Average User Score: 8.1Nov 6, 2013A perfect game??? Give me a break. GTA 5 is an ambitious, huge open world, but Rockstar bit off more than they can chew and it shows. BetweenA perfect game??? Give me a break. GTA 5 is an ambitious, huge open world, but Rockstar bit off more than they can chew and it shows. Between the half-baked story and obnoxious, frequently unlikable characters it's no wonder gamers sign on to mindlessly run over pedestrians for 2 hours. The writing tries to have social commentary that one game critic calls "sublime" and that it "makes you think". But really, it's pseudo-intellectual, politically confused and mean-spirited. Cliché jabs and the US government hardly make you think. Re-wording a business name into a dick joke is hardly "sublime". The jabs at liberals through the Impotent Rage character fall flat because they don't ring true. Comedy has to be rooted in reality to work. The Republican Space Marines jokes are so directionless and rooted in nothing that they're just annoying background noise. You're left to navigate in a tired genre with occasional fresh moments like the bank robberies. The drive-the-car-from-A-to-B missions got old about 5 years ago. The racing missions aren't noteworthy even thought the environments can be pretty. You can try signing on to GTA online and watch your character get randomly sniped and run over while you're simply trying to level and earn money, but it becomes a frustrating and annoying experience. Bizarrely, you're not allowed to steal cars that belong to other gamers. Does anyone see a contradiction there in a game called GRAND THEFT AUTO? You're even penalized for damaging the cars of other players. All of this doesn't even speak to the buggy game mechanics that are unacceptable for a post-beta release.
Rockstar deserves acknowledgement for creating such a large, difficult project, but they also deserve criticism for lack of completion. It was their choice. The underdeveloped story and programming are predictable. That said, where are the real video game critics in all of this? Where is the SERIOUS criticality? Are they too busy counting money that Rockstar bought them off with? It's completely unethical for video game journalists to gloss over the shortcomings of any game. Fanboys will (annoy us with their irrational rah-rah-rah exuberance, but critics owe us authentic assessment. If video games are to be respected as an art it begins with serious, honest criticism, not across the board 10/10s. We ALL deserve better.
There is fun to be had in this game, though it's largely an off-story, masterbatory experience. If you've never or barely played the GTA series you'll probably enjoy the tired missions and game mechanics. If you're a politically confused quasi-libertarian, have mean-spirited tendencies, and think changing facebook's name to "Lifeinvader" is "deep" you'll probably love this game over.… Expand
Average User Score: 4.0May 19, 2012What a disappointment. I'm talking about the gameplay and story, not the server issues, nor the big brother style DRM. Why were the enjoyable,What a disappointment. I'm talking about the gameplay and story, not the server issues, nor the big brother style DRM. Why were the enjoyable, established game mechanics of Diablo 2 abandoned to make a WoW clone. IF WE WANTED TO BUY WoW WE WOULD. Gamers buy new games precisely for variety, not for the same: a tired, dying franchise. Where are the great, enduring features of Diablo 2? Where are the randomly generated maps that gave us years of replay value? Diablo 2 required us to specialize within one character class. The result was a variety of builds for Barbarian, Sorceress, etc. Now, every class can redistribute skills at any time. Every character is a jack-of-all-trades within its class. Sorry, that's boring. Every Barbarian is the same. Every Wizard is the same. Etc. You could argue that specialization is limiting and therefor boring, but there's an answer. DEVELOP THE SPECIALIZATIONS MORE DEEPLY! There are further missteps within the game like the lack of difficulty, the brevity of the game (you can clear the game in one sitting as monk at normal difficulty) and the constant barrage of annoying cinematics. I can't list everything here, but I have to mention the complete nerf-ing of teleport. The skill is a pathetic, insulting shadow of what it used to be. You can't go through walls and it has a 15 second cool down. I'll leave it at that. I feel like Diablo died with Diablo 2. We have something like when Jerry Bruckheimer destroyed the Batman franchise. It was still a Batman movie, but it was also a colorful, hot mess that missed the point of what was great about Tim Burton's darker, clever Batman movie. Diablo's original team must be completely absent, because this incarnation lacks inspiration. It's a hybrid of tired WoW conventions. It abandoned the heart of what was unique, interesting, and exceptionally replayable about Diablo.… Expand