Average User Score: 7.4Oct 5, 2015This is a weird game. If you can even call it that--"game". It has gameplay, but that isn't really the point. It's thinking about the gameThis is a weird game. If you can even call it that--"game". It has gameplay, but that isn't really the point. It's thinking about the game that makes the game. As I said, it's weird. It's probably closer to art than entertainment. But that isn't a bad thing.
You play the game, and it's an open-ended emotional rollercoaster that leaves a lot of open questions. The great thing about this is that it forces you to think about it. And you may find answers. But will they be the same as someone else who played the game? Well, that's the point of the game :-)
The game is not very long, but also not very expensive. And the experience is pretty much priceless. Play it!… Expand
Average User Score: 8.8May 24, 2015The second coming of Jesus tap-dancing Christ would not pull me away from this awesome game.
It is arguably the single greatest RPG I thinkThe second coming of Jesus tap-dancing Christ would not pull me away from this awesome game.
It is arguably the single greatest RPG I think I have played in 15+ years. And I have played most of them.
It has 4 minute fetch quests with more compelling story and interesting characters than the main story line of Skyrim.
There is a constant sense of exploration of wonder that actually manages to surprise you over and over again. Not since the days of Baldur's Gate II have I felt so consistently amazed at the places and things I encounter in an RPG.
And best of all, in the most positive sense of the expression: This is not a game for babies. There's racism, sex, cruelty, drugs, moral ambiguity, and more disturbing monsters than you've seen in any other game. You will not be coddled, your actions will have far reaching consequences -- many of them not immediately apparent, and if you walk into the wrong area and attack a the level 20 golem guarding a chest when you're at level 6, you're swiftly reduced to a blob of red paste in the forest floor.
The world design is incredible. It feels like a real world rather than a bunch of sewn-together set pieces. Not to mention the beautiful foliage. Makes Dragon Age III look like a golf course by comparison. The sound design also merits special mention. There's so much carefully crafted ambiance everywhere. Last but not least, the dynamic weather effects are beyond anything I have seen in a game to this date.
The whole game just oozes of the love CDPR put into it.
There are some minor warts, such as the controls which take a moment to get accustomed to, and the inventory interface isn't the most brilliant in the world, but they're barely worth mentioning.
12/10 - Game of the decade.… Expand
Average User Score: 7.3Sep 19, 2014The second big release in the kickstarted-funded renaissance of old-school CRPGs (the first one being Divinity: Original Sin). And what aThe second big release in the kickstarted-funded renaissance of old-school CRPGs (the first one being Divinity: Original Sin). And what a glorious release it is!
It's like Fallout 1 and XCOM got married and had a baby. Some people will probably hear that and expect the baby of Fallout 3 and Mass Effect. They will be sorely disappointed. But that is fine. It's an old-school type CRPG. The genre isn't for everyone. It doesn't hold hands or kiss away boo-boos. It's hard. It punishes your mistakes. It forces you to read a lot, and to think even more. It's an acquired taste, but one worth acquiring.
So far, I've described any old-school CRPG What sets Wasteland 2 apart--and you won't notice it until you either replay the game or reload an older save game--this game diverges A LOT. You're not stuck on a railroad where at best you get to occasionally select between the GoodGuy™ and EvilDoer™ dialogue option but none of that matters because you end up doing roughly the same thing none the less. Instead, your actions (or lack thereof) have very real consequences, leading to very different experiences of the game.
The graphics, UI and sound effects can occasionally be a bit rough around the edges, but it doesn't honestly detract too much from the game. Also worth noting is the quality of the ambient music/sounds, greatly adds to the atmosphere of the game.… Expand
Average User Score: 8.7Jul 2, 2014Overall, I'm thoroughly pleased with the game. It's a no-nonsense classic CRPG that actually has the cojones to challenge its players. CombatOverall, I'm thoroughly pleased with the game. It's a no-nonsense classic CRPG that actually has the cojones to challenge its players. Combat is turn-based and requires strategy (it might not quite be XCOM, but it's closer to that than hack and slash-RPGs like Diablo), quests require you to pay attention and think for yourself, and if you do something really stupid, chances are you're punished with swift death. All positive things as far as I'm concerned. The writing is solid, sound quality is decent, graphics are a bit cartoony but fit the game.
There are some technical glitches that can occasionally be annoying, like some background chatter that gets a bit repetitive, and some items/characters can be hard to target (or easy to misclick). But that's minor nuisances at best.
In the end, I think anyone who grew up playing classic CRPGs like Baldur's Gate 2, or Fallout 1, will probably also enjoy this game. Hopefully it will also find new audiences.… Expand
Average User Score: 8.2Jul 3, 2012After being disappointed by a number of MMOs that failed to live up to the hype that surrounded them, that were released early, and thatAfter being disappointed by a number of MMOs that failed to live up to the hype that surrounded them, that were released early, and that all-around disappointed, The Secret World actually delivers so much more than I had dared hope.
It is the best MMO, and among the better games in general I've ever played. The story and narrative is incredible. But the best part is the game design, it's completely new. There is no grinding to get to the end game, or to good content; the good content starts straight off the bat, and there's little to no reward for rushing through it.
The missions typically require you to actually use your brain, eyes and ears, and can some times be difficult in a very satisfying manner. Same goes for combat. It's not ridiculously hard, but it does give you a serious challenge. The game doesn't hold your hand.
The world design is amazing. People in it feel real, have character, and have their own agenda (that may or may not align with yours). And it's all jam packed with lore, and more mood than I know what to do with.
The combat controls are fairly standard for an MMO, but attacks can channel while you move around, and a lot of emphasis is put on moving around. There is the occasional buggy quest (so far seems to mainly stem from too many people trying to do a quest all at once), but overall the game is very polished.
In summary, it dares to break from WoW and defines a new generation of MMOs, and sets an example that will very difficult for others to follow.… Expand
Average User Score: 4.4May 25, 2011If this was any game, by any developer, completely stand alone game that wasn't a sequel to Dragon Age: Origins, I would have probably givenIf this was any game, by any developer, completely stand alone game that wasn't a sequel to Dragon Age: Origins, I would have probably given it a higher rating. But as it is, Bioware has set a certain standard in it's games. Never once have I played a Bioware game that didn't adhere to the very finest standards of quality. ... until Dragon Age 2. It feels rushed, watered down, and downright uninspiring.
Dungeons are frequently re-used. In Dragon Age 1, some maps would be re-used, typically in random encounters and the like where it didn't really matter. In Dragon Age 2, this is taken to a whole 'nother level. In general, level design has taken a hit as well. It's just less interesting. Less features. Less attention to detail. The world doesn't feel lived in anymore. Feels like a film set.
The combat has serious issues. The combat mechanics aren't glitchy, but very poorly balanced. Either it's face-rollingly easy, or extremely difficult, with very little in terms of a middle ground. The difficulty also comes from the unforgiving wave mechanic that has units spawning out of nowhere in waves, which means it's virtually impossible to recover from mistakes. Did I mention that potions are on a global cooldown? Sometimes, games with broken mechanics are redeemed by the amount of love put into them by the developers, but this game feels mostly as an attempt to see just how many corners can be cut before people react. And clearly they've cut one corner too many.
To re-iterate, by industry standards it's not a bad game. But by bioware standards, it's disappointing. If you find it on a discount, by all means pick it up for the story if nothing else, but don't expect another masterpiece like Dragon Age: Origins.… Expand