Average User Score: 8.0May 1, 2014Retro City Ransom is a mixed bag. When it's good, it's quite good. I like the graphics and the soundtrack quite a bit, and a lot of theRetro City Ransom is a mixed bag. When it's good, it's quite good. I like the graphics and the soundtrack quite a bit, and a lot of the references are funny. The GTA1 style open world game play is a blast. The problem is that the game is too bogged down with unskippable, unfun filler missions. A lot of these are just half baked references to older games which are over as soon as you kind of figure out what you're supposed to be doing. This game probably could have been better had it been more focused, but as it is, I can't recommend it.… Expand
Average User Score: 7.3Apr 23, 2014The Last Federation is an interesting strategy game where you play as a rogue mercenary trying to form a peaceful alliance between theThe Last Federation is an interesting strategy game where you play as a rogue mercenary trying to form a peaceful alliance between the different races in the solar system.
+ 8 races, each having unique traits and systems you can interact with
+ High relplayability - each game will play out differently
+ Lots of ways to interact with the various races (friendly actions, backstabbing, direct combat, etc.). Each action has trade offs (passage of time, losing reputation, etc).
+ Good soundtrack.
- Combat starts to feel kind of "samey" after a while. The same mission type will play out the same almost every time.
- There are some lingering bugs and balance issues (a lot of these are currently being fixed though)
- Graphics are pretty basic
Overall I give it an 8/10 based on it's current state. I could go to 9/10 if the issues are cleaned up.… Expand
Average User Score: 8.0Dec 5, 2013This is exactly the sort of thing that gets overrated by critics. It's short, and it's different. That's not to say it's bad. The narratorThis is exactly the sort of thing that gets overrated by critics. It's short, and it's different. That's not to say it's bad. The narrator is terrific and hilarious. It's a neat little meta-commentary about video games. It's certainly worth playing through for a few hours to see everything.… Expand
Average User Score: 7.1Oct 29, 2013Spelunky is a brilliant combination of tough platforming an roguelike elements. With randomly generated levels, loads of obstacles, enemies,Spelunky is a brilliant combination of tough platforming an roguelike elements. With randomly generated levels, loads of obstacles, enemies, and loot, the game provides nigh infinite replay value. The amount of depth this game has is absolutely staggering for a platformer.
Fair warning: this game is tough. You will die a lot, especially when you start out. However, the vast majority of people giving this negative reviews are just suffering from bruised egos. Rest assured, if you die in this game, it's because you made a mistake. The more you play though, the fewer mistakes you will make. Eventually you will be avoiding deaths you would have previously thought "unfair".
After countless hours of playing the original freeware version, and now the much-improved HD version, Spelunky is the one game in my collection that I keep coming back to again and again. In short Spelunky is a masterpiece, and one the best platformers of all time.… Expand
Average User Score: 7.6Oct 11, 2013Bionic dues is a turn-based tactics strategy game, that mixes in some roguelike elements. You play as a robot pilot controlling the last 4Bionic dues is a turn-based tactics strategy game, that mixes in some roguelike elements. You play as a robot pilot controlling the last 4 remaining friendly bots defending a cyberpunk city from an invasion of hostile robots. The game's individual missions play out similar to a floor in a roguelike.
Each mission is a randomly generated grid that includes enemy robots, loot, and various types of terrain that you can interact with. The player can switch freely between each bot (at the cost of an action). Each bot class has it's own unique set of weapons and abilities. The assault bot excels at tanking, the ninja bot is stealthy, the sniper is good at taking out single targets at long range, etc. Meanwhile, each enemy bots have their own unique abilities as well as bugs that can be exploited. For instance, the TigerBot has a large amount of health, but loses 2 turns every time it takes damage, and the Blunder Bot has a strong attack, but frequently misses badly. The variety of abilities and enemies makes for a wide range of interesting tactical situation, which require careful thought on the higher difficulties (and lots of blasting on the lower ones). Also, you have only a limited supply of ammo for each weapon, so you have to manage how you use your most powerful ones.
In between missions, the player has the option of choosing which mission to do next from a city map. There is a decent variety of mission types, and each one offers it's own challenges and rewards. Additionally, beating a mission unlocks any adjacent mission on the map. Some mission types offer specific types of loot when completed, others allow you to weaken your enemy directly by attacking factories or assassinating "boss" robots. There's even a mission type that will unlock a special "epic" variation of one of your bots, which upgrades it's base stats and gives you an additional powerful weapon.
Also between missions, you have the opportunity to upgrade your bots with the loot that you collected in the previous mission. The loot gives a large variety of bonuses, such as increasing weapon range and damage, shield strength, and adding special abilities such as stealth, and hacking enemy robots to join your side. Most parts consume power to use, while others generate power. This gives you a lot of interesting choices about which parts to equip where.
