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Average User Score: 8.5Aug 31, 2011Just finished it last night (on Deus Ex mode of course) - simply put this is the best story-led RPG(ish) game I've played for literallyJust finished it last night (on Deus Ex mode of course) - simply put this is the best story-led RPG(ish) game I've played for literally years... easily beating The Witcher 2 and DA2 (though they're both fantasy genre of course) - if you were a fan of the original (and who wasn't?), buy Human Revolution. The storyline is great, the graphics lovely, the hacking mini-game is very Shadowrun/Cyberpunk and while a little repetitive as you do a LOT of hacking (well I did, YMMV) it's probably the best implementation I've seen in a PC game yet - it is, in short a worthy successor to Deus Ex.
There are only 2 minor niggles I had with the game. Firstly, I've been playing a lot of Brink and InFamous recently and not being able to do something simple like jump up and grab onto a ledge to pull yourself up seems really retrograde, you've got cyber-arms for fricks sake, you should be able to pull yourself up walls if needs be - this can be largely offset with leg and back enhancements but still (the Icarus Landing System is _very_ InFamous).
The other is boss fights... *sighs* again. The Witcher 2 did them worse but not by much - once again it's a matter of drop you into an inescapable room and fight it out. The short, simple and quick solution is lob an EMP grenade at the bad guy which will stun them, then empty a clip of combat rifle ammo, frag grenade (which stuns them again) another clip and another frag grenade... they're a bit rubbish; just make sure you've got plenty of grenades and all 3 "standard" boss fights are little more than a short, tedious distraction from the game. I didn't mind the end-of-game boss though; *shrugs* it was alright - no Crying Wolf from MGS4 but alright.
So that's it, maybe 30 minutes of minor niggles in over 50 hours of gameplay (I like to explore) with a storyline that'll suck you in like a really good book - I'd give it a 95 which means it's closer to a 10 than a 9 anyway.… Expand
Average User Score: 6.4Jul 5, 2011Never played the "Blitz" mode - only board game mode and well, it's a faithful recreation of the Blood Bowl board game - it does however haveNever played the "Blitz" mode - only board game mode and well, it's a faithful recreation of the Blood Bowl board game - it does however have a couple of major flaws. 1: If you own the Dark Elves edition this doesn't really add anything new, some more (arguably unbalanced - *coughs Khemri*) teams but that's about it. 2: the RNG is absolutely, totally broken. The odds on rolling a double red skull should be 1 in 36 (effectively double 1) - so to re-roll and get a double red skull AGAIN should be 1 in 1296... I've had that happen twice in a single game before. At times it just feels like the game it out to get you with statistically highly improbable rolls, normally just when you need to roll anything BUT. It gets to the point where you daren't take ANY risks at all because you KNOW you'll fail. Now I remember getting crappy rolls on the board game but seriously - the PC version seems to take the piss - so it goes between being a brilliant, faithful recreation of arguably the best game GW ever made to being the most frustrating, irritating piece of crap ever invented - normally bouncing between those two extremes several times within the same game. Only worth buying if you enjoyed the board game, have a masochistic streak and don't already own the Dark Elves edition (or you pick it up on Steam for say Â£10).… Expand
Average User Score: 7.9Jul 5, 2011A late review based on the game as it is now - with patches. If, like me, you remember playing the original Civilization on the Amiga, you'llA late review based on the game as it is now - with patches. If, like me, you remember playing the original Civilization on the Amiga, you'll see how much the game has changed over the years - and this one is a big change in the series - if you can get past the "this isn't Civ 4" factor it IS a great game - hell, I've clocked up 576 hours on it according to Steam. The diplomacy system isn't gone, it's just been streamlined - you don't need to send diplomats out - and the NPCs respond to you according to how you act (well, they'll all hate you if you're WAY out ahead)... it's actually better. Espionage IS gone though as is religion - which takes away a couple of layers of depth from the game unfortunately. The difficulty curve has been tweaked so that it doesn't jump from "too easy" to "impossible" in about a step and the cultural system has been overhauled, as has the combat (massively) it's no longer a matter of stack a thousand units on a square and romp in, you now need to utilise your ranged