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Average User Score: 5.1Sep 7, 2016The first Touhou game in the west with a physical release and it's already getting unfairly review-bombed on Metacritic? Why am I notThe first Touhou game in the west with a physical release and it's already getting unfairly review-bombed on Metacritic? Why am I not surprised...?
Anyway, this game is a good, fun multiplayer experience in the vein of Senko no Ronde starring the cast of the Touhou Franchise. The goal is to use danmaku to outmanuver and box in your opponent to whittle away their life bar. You can use Spellcards to act as a 'Boss Character' to force your opponent on the defensive. Every character has unique properties, like Reimu's smaller hitbox or Utsuho's shots covering more screen real estate.
The game includes a story mode and an Arcade Survival Mode where you face random opponents, as well as a Boss Survival Mode where you have to survive against spellcards for single player content. Although singleplayer is bare-bones, where the game truly shines is multiplayer. While the servers had issues on day one, human opponents are smarter than the AI, and even then, a high level AI is brutal and fun to fight.
As far as visuals go, they're what you'd expect from a doujin developer worth their salt. The visuals are beautiful for what the devs could pull off, and the artwork is very nice. While occasionally you will get lost when a melee attack is performed, characters rarely get lost in the hail of danmaku. There are only a handful of stages, but aside from the grid, they all look very nice and true to their locations in the canon games.
Finally, and an important note, the dialogue in story mode is amusing, even if it leans a little too close to Touhou fanon for my tastes. Story Mode is very lighthearted and a good way to kill an evening. In all, this is what a fan game should be: A love letter to the fandom.
The game has it's share of flaws, mostly being the servers on launch day being a little buggy in some cases. Also, you cannot just pick up and play this game. You will need the tutorial if you don't want your rear handed to you on a silver platter.
This game gets a 9/10. I would have given it a more fair score, but considering my contemporaries, I felt that the game needed a kinder review to begin with. At worst, it's an 8/10, and worth your time if you want a good multiplayer experience and am a Touhou fan.… Expand
Average User Score: 7.4Mar 13, 2013This is an amazing port of an amazing pair of games. Night Warriors and Darkstalkers 3 are as different as night and day. The first is a lotThis is an amazing port of an amazing pair of games. Night Warriors and Darkstalkers 3 are as different as night and day. The first is a lot closer to the Street Fighter Alpha games, but with Chain Combos, which are the predecessor to the combo systems of Guilty Gear and games of it's style. Techniques that would also make it's way into other fighting games are the ES moves, which became EX moves in Street Fighter III. There's some others bod oh boy there's almost too much to list.
The other game, Darkstalkers 3, has a non-traditional knockout system... which is to say you have 2+ Life Bars, and the fight resumes immediately after one is deplete without the prior round winner recovering As a result this is one of the fastest fighting games in memory. Your damaged health also regenerates fairly fast... within limits of course, so any issues this system causes are swiftly negated. Both games are considered to be amazing games, but are different enough that they warranted being a double pack. Now, there is an issue where there's slightly less in terms of framerate than the arcade originals, but make no mistake, this is probably one of the best ports Capcom has put out yet. There's also a few imbalances, but these are hard to fault since they were in the original games too, and it's not worth throwing a fit over. Go and buy this game immediately if you are a fighting game, fan, you won't be disappointed, whether you started on Street Fighter or are a fan of later games.… Expand
Average User Score: 5.1Jan 16, 2013This review contains spoilers, click expand to view. DmC is a very, very weak game, not even counting the other games in the series. I will give it the credit where it is due, first. The concept of the combat is okay. It's probably the most flexible of any hack n' slash I have ever played. But later enemy encounters throw this out the window by requiring specific tactics, which would be okay is a less frantic game but just kills the pacing here. It is far from difficult to get SSS Style rankings consistently, and the second weapon you get, the Arbiter axe, makes this trivial. Limbo is also a really cool concept, and really fun to look at and maneuver through with Dante's new tools, but also feels a bit confined at times, and in some places it's easy to fall off a platform while fighting. With that out of the way, now for the bad news. The story feels like it was immaturely written, including one scene where a woman, demon or not, I don't care, got a rifle abortion, then shot fatally by Vergil. Just... what the hell? That's disgusting. Other highlights include ham-fisted political commentary and the word **** well over a hundred times with little context or meaning. The issue isn't the word itself here. Finally, the horrid, horrid abuse Kat suffered in her backstory just to make her edgy is just misogynistic and uncalled for. Dante, the main character, is likable when bonding with his teammates, but outside of that he feels like a rude little punk, to the point where even Mundus, the local main antagonist, comes across as more likable than him. Dante even insults Mundus about the after-mentioned Rifle-Abortion when Mundus asks why. The dialogue, as mentioned at the overuse of the word **** without context, is very awful. Tameem promised Shakespearean writing, but we got gems like "Me, a god, versus you, a piece of **** and "Dante? The son of Sparda, and Eva THE WHOOOOORE!" The music is nice and varied, but at the same time feels inappropriate to the action onscreen and more than a little irritating, It has no sense of rhythm, and just feels annoying. It may be good independent of the game, but it feels like trying to jam a square peg into a round hole. Finally, on the least important but still necessary part of the game: The technical specs and graphics. On both the PS3 and 360 versions, the game runs at Thirty Frames per second, whereas on PC it runs at sixty. This can negatively impact your ability to fight since the fewer frames can lower your reaction time a little. The character designs range from the awesomeness of Vergil's trenchcoat, to the okayishness of Dante's model, to the awful, plastic look of Lilith's model. Again, Limbo looks nice, and probably steals the show here. The PS3 version does have some graphical and technical issues, but it shouldn't be a problem if you're here looking for the XBOX 360 Reviews.
All in all, this was disappointing, and people who just listen to the big-name critics may want to read the more thoroughly written user reviews as well before deciding on buying this game. If you absolutely HAVE to have it, go for the PC version, but I feel this game isn't worth the current $60 price tag.
This has been a review by AzureSoul. Have a nice day.… Expand