Average User Score: 8.9Jul 22, 2014What can be said about this game other than that it truly defines Ethereal. I grew up with this game as a kid, it was certainly gaming at it's finest.
Where do we begin? This game presents a great story, a very immersive one at that. The game controls and runs as smooth as butter. Combat is exciting and is as smooth as the rest of the gameplay. One of my favorite features of this game is that enemies react to getting hit, losing armor, or not even having a weapon; it provides a good laugh or chuckle seeing them react to it. Level design is fantastic, dungeons are fun but can also be puzzling and difficult at some points (as to expect from a Legend of Zelda game). The game's style is great and is very attractive, but a major positive about this game is it's soundtrack. This game has one of the most memorable soundtracks I've ever played in a video game. I remember just about every boss theme, and area tune that plays every now and then.
Out of all the Legend of Zelda games, I have to say that this game is probably the best. I recommend it to anyone.… Expand
Average User Score: 7.0Jul 22, 2014I truly do not know where to begin when it comes to this game. It's not bad, but it's also not good either. This game presents a new take on the Turn-Base RPG type games. The controls are simple and easy to follow. You start the game by getting a sort of "starting unit" in the sort of essence as you do in Pokemon, and the game start's you on the tutorial level, which practically explains the ins and outs of the game as well as the mechanics. The game itself comes with four primary hubs (as of now) which are Quest, Vortex, Arena and Imperial Capital Randall.
Quest is basically where you proceed along the story that is presented towards you at the start of the game. Vortex is where you can complete miscellaneous dungeons that reward you with useful items, units for evolving other units, and special events (also weekly rotation of events). Arena is where you can fight other player's units in a A.I. controlled fight, which practically is based on the power of your units and flat out luck. Lastly, the Imperial Capital Randall serves as a separate hub for other unique features. A couple other good things about this game is that the art style is very nice and distinct, backgrounds have effects and look nice, and the game's soundtrack is fantastic. All of this sounds nice, right? Unfortunately that is until you go deeper into the game; where the game get's shady.
The first thing you'll notice when you're past the first world in Quest mode, is that this game can get unreasonably difficult for no reason whatsoever. Difficulty spikes can just happen out of nowhere, and its screws you for the rest of the mission. The way these developer's handle a boss stage can be utterly frustrating and just down right laughable. Some Boss stages they will make it either extremely easy or near impossible to do. In the developer's minds, I guess they think difficulty and challenge is throwing in the worst combination of enemy units that can destroy you in a matter of turns. When these kinds of encounters happen, it's just infuriating.
This game is definitely a "pay-to-win" sort of mobile game, though it is possible to get by without wasting money, it's more directed towards the "pay-to-win" audience. The game crashes for no reasons sometimes, just out of nowhere at the most obscene times. A majority of the time the Developer's will give out compensations for such events, which is nice to see that they care about their players. This game does have holiday rewards for the Fourth of July, Christmas, etc... that usually last for a week, in that time frame they give out free items to the players.
Overall, this game is not the greatest thing to hit the app market, but is certainly worth picking up if you can get past all of the negatives. The game is in itself an enjoyable experience, and I do recommend it to those who like those "Turn-Base RPG's" or just RPG games in general.… Expand
Average User Score: 4.5Jul 22, 2014This game is certainly something, nothing good in any way fathomable though. After playing this game for just about a year's time, I think I can work up something of a review for this game. First off the campaign as always is lousy, unemotional and just plain boring to play though a majority of the time. Now the game's true faults come with it's multiplayer mode. I will start off by saying they shouldn't have gone back to the similar "Modern Warfare" style of unlocking weapons and attachments; they should have kept the same method of unlocking weapons and attachments from the original Black Ops. Gun play in this game is just average, it does not feel gratifying getting kills with any of the guns; and they all seem to lack a sort of impact. The gun sounds are hilariously bad and lack any sort of power behind them. It also seems as though the developer's of these CoD games have no idea how a bullet works or functions; as you could shoot some one from maybe six or so feet away from you with the MCS and the pellets would only be like cotton candy on impact, doing minimal damage. This game franchise still has some of the worst hit detection and placement of hitboxes I've ever seen. The maps in this particular game are probably some of the worst I've ever played in any sort of FPS. A majority, if not all maps are based on the same concept: One team on one side other team on other side, fight over the No-Man's Land and that's all she wrote. Gameplay gets utterly dull and boring just after a few matches. Granted this game has a variety of game types, but this does not save the overall game; not to mention this game has a lot fewer guns than previous titles. The only redeemable factor about actually stomaching to purchase this game is the classic Zombies mode that has re-appeared from Black Ops. Should you buy this game? No, absolutely not. This game deserves the title of being an abomination to the FPS genre, much like the entirety of the franchise since innovation isn't even relevant in any of these games. They all still function around the concept that Modern Warfare brought us 7 years ago (5 years for Black Ops 2). Do they improve the gameplay of any of the newer releases, perhaps some innovation? None whatsoever. I played this game until Prestige Master, and that's when I vowed to never purchase another CoD game, nor will I play another. If you have some common sense, and never play this game or any in it's franchise because it is all generally the same game from 2007.… Expand
Average User Score: 6.9Apr 16, 2013In my honest opinion, this game has to be one of the worst FPS's I have ever played. In more simpler terms, this game is a colossal disaster. The story itself wasn't my main concern, it was the multiplayer. I really did not care much for the story in this game because, it really got boring and just plain stupid after playing the first hour or two. Granted, the campaign has some very beautiful scenery at points, the soundtrack is okay, and the guns sounds decent. But the story itself is nothing to get completely hyped up about.
Now fore the real meat and bone, the multiplayer A.K.A. what made the game terrible I can see what 343 Industries were trying to do by incorporating all these new mechanics like default sprint, armor abilities, and loadouts. Basic terms, they were simply attempting to mimic Call of Duty to gather a bigger audience from that fan base. But the end result ended in a complete disaster. First off, my major pet peeve was the customization in this game. Instead of building off of Halo: Reach's amazing armor Customization, 343 Industries decides to rip off Halo 3's customization. That's right. HALO 3, a game made 5 YEARS AGO. My next concern is the feel of the game. This game has 0% Halo feel to it. In previous Halo multiplayers, teamwork was vital, you had to work with your team. But in this game, everyone is a lone wolf, fighting for themselves and not working co-operatively. The weapons in this game are terrible, some weapons I feel need to be stronger, like the assault rifle, and some weapons feel way too over powered to the point it's ridiculous. And some weapons that shouldn't be there in the first place. The game modes, are practically the same as Reach's Excluding the few new modes This game was not improved. It was turned into Call of Halo: Future Warfare 4. As a side note, if you leave too many games, you get banned for an hour. No warning what so ever. Just straight up banned. At least in Reach you got a warning and you only got banned for 15 minutes. I bet in that hour of being banned, you could get in a car bus, bike or walk to your nearest Gamestop, get a full refund, and Buy Halo: Reach.
My overall score for the garbage game is a three out of ten. Those perfect scores are incorrect and dishonest, they are only reviewed by people who don't see the real errors that are right in their faces. 343 Industries won't be seeing another dime from me any time soon.… Expand