Average User Score: 8.4Apr 5, 2015This review contains spoilers, click expand to view. Alien Isolation is the best horror game I've played since around 1998, with the Resident Evil titles. It has everything from unsettling silence, hiding while fearing for your life, running for your life, jump scares, fear from threats of man, machine, and alien. Its an incredibly long game for a triple-A story-based title, and while I don't necessarily see that as a good thing, its not nearly taxing. In fact, since there are basically no games that do the 'hiding from intelligent hunter' mechanic, at least this well from a single hunter, the gameplay length is definitely welcome.
However, the story rarely has any context, and the actual ending is precipitated by one tease after another, where the goalpost is completely obliterated before you in ways that are usually anti-climatic and invoke Murphy's law in an almost comical way.
The ending itself is horribly uneventful, makes no real sense, and is just there for a sequel placeholder. Alien: Isolation was enough on its own. We don't need another 25 hours of this, thank you. We certainly don't need another Alien heiress getting in one earth-shattering pickle after another. Back on topic, the ending is so poorly thought out that most of it is done with TWO-DIMENSIONAL ANIMATION. What? The rest of the game used 3D cutscenes. They must have run out of budget by the 24th time your escape didn't work out.… Expand
Average User Score: 3.6Mar 31, 2015ArcheAge started as a very attractive concept, but its developers and publisher were too blind to capitalize on that potential. It starts outArcheAge started as a very attractive concept, but its developers and publisher were too blind to capitalize on that potential. It starts out as a decent open class system questing MMO, which goes on for about 40 levels (or ~200 hours). Suddenly, the game becomes about literally farming. Raise animals, raise plants, ship their products across the map to get money and experience. There is no end-game, aside from a handful of grindy dungeons for which parties are rare and the rewards are inconsistent.
Pirating in ArcheAge is clearly the best part of the experience, allowing for separate dynamic rolls like boarding party, captain, cannoneer, radar operator, small craft operator, harpoon operator, etc. Most of these rolls can be filled by a player of any level, which is a great way to get your more casual friends involved. Pirating when it goes well is a brilliant experience, but groups for doing so are usually cloistered, elitist, and the game's massive gear depravity/dependence virtually nullifies the importance of every roll except boarding party, captain, and harpooner.
Furthermore, trading has become significantly less frequent as the current (1.7) patch's focusing is aimed toward indefinite PvE farming. This was a huge waste of potential, where the game's most promising feature could have been expanded instead.
Otherwise, the game is chore-ish at best, requiring hours to just complete money making tasks, which are not fun in the slightest. Its something to do with friends or while listening to an audio book. Its like the MMO equivalent of Cookie Clicker, but it is not an idle game and it is not about min-maxing industry. The game's focus is on repeating similarly menial tasks ad infinitum until you don't want to get out of bed in the morning and face another few hours of grind.
Abuse of cosmetic item drop boxes for cash is rampant. Player purchase a box for real life dollars and each box has an extremly low drop rate, with best reported drops around 1 in 8 chance, dropping to such abysmal rates as 1 in 100. Most free to play games selling cosmetic items actually let you buy cosmetic items, not simply have a random chance of getting them. In this way, the publisher exploits the addictive nature of the MMO.
I would recommend this game for leveling up with a friend, its as good as any other MMO for that. Its something to do. But most other MMOs, even free ones, have some kind of meat past that point. ArcheAge offers practically no endgame despite being in development for years and having been released in US beta for about two years. This is not acceptable for a released MMO title which is making good revenue. The developers seem to have given up and reverted to a cell phone game style pay to pay model.… Expand
Average User Score: 7.0Jan 18, 2014The worse expansion pack for The Sims 3. It adds tall buildings (which cannot be replicated by the player), apartments (only one perThe worse expansion pack for The Sims 3. It adds tall buildings (which cannot be replicated by the player), apartments (only one per buildings), and vampires.
Vampires are basically Sims that can't stay outside for long in the day. They get extra stat boosts at night, and they can hunt people and sap their motives(?), turn them into vampires. They lack cool features of The Sims 2 vampires; no bat form, and daytime doesn't effect them as much.
In addition to these features, a host of bugs was introduced. The vampire hunting trait can make sims, the Vampire and the Sim, spazz out and fly around the map, or other weird stuff. Its nearly impossible to ride an elevator, forcing the player to cheat with a teleport to get to clubs in tall buildings. Bars have lots of bugs, with Sims often getting stuck in them when they close. The game "fixes" this by teleporting Sims out of tall buildings after closing time, but this does not work in other establishments.
