Average User Score: 7.2Jul 1, 2014SE3 is a definite step up from V2 and it's surprising how addictive the gameplay is. It is repetitive but refined (mostly) and the sniping is extremely satisfying. There are however a number of game-breaking bugs floating around in the code which were clearly overlooked due to slapdash work ethic or incompetent testers, perhaps both. Read the forums for more detail, there are a lot of problems...
Shaky sound design doesn't help as you can hear enemies but are unable to pinpoint their location as the sound is essentially unidirectional and this is terrible for immersion. Game looks great and runs smoothly for the most part.
This is a great game littered with imbecilic oversights, get it once it's fixed.… Expand
Average User Score: 5.7Jun 2, 2014There is nothing wrong with this game EXCEPT for the bullet-sponge enemies; this I can definitely attest to. Far Cry 2 is tough as nails but if you actually have a backbone then you should be willing to accept the challenge. The hyper-realism in this game really works and the self-op elements such as looking for medicine, fixing your car, repairing your weapons add an amount of tension that is truly hard to come by. The environment is eerily barren with the exception of some wildebeest and about 6000 mercenaries. Fire mechanics are something special and the combination of a rapidly spreading fire and a gunfight with twenty mercs never gets old. If you want a really brutal experience that doesn't resort to cheap arcade tricks then give this a try, but this should be required reading for all FPS fans.… Expand
Average User Score: 8.7Jun 2, 2014Considering the potential scope of the material, "wasted opportunity" is more than an understatement. Global conspiracies, mechs, mercenaries, a world embroiled in conflict etc. It's all familiar stuff but still effective; in theory.
This is the pinnacle of fan-servicing. I have never seen such bad writing in a game of this caliber. Hideo Kojima was always a terrible writer but the stuff he's come out with here is just beyond words. Somebody should have broken the man's fingers or at least put him into cryogenic freezing for 200 years in the hope that when he would reawaken Konami would be long gone, and there would be no company that would have his repugnant brain in employ. Some cutscenes go on for twenty minutes... some go on for two. It doesn't make any difference because by the time they get to the point you have already forgotten what you wanted to find out. The characters (protagonist(s) and antagonists) are all repugnant and two dimensional. I do not care about their hopes, dreams, desires, fears; they can all go jump in the lake.
Oh yeah and 'uncompressed audio?' **** you.
Gameplay mechanics are still as faulty as ever in true lovable MGS style. Restrictive environments aplenty and horrible control scheme. Movements are too jerky and unrefined to produce a smooth and subtle stealth experience. Stick to Splinter Cell (or Dishonored etc). The game also looks like garbage and this is inexcusable considering how long it was in development for... This is the same year that we had Dead Space and Far Cry 2 and they still hold up today. The biggest visual problem is that amount of really cheap cover ups, 90% of the textures are smeared and the brick walls look like an armada of pasta bakes lined up next to each other.
The MGS series was groundbreaking at one point in time, although the golden years have long since passed. MGS might have been the first human to ever take a dump in a toilet but it missed the bowl completely. If you love Hideo Kojima then go right ahead and disregard what I have said but if you want to play an actual game then steer clear… Expand
Average User Score: 8.3May 29, 2014As games go, this is is hard to fault. The whole point is that you are the commander of a multinational spec ops unit (the eponymous XCOM) tasked with taking out the aliens that have just invaded earth. You fight turn based battles against swarm of enemies with a squad of 4-6 soldiers and/or drones at your disposal. Your actions have real consequences.
The game continually forces you to question your tactics, both on the battlefield and in the meta-management/base building portion. Unless you reload an earlier save, soldiers killed on the battlefield are gone for good. If you invest your money in the wrong thing at the wrong time then prepare to suffer for it as your troops will lack the weapons/gear/supplies they require. The way XCOM forces you to care about said troops is remarkable. Unlike C&C etc. where you just hit the 'create' button to get another twenty squaddies, each soldier is of equally great importance. Every individual soldier has different specialities and skills. The enemies are tough as nails and will take advantage of any slip ups you make and the base building requires a lot of planning. There are many detailed difficulty options to tailor the experience for each specific player so certain aspects can be augmented to be more or less constrictive.
I have not covered all the different gameplay aspects in this review but there are too many to mention. This has to be one of the best games I have ever played and I recommend it to anyone who is patient enough to learn it's intricacies.… Expand
Average User Score: 8.0May 29, 2014A great experience! The action is brutal, the guns are loud and beefy and the AI doesn't let up. There are some memorable levels and there are a large number of enemy types which require different approaches. The plot is surprisingly engrossing albeit simple. Controls are tight and responsive and pulling the trigger is always satisfying. The stealth elements work well enough but are only ever useful for taking out commanders to stop them calling reinforcements. Nine times out of ten the situation will dissolve into a gunfight anyway. You will spend a lot of time scouring the environment and looting the dead for munitions and supplies which can get tedious, although you will go through rounds faster than you can blink so this becomes an essential ritual.
Regrettably, the sound mixing is absolutely shocking. Imagine you have set your dialogue/music/sound effects levels to the value that you desire... Ok, now when a cutscene is triggered the volume increases by couple of decibels and if there is music in that cutscene then get ready to lose some of your hearing. Whenever music starts playing during a cutscene it is always incredibly loud, so loud in fact that it drowns out the dialogue. It is inadvertently quite comedic when you end up with BJ Blazkowicz muttering dialogue about the horrors of war only to be drowned out by the soundtrack, as if he is some lunatic talking in your ear whilst your are trying to listen to your music on the bus.
