has sales on Zen, their in-game currency, and that is when to buy.
18 months on this an it remains a fun game to return to! There is the added benefit of it being "small children friendly" as you are often killing monsters (and not men), there is little gore to see on-screen, and swearing by PCs is pretty much non-existent (like anything multiplayer is filled with whatever swearing the human mind can create).
Have Fun!… Expand
Average User Score: 7.6Nov 20, 2016He's dressed in a blue business suit. Tallish but a bit chubby. He seems arrogant in the way he walks and I am bored, so I decide to hack hisHe's dressed in a blue business suit. Tallish but a bit chubby. He seems arrogant in the way he walks and I am bored, so I decide to hack his phone and frame him for arson. Business Guy strides down the street and ignores me as I pass him, suddenly a cop car flashes by and two of S.F.P.D's best cops rush out of the car pointing accusatory fingers at this guy. He is clearly startled and starts to back away when they tell him "Don't run you'll only make it worse for yourself!". But he is panicked and dashes down the street as quickly as his "flap pack" will allow. The female officer does not approve of that move and she quickly runs and jumps him with the full force of her very toned body. CRACK! The perp is down and the other cop draws his gun to cover down on his partner who cuffs the guy and is now walking him back to the car. I decide to pull out my phone and take a selfie just as the man, who looks to be crying, and the cop pass by me. As he's led off to his demise, I start feeling a bit bad for him. Lucky for this guy, I need a ride and that cop car is sans Hot Fuzz. I decide to hack the earpieces in both officer's ears and send a terrible ringing sound into their cerebral cortex disabling them both and allowing me to jack their car--flashing lights and all! VRooom! I love the feel of the cop car as I peel down the street towards the Golden Gate Bridge. It's only a matter of seconds before I am joined by three more cop cars and off to the races we go. I already know this won't end well and teh bay is coming up so I decide a waterborne escape is in order. I throttle the engine and then feel a second of weightlessness before smacking violently into the cold waters of San Fransisco Bay. I have no time to react to the water as I hear sirens even before I exit the sinking car. A cop boat! Damn, a cop boat is right outside the car searching for my dead body! Thankfully I am quick and pop to the surface and make a swim for the massive concrete pillar that is one of the supports for the bridge. Through my tech I know there are about a dozen officers guns drawn in my direction. WHOOOSH, WOOOSH! I can feel the bullets coming towards me. I lumber my way onto the pillar and try to take cover behind the immense structure as bullets zing and pockmark the base without regard for the term "ricochet". I've made it past the land-locked cops, but the two in the boat have bullets with my name on them. Unbeknownst to them I have a final trick up my sleeve. Suddenly the boat is flying as I take full power control of its engines and force it onto the concrete edge of the bay bridge lifting it into the air and onto its side. This most excellent move stuns them all allowing me to find the best cover possible. Soon I am cop free and a wide smile comes to me knowing the "suit guy" is probably on the line with the best lawyers in San Fransisco wondering WTF happened to him today!
This all happened outside of the official storyline and that is why this game is 5/5, 10/10, two thumbs WAAAY up!… Expand
Average User Score: 6.2Jul 2, 2012This was not a game I ever intended to purchase until the price was right, which for me was $22.45 from one of the major game retailers for aThis was not a game I ever intended to purchase until the price was right, which for me was $22.45 from one of the major game retailers for a used copy. Given how good this game is, I wish I had purchased it sooner. So far I am about two-thirds of the way through the campaign mode and can only describe it as aeronautical Modern Warfare! It is a lot of fun going through the various game modes (dogfight, ground assault, bodyguard) using a ton of real-world bad ass aircraft from today's headlines. I found playing at medium difficulty level best for me in terms of game play vs. reward (achievements, storyline progression) . I have also tried the online aspect of the game which seems fun as well and is a nice addition to the series. I recommend this game for anyone who enjoys FPS and wants to try a new experience. The game play and headline news feel to the storyline were very enjoyable, and certainly well worth the money I paid for a used copy. 9 out of 10 overall.… Expand
Average User Score: 6.0May 10, 2012I purchased Homefront as a pre-order and read the book in advance if it's release, so I was a "fanboy" before it arrived on store shelves. TheI purchased Homefront as a pre-order and read the book in advance if it's release, so I was a "fanboy" before it arrived on store shelves. The day it came out my wife picked up the game and I headed to Metacritic and saw that it was receiving poor reviews from both gamers and critics. I returned the game, unopened, that day. Having played the online and single player version the past 30+ days and having put in over 40 hours so far I can honestly say I wish that I had never read the reviews and had just enjoyed the game! I put the game on its hardest setting and spent a good 15 hours slugging it out with what I felt was a good AI in single player mode. I have put in another 30 or so hours on multiplayer and I am still enjoying it! I would say given its current price-point it is a good buy for $19.95. Given that you need a code that comes with all unopened copies of the game, you should buy a new version or you will need to spend the MS points to get to the multiplayer option. Lastly, the add on multiplayer levels are on a separate server and there are very few players using them, don't waste your money on these unless you have a friend who wants to duke it out with you on these levels! I give the game an 8 out of 10.… Expand