The buildings included in the game look nice. Other than that, this expansion pack is a bust. Don't get it unless you needit for user created content.… Expand
Average User Score: 7.6Jan 18, 2014I'd have to grade on the curve of its predecessor, The Sims 2, quite a bit here, as The Sims 3 was an arbitrary reinvention while The Sims 2I'd have to grade on the curve of its predecessor, The Sims 2, quite a bit here, as The Sims 3 was an arbitrary reinvention while The Sims 2 still had some years left in it.
The main feature of TS3 is the living neighborhood, followed closely by the traits system which allows one to create varied Sim personalities. I believe this was previously done with a motives system, which has been carried over to The Sims 3.
However, the new features caused the developers to sacrifice key elements of gameplay from The Sims 2, like the Memories system and well developed game progression. The Sims 3 functions less like a game or an art studio (making screenshots and stories was much easier in TS2), TS3 behaves like an open world sandbox simulator. There's very little love or detail to any one aspect of the game, and like many open world games, its variety, more often than not, means a host of bugs, glitches, and limited fix patches (if any).
Indeed, glitches and horrible memory leaks from the game's launch are still present in the game, along with all the bugs and gltiches added with each new expansion.
The art style is sterile and lifeless. Characters seem to have no emotion. The traits system is rarely used, sometimes effecting character idle actions, desires, and certain interaction, but the developers constantly made oversites in preparing the traits. For example, a technophobe hates it when a television is on, but he's more than happy to use a smart phone or listen to an electronic radio. Sims with the 'Good' trait can do little other than send donations to charity. Insane Sims do little outside of idle interactions, where they talk to themselves or play with a brick. Very unimaginative.
The aging and story progression system is appalling. Not enough options are given, and what options are there do not work properly. If I say 'all story progression off', my Sims will still have affairs and relationships, adopt kids and animals, buy cars, get jobs, etc. Neighborhood aging can't be turned off with the house selected still being on, so if I just want to play with one family while making the neighborhood static, I can't do that. If I want full free will, full story progression, sadly the developers haven't programmed that! Sims will not get married and have children. Slowly all of your unplayed Sims will die off and be replaced by their adopted children or random NPCs.
The cheat system is also very lacking. In The Sims 2, one had the 'Tombstone of Life and Death' where they could kill sims, make sims related to eachother, make them married, make them pose in whatever way you want. There's NOTHING like that in TS3. There's not even a mod that does all these things well.
Creating Sims is better, but there's still no height adjustments, or other body size adjustments, so you'll never really be able to make anyone who's shorter or taller than 5'8. Architecture is totally scrapped. In The Sims 2, the architecture system was so avante gard, it was used in place of architectural programs. TS3 simplifies house building, taking out stuff like dormers, certain roof types, and other specifications.
The base game is rather bare-bones. You have careers, sim interactions, and collectibles. Not really anything beyond that. All in all, its a fairly large game with lots of Facebook-game-like stuff to do, and tons of unloved DLC disguised as expansion packs. If you can get over the graphics and world play differential, get The Sims 2 instead. Its a much more well put together, fun, and creative experience.… Expand
Average User Score: 7.3Jan 15, 2014At first this looks like a good space fighter sim with some Zone of the Ender mechanics, but man did they ever get it wrong. Whoever did theAt first this looks like a good space fighter sim with some Zone of the Ender mechanics, but man did they ever get it wrong. Whoever did the game balance doesn't know what they're doing. Maybe they used to make board games? I'm not sure. But the regular ship takes forever to build up one volley of shots. This means taking out 20 fighters (a common objective in the first 3 missions) can take about 20 minutes. Why would they do that? Restrictions are fun! Let's restrict everything!
Like the Strike Suit. You'd think, "okay, cool robot form that's even in the game title: Of course you should be able to change that whenever you like, right?" Wrong. You have to destroy debris and enemy fighters to 'power it'. How does that even make sense? Shooting in the Strike Suit turns into Motion Blurr City, which is extremely laggy. There's also no lead targets in Strike Suit mode, so good luck hitting anything with primary fire. The suit itself seems terribly underwhelming. Its best attack when you first get it is a volley of missiles. Not very exiting, and doesn't make you feel powerful.
The game was advertised when it came out as if this was a successor to the Zone of the Enders series. No. Its just a cheap powerup gimmick in a space sim with a standard engine (think Star Wars: Star Fighter on the PS2, but not as easy to control or as intuitive). The balance is abismal. The story seems interesting, but every time you think a level is going to end you get "wait, we've got 50 more fighters inbound" and it just makes me sigh. I gave up after 10 minutes of the Strike Suit being seeming utterly useless and unable to kill even one turret on an enemy frigate.
