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Average User Score: 5.7Jun 5, 2014With too few levels and days of grinding just to unlock a few parts in single player and fuel taking hours to restore, this game is anWith too few levels and days of grinding just to unlock a few parts in single player and fuel taking hours to restore, this game is an absolute insult the the Ace Combat genre. The same levels and objectives online quickly get boring and if you sit down and want to play the campaign for an extended amount of time, you'll find yourself rapidly running out of fuel. This isn't okay Namco Bandai.… Expand
Average User Score: 7.0Dec 8, 2012This isn't the continuation of Halo that I had anticipated. Having played each Halo, there was a reason Halo was different from all the otherThis isn't the continuation of Halo that I had anticipated. Having played each Halo, there was a reason Halo was different from all the other FPS games available on the market, not anymore. Upon playing the first campaign level I noticed all the sounds were different and not in a good way, you don't change perfection. The physics also felt as though they were taken back by about a generation, not nearly as smooth or fluid as the Reach physics system which ironically, is the backbone of Halo 4's physics engine. How do you manage to make ideal physics.. worse than their previous state and using the same engine? Its more choppy and feels jittery.
The campaign is short, and is a try hard. You are forced to try and have feelings for Master Chief and Cortana and this can be felt constantly throughout the entire campaign with constant scenes of Cortana resisting "rampancy" and the Chief seeming worried, you just can't feel for something that doesn't truly require it. The previous studio has always stayed very close to original halo lore yet in the beginning you seem to be wearing incorrect armor and aren't even inside the correct pod. Many of the events of Halo 4 also tend to require you to have read "Glasslands" the bridge seemingly between halo 3 and 4 in order to truly understand what and why the events are happening. There are parts in the campaign where on legendary you cannot do anything but constantly re-try as skill will not have any impact on whether you pass or fail. Enemies seem seem to use decent tactics but it can be repetitive constantly facing enemies in similar scenarios. Overall the campaign was decent through the use of some decent driving, flying and cinematic cut-scenes. They tried to keep the spirit of previous games but it doesn't seem to have gone over too well.
Microsoft Studios claims this is their most expensive project yet, I suppose if you throw enough money at something you can make something mediocre without even trying to be clever innovative. Granted they are picking up a series that is already several games in, but Reach was a testament that you can mix up the old. Then we have the multiplayer. Oh yes, the feature this is most important of all, or wasn't it the campaign? Anyways it seems as though there have been several elements taken from other popular FPS out there something I'm sure we all love and are very original features like a "killcam" or instant re-spawning (remember when you had to wait 5 seconds before you could flail about again?) and when you get many points you get "ordinance" to help the winning team win faster, personal loadouts, pathetic armor abilities and sprinting whenever you please though I understand that they had to generalize the abilities in order to balance loadouts and game modes. They also removed TrueSkill which seems to have made stacked matches even worse, given it happened in previous titles but not as bad as it seems to be at present. Weapon balance seems to be absent as you can lose to a DMR nearly every time, yet at close range you can easily get wrecked via assault rifle resulting in a majority of players all using a DMR. In previous titles you couldn't gun down an opponent on the other side of a map, you can now with the hyper accuracy of the new weapons. In a way it's like Title Updated only worse and all the time.
Visuals. The interface can seem very overbearing for newcomers and seems littered with unnecessary things making hard to navigate and unintuitive. The game looks great granted, but it sometimes can strain your eyes as there is just TOO much going on at the same time. The end result? Forget about your older Xbox playing this smoothly, 4-player splitscreen runs at 15 frames 22 on the slim. Overall experience can feel choppy.
One last thing to note is customization and ranking. There used to be shiny cool looking badges for your rank, but we seem to have devolved into numbers, how exciting reaching SR20 isn't it? About 20% of the armory is locked due to per-order incentives, console bundles and limited edition exclusives along with Map Pass extras meaning if you want to have it all, better get out your wallet. nearly all of the new armor also seems to be hideous and makes to sense in terms of 'how do you even see in that' ? You can't tell armor apart except for helmets as it all seems so identical and many helmets seem to lack visors in lieu of lights on your face or just not bothering with openings. At the very least can I change my lights from white to something else? It's a similar story with emblems, locked away exclusives or requiring you to be a higher rank. Aren't emblems supposed to represent ourselves? I can't help but feel as though it's wrong. A massive lack of campaign and Spartans Ops theater doesn't help.
Remember when you used to argue about Halo vs another FPS? How it was different? Now we talk about what features it has from other titles and how similar it can be. Fan since Halo 1.… Expand