Average User Score: 7.9Oct 14, 2012Pretty fun, but the story is pathetic, the characters all horribly uninteresting, and the endgame nonexistent. It was fun getting to 80, butPretty fun, but the story is pathetic, the characters all horribly uninteresting, and the endgame nonexistent. It was fun getting to 80, but everything gets boring after a few hours there. WvW is just a Numbers battle, Structured PVP isn't doable without a team, and all that's left from that is farming dungeons for cool looking armor, or farming mats for legendary e-peen weps.
All the classes blend in with eachother, making every class try to do a bit of everything, and making pvp boring as all hell. There are really no counters to classes. Every class has their heal, their escape, etc. so PVP can last 4-5 minutes 1-on-1, until someone gets bored, misses a cooldown, or someone else comes along.
To reiterate, the main story is atrocious. You're thrown onto characters who are supposed to be interesting and dynamic, but end up being annoying cardboard cutouts. The worst part is the game acts like you feel deep compassion for them, with horribly played-up dialogue and dramatic cutscenes. There were points where I would rather kill the character myself just to save the time in saving them when something bad inevitably happened to them.
Overall fun, but not lasting more than a few weeks.… Expand
Average User Score: 8.3Oct 14, 2012The gameplay is excellent. Stealth and combat are exciting and unique. The story, however, is reaaaaaalllllyyy bad. The ending gets evenThe gameplay is excellent. Stealth and combat are exciting and unique. The story, however, is reaaaaaalllllyyy bad. The ending gets even worse. Most of the character dialogue is forced and there aren't really any dynamic characters in the game. The dramatic shift in the story is WONDERFUL, but that's the only time (for only like 10 minutes) that any of the characters become interesting. I was really hoping you'd get that feel of a huge expansive city like Assasin's Creed, but you end up playing on only a handful of really small, limited maps, with some replays of previous areas. This really hurts when you hit the invisible walls at the top or sides of the map, or just look in the distance to find cardboard cutout buildings instead of real models. There's a horrible contrast between interior detail and exterior. Building interiors are AMAZING, detail is great, and each has a unique feel. Exteriors are bland, with repeating textures EVERYWHERE, low-poly distance models, and many reused item models and textures.
Graphically, you have almost no options at your disposal, there's almost no customization in the game menus. You can force many options to modern standards through .ini modification, but to even have decent antialiasing you have to downsample or use Nvidia Inspector. Shadow detail is capped at a depressing level, but can be forced much higher without much of a performance hit.
Many levels have really clear A, B, or C type choices for pathways, so where you would like to be creative and find new solutions, you kinda get kicked into the mold. This hurts especially in the end, with your typical Evil/Neutral/Good endings. The game is SHORT. 9 hours on my assasination/clearing playthrough. It feels like the areas could have been doubled, a much better introduction to the story (through some theatrical expose to the plague and its history) would have actually given you some attachment to the characters. Because of how compressed everything is, you never build up an attachment to any of the characters. They're all flat and boring, and you're thrown onto them like you've known them all your life.
Overall a disappointment. Wait for it to go on sale.… Expand