Average User Score: 6.9Nov 8, 2012From the beginning of Halo 4's conception, 343 was trying to take the game in a new direction. They wanted to incorporate what they determinedFrom the beginning of Halo 4's conception, 343 was trying to take the game in a new direction. They wanted to incorporate what they determined the fans wanted. They tweaked the style and added in a lot of lore from the series. It was inspired and very well advertised. Campaign : Overall, it was a lot of fun. Although, I found it a little easy at times even on legendary. The music composition was very well fitted to the environments within the campaign. The bits of story they planted into the game was nearly seamless. It was 8 missions long and each mission was adequately sized, but it didn't take us long to beat it. I really didn't expect some long, drawn out campaign with spartan ops making its debut.
Spartan Ops : It's a pretty decent campaign spin-off. The ability to pick load-outs and respawn definitely adds an arcade feel to it, and it is much less frustrating to die when you spawn with your favorite weapons and armor abilities. The individual chapters are pretty short; they are comparable to the division of the campaign levels. Each one takes about 12-20 minutes. It is nonstop shooting. Just the way we like it.
Multiplayer : The reason 90% of us play halo. It did not disappoint. It added a few abilities never seen in halo and eliminated a few of the unnecessary ones. The levels are well designed, beautiful and I enjoy the faster pace set by the lowered shields and shorter recharge delays. The ordinance drops could use some tweaking, but I heard rumors of specializations allowing you to focus them on the weapons/power ups of your choice. I have yet to see it though...… Expand