Maybe I'll come back to it one day and find out something I missed, but man does this game make me want to cry. I love Gundam and Zone of the Enders stuff, but this is such a poor attempt at copying those games. I feel like the design team got the wing suit idea dumped on them at the last minute while they were making a space sim. They still managed to mess up both aspects of design. Kudos?… Expand
Average User Score: 8.4Jan 9, 2014Average, bland game with no personality. Very buggy, doesn't make you feel powerful, voice acting is average to dreadful. Storyline isAverage, bland game with no personality. Very buggy, doesn't make you feel powerful, voice acting is average to dreadful. Storyline is forgettable, and you can't skip it at all. There's no even a volume slider! At all. What is this, an IOS port? Constantly spawning enemies instantly dodge your electrical shocks, so combat feels like the game is trying to resist its own mechanics in lieu of fun or challenging gameplay. Upgrades are just Metroid-vania type time wasters which don't really make your abilities more interesting, and progress on a two short trees based on your alignment. So, basically, the only choice you get, gameplay wise, is when to acquire your slightly upgraded abilities. Still, its a pretty fun game. Its just not something you'll want to spend a lot of time on. It plays like a mash between The Force Unleashed, Crackdown, and DC Online. The side quests are so bad, they might as well be MMO grind missions. I just found it to be a waste of time, and that the mechanics were designed to slow you down.… Expand
Average User Score: 8.7Dec 16, 2013I've been playing since EU3 IN, and while this game lacks the labyrinth of content featured in EU3, its much more focused, much moreI've been playing since EU3 IN, and while this game lacks the labyrinth of content featured in EU3, its much more focused, much more accessible, much less boring. Its decidedly easier to play from the start date to the end, and gameplay stays pretty playable and constant throughout, where I would usually quit EU3 by the 1600s.
All in all, its a fun game, and a nice change of pace from other PI titles. Before EU3 was like a dumbed down version of Victoria 2, but now the EU franchise stands on its own among the PI titles.… Expand
Average User Score: 9.3Oct 29, 2013Changing my rating, as I quite like this game now. I've been playing for like 8 hours today. Once you get past the voice acting and realise toChanging my rating, as I quite like this game now. I've been playing for like 8 hours today. Once you get past the voice acting and realise to play it the obvious way (get pistols and melee with technical skills, play on easy, stealth) its quite enjoyable.… Expand
Average User Score: 8.5Oct 28, 2013Papers, Please, is an amazing Cold War Nostalgia, distopian thriller with lots of options and great story-telling. A story about a civilPapers, Please, is an amazing Cold War Nostalgia, distopian thriller with lots of options and great story-telling. A story about a civil servant in a wide variety of situations, which surpasses many thrillers I've watched and read. Its not even light on gameplay, as just the simple interactions with would-be immigrants can be played out in several different ways with several different choices, and how well you do your job reflects the outcome.
If you like mysteries, or thriller stories, or puzzles, bureaucracy and management, anything like that, you should love this game.… Expand
Average User Score: 8.6Oct 28, 2013Its not 'better' than Arkham Asylum. They're two very different games in design. 'Asylum' was a much more well-rounded, better paced game.Its not 'better' than Arkham Asylum. They're two very different games in design. 'Asylum' was a much more well-rounded, better paced game. 'City' is like an episode of Batman The Animated Adventure, with little sense of direction and much more of an episodical nature, focused on encountering all your favorite characters rather than telling a story. In fact, the ending of 'City' is bland and disappointing. The pacing in-between is far-fetched, trope filled, and drags on.
Don't get me wrong, it has plenty of good parts. But nothing in the game ever feels complete. Even when the game ends you never really feel like you accomplished or even finished anything, because the nature of the story-telling is so oblique (not in an artistic way) and generally lacking depth. Even completing the game 100% is unsatisfying, unlike the last game. The story between Cat Woman and Two-Face feels like it was translated from Korean into Serbian, then back into English on Bablefish. The Cat Woman parts, especially her interaction with Batman, rarely make sense.
The design and atmosphere of Gotham is nice, if at times seeming unrealistic/fantastic, small, and strangely laid out.
The combat has made a slight improvement from 'Asylum', and there are new gadgets, but few really get used in any remarkable or new way. The detective mode is still simply looking around the room until your cursor changes.
There are plenty of bugs with combat, goons, and frustrating areas.
I did enjoy this game, but it was quite disappointing for me. The length was nice, but the whole thing seemed rushed and poorly thought out, and gives the impression that it was the combination of several different development project. I'm calling this one a franchise milk. Its not nearly the open world wonder it claims to be, and where it excels just barely surpasses where it flounders.… Expand