Average User Score: 8.5Mar 5, 2013Great storyline game. For all that was expecting a sandbox type game, wrong type of game. The original Tomb Raider was very linear, withGreat storyline game. For all that was expecting a sandbox type game, wrong type of game. The original Tomb Raider was very linear, with environmental puzzles to try and get you to the next step. This prequel is more of the same type of a game, with a little bit of a shooter (dumbed down) mixed in. 2 hours into it, the story is fantastic. I want to know the story and be a part of it, sort-of like an interactive choose-your-own-adventure book, with the QTE's and all, that I actually do enjoy. I see where SqueeNix wanted to try and appeal to the masses by adding a level of dumb-downed gun-play, but to TR story fans, I cannot say how this went wrong? Do not expect CoD, Battlefield or even Grand Theft Auto type gameplay. Expect a great interactive story experience with amazing graphics (I don't see how some users say the graphics are horrendous. The environmental detail and physics engine is pretty stout.) and you will not be let-down.… Expand
Average User Score: 3.3Nov 8, 2011I played Call of Duty since when it was in a WW2 setting, back in '03, and was an avid fan of CoD since. My distaste for the franchiseI played Call of Duty since when it was in a WW2 setting, back in '03, and was an avid fan of CoD since. My distaste for the franchise started lurking in around when World at War came out. So I am no fanboy of just BF3, only a fanboy of First Person Shooters. Now onto my review.
If you played Modern Warfare 2, then you played Modern Warfare 3, with maybe an innovation. That innovation is instead of Killstreaks, you get a "pointstreak" where it will allow you to choose your "limited" reward, based on what "strike package" you choose. So, they changed the name from Killstreak to PointStreak, and that is their innovation. Sounds familiar....
The graphics are subpar, compared to todays standard,(five year old graphics engine powering it.) and the gameplay is the same as any iteration of the past 3 Call of Duty's. I cannot give it a 0, due to the fact that it was a fun game 2...3...4 years ago, but now, I cannot see the point of enjoying this game anymore knowing that it is a remake of a game years older, with no true advancements in the game. Also, paying for the Call of Suty Elite service is a load of crap. World at War did the same service for free. World at War had stat tracking, Your aiming against enemies, where you died at on a map etc etc... So pay 60$ for a game, then 50$ now for the elite service,(If bought it past the 13th, then it turns to 80$) upfront, So now that turns into 110$ to play Modern Warfare 2 Map Pack MW3 Edition... Seriously? Yes you get DLC for the next year, but the fee upfront just kills me.… Expand
Average User Score: 7.4Oct 27, 2011A great game with a few quirks, and some needed features to make it even better. The game follows closely with the rest of the BF series, withA great game with a few quirks, and some needed features to make it even better. The game follows closely with the rest of the BF series, with large expanded maps, vehicular warfare, and a reward system for squad based tactics. Every class is useful with each of their jobs and the game tries to promote a mix of classes to be a more successful squad when teamwork is being used, even in their "condensed" form. (example: assault and medic class combined into one). On the other hand, not having a Commander diminishes it's value because of certain tactics is now left out of the equation. No more are the artillery strikes, or the map scans, or even supply drops. Much of that is left with the squads and squad commanders, on a much smaller scale. That also leaves out another objective, by trying to go behind enemy lines and take the important commander buildings out. dice took that objective out and turned it into another game mode called rush. Graphicwise, it is one of the more intense sceneries to date. Tracer fire everywhere, with smoke pluming in the background, destructible environments all adds to the feel of a real life battlefield. Destructible environments alone adds to the tactical flare of the game. Can't go around a wall? C4 it and make your own door. Enemy camping in the building and you not having line of sight to the enemy? Tank with a couple of AP shells in that building will bring the building into rubble. I know there are alot of gripes about Origin, but to be honest, I see no major flaws in the system. The game loads lightning quick compared to BF2 or 2142. It will have a learning curve to use, since it is somewhat a new way to interface with the game. We could also say the same about Steam when it first was released. All in all, I find BF3 to be a refreshing departure to the CoD world of Ramboesque style, one man army gameplay, to a large scale full on 64 player war, where squad based team play reigns king.… Expand