units, stand them behind "melee" units and fire over them - yup, no more stacking on the squares. Oh, and cities can defend themselves now. In short, so much has changed that this is a totally different game - I suspect the low scoring here is largely due to people carrying baggage over from previous Civ games. If you're prepared to approach it with fresh eyes you'll probably find it a rewarding, infinitely replayable, turn-based strategy game - much like any other Civ game (except Civ 3 which I never really liked for some reason) - Civ 5 is more about tactics, strategy and exploration and less about micro-management so an important thing to bear in mind is - THIS IS NOT CIV 4! - (it's more like a supercharged version of Civ 2 - with less railways)… Expand
Average User Score: 8.3Jul 5, 2011Maybe a little late reviewing this as it's been out for a couple of years but I just picked it up on a whim from the PSN "Welcome Back" packMaybe a little late reviewing this as it's been out for a couple of years but I just picked it up on a whim from the PSN "Welcome Back" pack (it was therefore free, therefore nothing to lose). OK, lets start with the bad. It does look a little dated, the graphics are a little ill-defined and could use some better anti-aliasing. Some of the voice acting is a bit stereotypical/dodgy and sometimes the "grab onto anything" parkour movement system can be a little iffy, sometimes you can't grab something you want to because you miss by a half inch and sometimes, like when you're trying to dodge a bulletstorm by jumping off a roof... you'll grab an edge and end up full of lead.
HOWEVER, everything else about the game is brilliant - the parkour movement system (other than the odd foible) works very well, you can climb pretty much anything - you're a free-runner who can leap off tall buildings without suffering injury AND you can shoot "lightning bolts" out of your hands... what's not to love! So it's a little dated now, playability-wise it's probably still one of the best games going - it's just, well, fun - lots of fun. Definitely a game every PS3 owner should have - I'd give it a 95, closer to 10 than 9 anyway :)… Expand
Average User Score: 8.5Jun 12, 2011This review contains spoilers, click expand to view. Graphics are great, voice acting is good, storyline's good and it's actually challenging (a definite plus) - really, this should be "the greatest RPG of 2011" ... but it's not, sorry. The game is flawed; CD Projekt Red have made some definitely strange decisions with The Witcher 2. First off, potions - a Witcher without potions is hardly a Witcher - and yet now you can't quick-slot them, you have to meditate before combat to drink your potions... definitely a bad move. Quick Time Events (QTE) - really, leave these on the consoles - tap X, now Y, now Z ... sorry, W, A or S. What? I wanted a game, not a movie with a random reaction test to occasionally hit a key. Oh, and it doesn't matter what level you are, mis-time hitting that key and you're dead. And boss fights? Really? This isn't Sonic the Hedgehog where I'd expect to bounce off the head of Doctor Robotnik at the end of every level - this is supposed to be a mature RPG. If you're going to do "boss fights" you have to do them well (like in say Metal Gear Solid 4) where you've generally got at least a couple of ways to achieve your goal - the Witcher 2 does them badly; they generally run to the effect of - drop you in an inescapable room with a badass monster/NPC and let you die repeatedly until you've worked out which particular tactics you're supposed to use to win... you must dodge 30 insta-death attacks until you tire the monster enough to whip a pink tutu over its head so that it dies of embarrassment - or something.
OK - general monster mashing combat has been improved since the original Witcher - there's a lot more dodging and bomb chucking required to excel - you can't just wade into a huge mob of drowners and occasionally click a button to win. The graphics, sound and all the shiny, shiny are streets ahead of anything similar - it blows Dragon Age 2 out of the water... but the gameplay; to be honest, it doesn't actually play as well as the original Witcher. The prologue for instance - playing "dodge the dragon" is just rubbish - "oh, we've arbitrarily changed the camera angle so that instead of pressing W to run forward you now need to press A to run down the screen..." - and for what purpose - to give you another pointless reaction test.
Then there's the "what the hell am I supposed to do now factor" ... take the Kayran fight in Act 1 for instance. Right I've chopped off the tentacles and it's dropped a bridge on its head... now what? Oh, I see, I'm supposed to randomly run up some fallen masonry and throw a magical bomb that I don't actually have into its open gullet? Seriously?
