Average User Score: 8.1Jun 23, 2011I cannot for the life of me fathom this game's reception. Starcraft II is a cobwebbed relic of the 90s, absolutely identical to Starcraft save updated graphics and a few replaced units. Starcraft II is a game that ignores every single innovation to the RTS genre over the past decade: squad-based units, cover systems, lessened emphasis on base building, progressive unlockable abilities, directional damage and flank attacks, and a much scaled back system of resource gathering. None of these excellent innovations are present or even alluded to in Starcraft II, which is sad given that some of them were present even before the original Starcraft hit the shelves. This is literally a game from a decade ago, and plays exactly like a game from a decade ago. If that's what you want, come on down!
It's a shame that exceedingly average games like Starcraft II steal all the press and attention, when truly excellent and forward-thinking RTS games like Company of Heroes and Supreme Commander get pushed to the side and hardly noticed. Do gamers really want the same thing, over and over again? Starcraft II seems to suggest they do. (Rhyme!)
There is simply nothing memorable about this game. In twenty years, the only thing I will remember about Starcraft II is that it was a Starcraft game. The very name appears to require praise. It does get me thinking though, as I mentioned before: is this really what RTS gamers want? They just want more of the same 1990s RTS games that involved little more than a build order and mass production of three units clumped together in a ball which will die en masse before victory is won? This game seems to suggest this, or else Blizzard's Fan Legion is far more formidable than anyone had realized. But I don't believe that. I suppose I'm just the new-fashioned person, and the other 1,295 reviews are the old-fashioned guys. Well, admitting a difference in taste is never a bad thing. However, that does not change the fact that Starcraft II is an embarrassing chronoburn, an ancient artifact of a bygone era which laughs in the face of its own genre while simultaneously championing it, but somehow managed to achieve widespread acclaim today from gaming establishments which have spent the past ten years bemoaning the lack of creativity and innovation in the RTS genre and subsequently grading down countless RTS games for their lack of either. But - Look! - here comes Starcraft! We just HAVE to give it a 100%, because it's STARCRAFT! We need to toss out the RTS grading rubric we have used for the past decade, because STARCRAFT is here!! Oh boy!… Expand