This is not just a great FPS, it's a great game overall.… Expand
Average User Score: 6.3May 29, 2014If you love open-world games then this is a must buy. People should not have expected WD to outclass GTA V. Rockstar have had over a decade to perfect the formula and it's going to be a while before somebody takes the crown from them. WD is not as refined as GTA V but can be just as detailed and engrossing.
The hacking aspects work really well and do not feel like they have been tacked on. Gunfights (on realistic difficulty) are unforgiving and just one misstep results in death, planning (and surveying the environment with your hacking abilities) is the key to survival. The car handling is really sluggish and takes some getting used to but you can live with it. Collateral damage is frowned upon which is a nice change as it forces you to act more like an actual vigilante and protector rather than half good-guy, half spree killer. The police are like wild dogs and will hunt you without restraint if you are caught doing something you shouldn't be which again forces you to plan your actions accordingly.
The sound design is not as rich as it could have been and is my main complaint. The city itself is a bit too 'quiet' and the level of noise pollution could have been ramped up. There is a pseudo-radio triggered when driving around which occasionally broadcasts news clips relevant to in-game events. Sadly, these news tidbits are completely forgettable. The music selection is absolute dick. There are around thirty songs and you can acquire more in-game by hacking them from the phones of NPCs, unfortunately most of the songs are just rubbish. To the best of my knowledge all the bands/artists are Chicago affiliates e.g. Elmore James and there is a modest amount of Chicago Blues in the roster along with a few nice 70s ballads. The amount of rap on the soundtrack is criminal. I have no problem with rap but the stuff on here is just no good and there is so much of it! The 'rock' selection is comprised of awful whine-core and even the inclusion of Smashing Pumpkins does not ease the pain as their contribution is dire. It is representative of modern radio I guess, loads of stations but nowhere worth getting off. Clearly though Ubi just went cheap on the music licensing and opted to go for an affordable set of songs instead of a set of good ones. The online invasion mode built into the SP can be thrilling/infuriating and changes the dynamic of the game in a unique and engrossing way.
Facial animations are very bland and the daytime portions of the game are graphically the most boring. Most days are overcast so the colours are often drab. Evening/nighttime and during thunderstorms the game looks best.
I have to deduct two points for the abysmal bargain-bin song selection (it really does cheapen the experience) and lacklustre sound design.… Expand
Average User Score: 8.5May 24, 2014Far Cry 3 is like a bag of those chemically over saturated sweets that come in many different shapes and sizes but ultimately all taste the same. The experience is satisfying but after the deeds are done, there is little to go back to, especially since the main quest tree is so short that you are better off carrying out side missions in tandem with the story.
The voice acting is strong but the plot and especially the script are terrible. The characters are all caricatures and the protagonist is definitely not someone you can sympathize with. Whiny and always overreacting. Admittedly Jason Brody is up creek and I would definitely have emptied my bowels countless times, were I in the same position. Brody is sadly insfufferable. Perhaps it was a conscious decision for the emotional scope to be so on-the-nose but above all the plot is centred around the dehumanisation of the protagonist... That's serious b! Sadly, you might as well have had high school drama students try and re-enact The Pianist. This is a big deal since FC3 is not Serious Sam. It's not a random guy who goes and pillages space-monkeys but a fragile boy who turns into a ruthless beast. The plot is supposedly central and is meant to grip you, yet it merely gropes you and hides.
Most importantly the shooting mechanics are solid and naturally the source of all things fun. The game is EXTREMELY easy even on the hardest difficulty and beyond. You can hunt animals too RD: Redemption style although I always felt guilty killing the bears and big cats.
Far Cry 2 is a bad apple for many players but it's odd qualities made it challenging and above all made you think about how you were going to survive. FC3 bears no resemblance to FC2 whatsoever but it would have been nice to see some of the nihilistic and unsettling atmosphere of FC2 back around in this release.
The murdering is great fun, the world is big and bright but upon completion it felt like wasted time.… Expand
Average User Score: 8.0May 22, 2014ISS makes the jump to PS4 worthwhile and turned out to be one of the most memorable games I've played. Facial animation is leagues ahead of what we've seen so far and (the majority of the time) Delsin's movement is smooth and seamless. Voice cast produces a fantastic performance and gives the somewhat sketchy plot a right to life.
Only downside is that it's over too quickly, but alas time flies.… Expand
Average User Score: 8.1Jan 4, 2014Anyone who bought the game for GTA: O should reflect upon their lives.
The plot is full of tropes but the performances given by the entire cast are rock solid. GTA V is encrusted with crude dialogue and ultra violent scenarios. Everyone knows what the GTA formula consists of. This time around, it's Los Santos which steals the show. The attention to detailed is unparallelled. GTA V has rendered every other open world game, including it's own installments, obsolete. It is peerless.… Expand
Average User Score: 9.1Jan 4, 2014The characters and how their relationships are built throughout the game is worthy of the highest praise. The plot plays second fiddle and simply provides an interesting context for the game's content. The Last Of Us is a great character study and there are a number of subtle moments between Ellie and Joel that really stand out.
My only gripe is the deaf and blind response of the enemy AI to your companion AI when in stealth mode. Admittedly it's not a game-breaker but it certainly put a damper on the immersion factor when it did occur. As I said, this is the game's only real problem and everything else is exceptional. Unflinchingly violent, nerve wracking and as poignant as a video game can be.… Expand