Average User Score: 5.9Apr 1, 2012This review contains spoilers, click expand to view. I have Been thinking about the ending quite a bit, and I propose a new theory: Sheppard, Anderson and The Illusive Man did not make it to the control panel by accident, they were invited by The Reapers! (Close Encounters of the Crazy Kind!). So hear me out: If the Indoctrination Theory is wrong, then an alternative "Organic Theory" is in order and it goes like this: The Reapers cannot simply destroy all space faring life because they MUST receive INPUT from an ORGANIC to do so as they are the CREATOR of the Reapers! To this end they have sought out the most charismatic/Paragon (Sheppard), Militaristic (Anderson), and Maniacal/Renegade (Illusive Man) and have guided all of their paths to the control panel to determine which of them will DETERMINE the final fate of all cycles! Why all cycles? Because the catalyst VI mentions that Sheppard is the first organic to arrive to his location ever (please keep reading for more on this). If you look at the final sequence it is obvious all three men are under some level of control from the Reapers, and yet they are not a Thrall. They can still make decisions, and do so in the ending sequence according to their own will (agenda) be it to control, destroy, or combine (evolve), but only one can met the Reaper/Catalyst VI. The Reapers are standing by to see which of these men will dominate the others (classical Darwinian theory) and he who wins the battle, wins the right to choose! I think most players would choose as I did given my choices throughout the three games: To evolve the species at the end of this cycle. I recall Javik mentioning that in his time there were Protheans who believed they could control, destroy or work alongside the Reapers. Are these not the same choices being presented to the chosen three? They who have been determined, skillful, and strong willed enough to make it to this crucial point! As an aside, Wiki the number three and check out all of the interesting possibilities as to why Bioware chose this special number! I believe the first cycle's organics created the Reapers to prevent greater disaster as organics were either threatened by machines (or maybe something else), just as the Protheans worked to build the Crucible in their time to do in the Reapers which now threatened them (a cycle within a cycle?). So what does it mean? It means the Reapers are loyal to the creator (organics) and are simply following protocol in the logical manner that machines do. They are not being "mean" in destroying the space faring races, they are simply "doing" what they were built for. Again, without organic PERMISSION the Reapers have never been able to fully complete their original programming which is why all three men arrive to the control panel in the order that they do (because it is ALLOWED). So what is the threat that the reapers and citadel were created for? Simple: The Mass Relays are the threat! Something, Synthetics, Cthulhu maybe?, has come through the relays many cycles before, and the Reapers were the weapon that destroyed them and remained afterwards to guard against this threat and/or to destroy the relays. Whatever came through the relays will come again and the Reapers use the Space Faring Races as "fuel" to keep them going until the threat or relays can be destroyed for good by an organic giving them permission to do so via the catalyst! Sheppard being there with the catalyst VI allows him/them (Reapers) "more hope than he(they) knows" which is to say that for the first time in all cycles the Reapers can do what they were programed to do as an organic is there to decide for them the fate of the remaining organics in this cycle. Sheppard allows for the destruction of the relays, the elimination of the threat for which the Reapers were built, the completion of the Reapers programming (so they are no longer needed), and the survival of the races (even if now separated) is ensured!! As an aside, We are also assuming that time is linear after entering the portal, however, if this is not the case then it seems logical that the Normandy would attempt to regroup (as mentioned by the remaining commanders after Hammer's fall) to fight another day which explains that sequence after the choice is made. As with other lore, books, movies, the final choice to destroy, evolve, or control is up to the player and does involve real choice! That and the fact that half of us cant decide if we want chocolate or vanilla, window or isle, or blue tie vs. black tie, this seems to be more choice than we can normally handle! I'm curious to know what others think of this alternative proposal to explaining the current ending :). Upgrading my score to nine as this would be a cool way to end the series and quite explainable and consistent with what Bioware has been saying about the final act! Cheers, --ASF--… Expand