Average User Score: 5.3Dec 15, 2013This review contains spoilers, click expand to view. When you first play the game it seems fun but after awhile the flaws show through like Miley Cyrus. It comes off as FTP but it is tries to goad you into spending a lot of money. My character was level 16 still using a level 6 bow and yet in one dungeon run I got 8 epic lock boxes that cost real money to unlock. You have to gamble in the hopes that one of the boxes may contain a useful item. The game even spams you on what others got if they payed to open their endless supply of lock boxes as a means to goad you to do the same. To be honest I never did because it seemed so blatantly obvious. I realize a FTP game requires some form of revenue to justify the game, but there is a fine balance between nudging a player to pay and pushing them to pay. Not only do they push you they want to charge you exorbitant prices as well. It ruins the game because you realize rather quickly how dependent the game play is based upon how much you are will to spend. If you give in to temptation you will spend far, far, more than the game is worth.
The mouse look feature was just ridiculous. You are in this constant mouse look where your mouse movement moves your view around and that is how you target individuals and then you have to always hit 'f' to communicate with someone. It gets old fast. If you want to click on a radial menu you have to hit 'alt' to get out of mouse look which then makes the whole screen go quasi-dark while the items you wish to select remain in full color. The problem is not only does it come off clunky but it looks as if you are pausing the game when you are not. Good luck trying to activate some control with your screen darkened and then hear some half-orc start pounding you.
The Foundry where individual players can make their own quests to share seemed pretty good in concept until you actually play. Don't get me wrong there are some good ones but there are many that are amateurish. Case in point, I took part in a player created quest that was rated at 5 stars (very good), but I couldn't finish it because the 3 different solutions to finish the quest all required I had to have some skill or item which I didn't have and was stuck until I just exited the quest incomplete. It would have been nice if it told me ahead of time what I needed. Not only that but the player had put two males in a hotel room and asked if I wanted to participate or something and in another room there was a man with a horse on the bed. The man had a stupid grin on his face and the dialog stated "I don't want to know." Neither of those two scenarios provided anything to the completion of the quest and instead just came off as amateurish. Oh, and you can only do an in-game review of a quest if you finish it so in this case I was unable to share my experience because I had to exit the quest prematurely.
In another player created quest that was actually kind of good there was an element of pointless dialog. My character kept asking the ghost in the scenario if it was going to help me fight the monsters. Each time the answer was no and yet my character kept asking. Why? What was the point? It actually got kind of annoying. Another part was the player had created some mini-background story for each boss in the dungeon. It was kind of cool because it helped to give you an immersive experience but it lost its impact when each boss had to have some cool sounding name to their history (that's why he is called Reaper of Souls, or that's why he was named Harvester of Light). Yawn, oh well. So I have mixed feelings about the Foundry. Depending on the creativity of the individual and their maturity level you may get some really good quests or you may get a lot of stupid ones.
I played WOW for a number of years, I still do, and one thing that is good about wow was the ability to choose need or greed on a dungeon item. In Neverwinter you can do the same but it is done in a way that negates the concept. When loot drops it is not identified. Your character could potentially need it because it shows as green but you won't know fully unless you actually choose need to increase your chance of winning the item over those who select greed. If you therefore win it you have to use an identity scroll to see what it is. You would end up with something your character could use but not necessarily need because you already have something good in that slot. Because of the game not letting you know what you are rolling for you have to roll need every time or else you will lose out since ever one else will always roll need. The only point is to get you to use up your identity scrolls and nothing more. It is just plain stupid.
Bottom line: the game is a cash cow to exploit the players. The game seems fun for the first few days but gets old quick. Like being in a new relationship the game plays upon that excitement in the hopes you will spend a lot while you are still giddy, but in the end you feel cheated because you realized you were just being used.… Expand