At least they've fixed the "Invert Mouse" and key bindings options now - otherwise I'd have only given it a 6. Still, I suspect if I was playing this game on the XBoX I'd have been much more impressed - on the PC I'm getting a distinct feeling of "crap, they've consolised another great game and borked it on the PC".… Expand
Average User Score: 6.0Jun 12, 2011First off - this IS NOT TF2... think of Brink like TF2 and you will be disappointed - yes it's an FPS, yes it has Soldier, Engineer, Medic andFirst off - this IS NOT TF2... think of Brink like TF2 and you will be disappointed - yes it's an FPS, yes it has Soldier, Engineer, Medic and Operative (Spy) classes BUT unlike TF2 the classes do not define the character type - they are merely specialisations. Your body type defines whether you're a heavy with big guns or a light speedy guy with smaller firearms and the body type can be combined with any class specialisation; if you want to be a light soldier or a heavy operative, you can.
Each specialisation comes with their own abilities, Soldiers can buff team-mates ammo, engineers their weapons and armour (and build sentry guns of course) and medics can heal, buff and revive team-mates. Operatives can disguise as enemies or (more usefully) "spot" them making them visible to your entire team. Each specialisation can also perform mission specific tasks, hack or destroy doors, or repair robots for instance.
What's good about Brink - the S.M.A.R.T movement system that allows you to vault over barriers, climb and run along walls generally works very well and adds an additional dimension to the FPS team-game genre. Obviously this has greater impact for light, agile body types rather than big heavy guys.
The "team" element is very good, you're rewarded greater for helping your team than you are for killing enemies - it actually encourages you to work together as a team.
The character customisation is also excellent - with a wide range of outfits, hairstyles, tattoos and scars to mix and match as you please giving your characters a reasonably unique personal look. There is also a wide array of weaponry (and weapon mods like scopes) to choose from but this is NOT a game of spray and pray - accuracy falls off on most guns at range you really need to learn to fire in short controlled bursts; this, to me at least, is a good thing - especially on servers where Friendly Fire in on.
The voice acting is decent, the settings and scenery are well done and I quite like "playing the story" with other people - which is pretty much what the online game is. Alternatively you can play co-operatively against bots, which is great when you feel like playing "easy mode" or want to train your characters up. Yes your characters gain experience (up to level 20) which is used to buy class points to specialise your character (bigger sentry guns for Engies for instance) and unlocks new clothing - it's not a perfect system and does act as a slight "barrier to entry" since you're better off trained than not, especially when playing online... but being a lower level doesn't automatically make you useless and it doesn't take long at all to get to about level 15.
Gameplay, generally for a team-shooter is actually, overall, very good and not quite like anything else going... but the game isn't perfect.
Whilst the team aspect is brilliant, if you're on a team that doesn't really know what its doing - you will lose. If your team attempts to go for "personal glory" rather than working as a team - you will lose. If your team doesn't pay attention to their objectives - you will lose. Then, of course, you can get stacked so it'll be a team mostly made up of people versus a team mostly made up of bots... and guess what, if you're on the team with mostly bots - you will lose. In short - a game of Brink lives or dies by teamwork so unless you get lucky on a public server... the game won't be particularly well balanced.
Speaking of balance - the game could use some looking at in that aspect. Generally speaking, it's slightly harder (in player vs player) if you're on the Security team - their missions are slightly harder, when viewed overall, than the resistance missions - I've yet to see the Security team, on a public PvP server, win the Shipyard map. That's not to say there aren't some missions that are harder as resistance, there are, but there are slightly more hard missions for security than resistance.
There's a good array of weapons and everyone gets to choose a primary and secondary weapon - but play it for a bit and you'll realise that there are a few that stand out as being somewhat better than the others - just watch the kill messages and you'll see that literally only about 8 guns are actually used by experienced players (depending on their body types).
Oh, single player ... don't bother except as practice when you're first playing - seriously.
So - if you want a team-based online FPS, one which has a good system of freedom of movement, one that's more Counter Strike with specialisations than Team Fortress - give Brink a go. If you want the next Team Fortress... don't, just play TF2 or Monday Night Combat instead.… Expand