The different phases of the game are all fun individually, and work together nicely. The soundtrack is excellent, and the voice acting is surprisingly decent. The only negative things I can see about this game are that the inventory management can be a bit cumbersome at times, and that the graphics are pretty basic.… Expand
Average User Score: 8.0Apr 11, 2013Sang-Froid is an action strategy hybrid, with some light RPG elements mixed in. You play as one of two lumberjack brothers, protecting yourSang-Froid is an action strategy hybrid, with some light RPG elements mixed in. You play as one of two lumberjack brothers, protecting your sister from werewolves and other enemies in the Canadian wilderness. The game consists of two phases. The strategy phase occurs during the day, where you set out traps, and purchase supplies and upgrades. At night, you put your planning to the test, as you try to lure your enemies into your traps, and engage in melee or range combat.
The gameplay features several fun and innovative mechanics. "Fear factor" is a numerical value assigned to your character and each enemy. If you have a higher fear factor than an enemy, it will cower in fear and not attack you. Various skills and items affect fear factor, allowing you to use it to your advantage. You can also use sound and smell to lure enemies into your traps. You have to be clever with your trap placement, or you will be quickly overwhelmed. The difficulty level feels about right. It may take a few tries to complete a level, but you will learn something every time so it doesn't get frustrating.
The story is well written, and it get darker as the game progresses. One thing that really stands out is the music in the game. The terrific folk music fits perfectly with the game, as well as standing on its own as one of the best soundtracks I've ever heard in a game.
The voice acting is a bit uneven. Some of it is pretty good, but some of it is not. The campaign, while decently long (it took me a bit over 12 hours to finish it), doesn't have a ton of replay value. It seems that just as you get all different toys and traps that the game has, it's almost over. There is a hard mode, but it's not that different from normal. A new game+ mode would have fit perfectly here.
Overall, Sang-Froid is a great game that belongs in the collection of every action/strategy fan.… Expand
Average User Score: 8.0Mar 26, 2013I just discovered this gem of a game, and I have to say it's one of the best turn based strategy games I've ever played. The amount of depthI just discovered this gem of a game, and I have to say it's one of the best turn based strategy games I've ever played. The amount of depth in this game is staggering. There are a huge number of nations, units, spells, items, and tactics at a player's disposal. I actually found the UI to be pretty good once you learn the basics, and I didn't find the basics as hard to learn as some folks have suggested. It will take you a very long time to learn to be competitive in multiplayer though. The only negatives about this game that I have found are the dated graphics, and that the AI quite dumb.… Expand
Average User Score: 7.2Feb 19, 2013A Valley Without Wind 2 is essentially two different games. The game play alternates between a turn based strategy game and a platformA Valley Without Wind 2 is essentially two different games. The game play alternates between a turn based strategy game and a platform shooter. In the strategy portion of the game, the player manages a resistance against an oppressive overlord, moving units around the board like chess pieces in order to gather resources, capture strategic targets, recruit new resistance fighters, or battle enemies. In the platforming segments, the player performs various missions that either open up new locations on the map, or otherwise make their character more powerful. The strategy segments are where the game really shines. While not quite rivaling hardcore strategy titles, the game does have a surprising amount of depth, and gives the player a lot of interesting choices. In the platform segment, the player starts with a choice of five different classes, each having four spells to work with. New more powerful classes are unlocked as the game progress. The player also gains perks which give bonuses to things like damage, movement, and health, and feats which gives special abilities like double jumping. There are a huge variety of enemies, and levels are procedurally generated, so you will generally have to use different spells depending on the situation. The platforming segments are fun in small bursts, and fortunately that's exactly what the game provides. They would start to get tedious, but the strategy game does a nice job of breaking things up. The artwork is improved from the first game, although the animations could have probably have been better. Most of the music is recycled from Valley 1 and Arcen's strategy game AI War, but everything seems to fit nicely. There's also an epic new track that plays during the title sequence.
Although Valley 2 isn't for everyone, those who buy into the concept will find a rewarding game with a lot of replay value.… Expand
Average User Score: 7.9Dec 19, 2012Orcs Must Die 2 follows the same action tower defense formula that worked so well in the first game. Included are some new levels, items, andOrcs Must Die 2 follows the same action tower defense formula that worked so well in the first game. Included are some new levels, items, and monsters, a new playable character, and two new game modes, co-op and endless mode. Even with the new stuff, the look, feel and gameplay are pretty much identical to the first game, making it feel more like a standalone expansion than a true sequel. If you enjoyed the first game and are looking for more, then you will probably like this game.… Expand
Average User Score: 4.0Nov 12, 2012To say that Towns is a bit rough around the edges might be an understatement. The tutorial is a train wreck. The AI needs some major work.To say that Towns is a bit rough around the edges might be an understatement. The tutorial is a train wreck. The AI needs some major work. The attack animations look awful. It can be difficult to find things in the UI at first. Despite all this, I can't stop playing the darn thing.
Towns has a similar game play style to Dwarf Fortress. Instead of directly controlling your "townies", you give them orders, and they carry them out... eventually. Prioritizing which orders to give is the trick of the game. Give too many orders, and your townies will run around aimlessly, and become unhappy from being overworked. Additionally to townies, you can attract heroes to your town, who will explore the dungeons below the town, giving you access to the loot that they drop. The graphics are retro, but charming. If you're not sure if Towns will appeal to you, I'd suggest trying the demo. Oh, and avoid the tutorial at all costs.… Expand