|By date||Most helpful reviews||By my score||By metascore||By user score|
Average User Score: 2.6Aug 13, 2016Ahh, the metacritic 0 score army rears its ugly head again. For god's sake guys yes the game has issues but you should still give it pointsAhh, the metacritic 0 score army rears its ugly head again. For god's sake guys yes the game has issues but you should still give it points for its merits. If you cant play it, complain all you want but dont review it until you can play it, because for the people like me who can play it just fine, we've had fun.
Ok so onto the review:
How best to describe No Man's Sky? Well imagine if Spore and Minecraft had a really pretty baby. Unfortunately you cant build anything and are limited to crafting for upgrades so that baby is a bit handicapped but it's visually superior to both its parents. Not to mention the game world is HUGE, even on any individual planet. And no the planets are not exactly alike, if you've invested any decent amount of time into this game youll actually find some amazing variations. So far I've discovered a cold tundra world, a beautiful tropical world with red grass and water with aquatic lifeforms, a highly irradiated world with scarce amounts of fauna and flora, a volcanic world with predators, a toxic rain world and a beautiful green jungle world with some interesting land crustaceans. The surface buildings all look very similar but people seem to forget the fundamental focus of this game - exploration of the natural biomes. The buildings are recycled because theyre only meant to act as checkpoints and supply caches for your journey.
Now onto the space exploration. The space battles with pirates can be frustrating if youre not looking for them, especially as the only way to run is to jump to another system, and in order to recharge shields you have to do some menu fiddling and need a good supply of oxides. However, upgrades will make things easier and once you get past the bumps these battles add extra bit of content you needed moving from one planet to the next, and some nice material reward to go with it. The ship controls arent as good as elite but mining is a lot less frustrating since all the resources come to you automatically. The space stations themselves are all the same, but if you've played Elite Dangerous like I have, this is nothing new and to be expected. Again space stations are just a safe hub, theyre not the focus of the game, although admittedly they could be more varied like Elite. Space itself is not at the scale i was hoping for (again Elite did this better) - planets should not be this close together and space isnt this rocky, although this game doesnt label realism as a selling point so i can forgive this. My favourite about space is the seamless transition onto a planet. Landing on a planet seamlessly from space truly gives you a feel of scale, and, whilst somewhat overwhelming, its well-executed (providing your rig can handle it without exploding into a stuttering mess).
Ok so lets give a pros and cons breakdown.
Beautiful scenery, beautiful unique planets if you invest the time to find them.
Unique wildlife everywhere, including aquatic, land and airborne lifeforms, with great size variance.
Space gives a satisfying amount of depth and some content to distract you between planets.
The Atlas storyline route gives a primary focus and seems to reward the player with more interesting worlds so recommend following story route.
Exploration pays off if you invest the time into finding wildlife and waypoints. This should be your secondary focus, and you may find some interesting things along the way.
The crafting and upgrading system gives you a tertiary focus, so there's always things to do, even if its just collect materials.
Performance issues with vsync. I recommend turning off, maxing your framerate, turning on nvidia's vsync and tweaking graphics until the issue is resolved.
Crash on startup. Havent experienced this myself but Hello Games are working on a fix. It happens, no need to give a 0 for it but the devs should have been prepared.
Space scale isnt as good as elite's.
The ship handling is somewhat clunky.
Buildings and stations are recycled.
The draw distance isnt great (might just be my graphics settings), you will constantly see rendering of nearby scenery everywhere you go, which takes away from the beauty a bit.
Some lacklustre texturing but given the scale I can forgive this.
No real tutorial - although not too difficult you're left to figure out a lot by yourself.
Requires a hefty time investment.
Collecting the materials to warp to another system is tedious given the scale of the universe (at least in early game)
Lacklustre trading system. Ok so there are fluctuations from the galactic average but given the difficulty in finding materials to warp and lack of trade information for other systems i cant really see a benefit to playing this game as a trader, since every warp is a gamble on your cargo value.
Final verdict: 7.
