Average User Score: 7.8Sep 25, 2010Being a long time fan of the Civilization franchise and having played Civ4 so much that I wore out 2 copies of the game, I have to say thatBeing a long time fan of the Civilization franchise and having played Civ4 so much that I wore out 2 copies of the game, I have to say that Civ5 was a true disappointment. I didn't expect anything revolutionary, not even with the hex tile switch, but I did expect to get what I had gotten out of the others. I bought Civ5 because I liked how the series didn't change much, just got prettier. Overall, my biggest pet peeve is that the over-simplicity of this newest version has made the game less of a challenge and more of a tedious waste of time. I liked Civ4 because micromanagement seemed to really have an effect in the grand scheme. However, doing so in Civ5 feels like playing a pretty spread-sheet. First the bad:
-The adjustment of the game length makes it feel like Civ3, which I like, but combining that with the extended length of turns makes for an over drawn out experience.
-Difficulty is not adjusted by leader craftiness, but by the number of units that they bring to the fight.
-The introduction of city-states was nice, but their nagging gets old really quick.
-Not allowing unit stacking promotes strategy, but makes for increasingly frustrating front-lines.-
In the 30 hours that I've played, I have found that there doesn't seem to be any kind of situation other than war to win. The readjustment of victory conditions makes domination more accessible, but the others become easily forgotten when trying to keep enough units around for defense (I've always been a cultural/space race victory kind of guy).
-Boring, tedious, and exasperating war. I'm not kidding, even if a rival has basically no military, it will still take 10 turns to conquer a city.
Now the good:
-The introduction of straight purchasing of city improvements and units is a huge boon to the game. Assuming you can afford it, popping out much needed military support doesn't waste time in production.
-Barbarian activity is better balanced. In Civ4 at the 5th difficulty level, barbarians would wipe you out way to quickly.
-Ranged attack. Finally, logical ranged attack. Why did this take so long?
Maybe it's just my play style, but Civ5 doesn't pull me in like previous iterations. More often then not, I find myself wishing that I hadn't bothered with the game that enjoying it. If you are looking for the fun challenge found in previous versions of Civ, I suggest that you go back and play those as this one just doesn't cut it.… Expand