PS: If you're complaining that there's nothing interesting to do, you probably lack imagination or an appreciation of beauty, and you bought this game for the wrong reasons and clearly didnt do your research.… Expand
Average User Score: 4.2Sep 6, 2013After playing the game for a decent amount of time I feel it is my duty to say that I have experienced none of the 'horrendous bugs' reportedAfter playing the game for a decent amount of time I feel it is my duty to say that I have experienced none of the 'horrendous bugs' reported by so many other players. There is nothing complicated about the UI, the artwork is stylized and inspired and all it requires is a simple mouse over. Honestly half the things people complain about here are trivial, telling us more about the excruciating impatience and lack of intelligence of the gaming community surrounding this game. I for one feel this game has it's merits in the improvements and simplifications made to the campaign map stage compared to its predecessor. The ability to manage an entire province at one rather than each individual town simplifies and shortens the grinding process in building a great empire tremendously providing a more enjoyable and less long-winded gameplay experience. Diplomacy is also greatly improved and the removal of the irritating SPQR faction has eliminated the aggravating decision to betray your fellow Romans and take the glory for yourself or sit around doing nothing and being unable to expand anywhere without Mr senator throwing a fit. To this I say bravo Creative Assembly, you make me feel like I am actually in control of my empire now. Finances have been made easier to manage and keep on top of now too.
To address all the complaints about AI, there have been no problems with my copy. AI seems to be functioning perfectly fine, at the very least on par with the first game, if not, exceeding that. The enemies have given me some rather exhilarating battles already both in campaign and skirmish. So guys you keep can keep complaining, but I am having a great time with this game.… Expand
Average User Score: 4.0May 24, 2013This review contains spoilers, click expand to view. This is the least deserving game to get a low user score I have ever seen. The truth is a lot of the reviewers are simply cult fanatics who grew up with the prequels and have too many complaints because they're too edgy to be satisfied by any follow ups. DRM is acceptable the only people who complain about that are people who want to pirate the game instead of having to dip into funds their parents won't let them have. In truth Diablo 3 is a fantastic game with an inspired artistic style. While it is true that the story cannot be appreciated after repeating every difficulty mode, this reviewer reckons the true fun isn't to be had until one invests in their op legendary gear and starts farming Inferno (10). The truth is the game isn't meant to be soloable at this level because there is a huge dependency on class ability diversity when fighting elite mobs. The story line is brilliant and the real-time rendering of the cinematic cutscenes lives up to Blizzards standards set by the WoW franchise. As little as a user score matters in what is probably one of the most overcritical, insatiable demographics, I must say that Blizzard have barely deserved such treatment when there are much worse games out there receiving better scores simply due to a smaller demographic that doesn't consist of a bunch of whiny little kids.
To the morons who keep complaining about not logging on, there are 3 likely explanations: EIther your internet speed is awful, you pirated the game and you're too stupid to understand what DRM is or you tried to log in during downtime. Regardless, you're a bunch of bloody idiots because you can't review a game that you haven't played just because you're clearly doing something wrong while everyone else is getting on just fine. Seriously, your zeros are worthless!… Expand
Average User Score: 8.6May 16, 2013Bioshock Infinite takes everything we know about linear gameplay and does it all right. With an unrivalled plot, the likes of which overwhelmBioshock Infinite takes everything we know about linear gameplay and does it all right. With an unrivalled plot, the likes of which overwhelm all but the 'A-est' of the A-list Hollywood movies, The most compelling efforts of the writers is to convey the underlying themes that don't become apparent until late on in the story and with a beautifully devious twist of an ending, it certainly leaves the player wanting to get on the wiki site ti learn more. Bioshock Infinite is certainly one to be remembered, and with the nourishing level of detail, forgetting the beauty (and ensuing chaos) of Columbia will prove difficult for any gamer. With the physics engines and graphics cards of 2013, Infinite leaves us thinking "Damn, if only Rapture had looked this good."
If anything could be said against the game, it would be Irrational's lack of effort towards creating a fully function AI society. Whilst the player is indeed submerged in a city with non-aggressive AI to bolster the feeling that you are in a real human settlement and not just a war zone, Irrational struggles to do this improvement over the game's predecessors any real justice with the lack of interaction between the AI and the player itself. One finds themself questioning the difference between taking stuff from a chest of drawers and taking stuff from a chest of drawers with the word 'steal' at the bottom of the screen, demonstrating the scripted incidents carried out by the competely robotic artificial intelligence.… Expand