Average User Score: 5.2Sep 18, 2013Long time Battletech/Mechwarrior fan here. I've read the books, played all the games and was quite excited for this game and that someone wasLong time Battletech/Mechwarrior fan here. I've read the books, played all the games and was quite excited for this game and that someone was finally bringing the title back from the dump Microsoft put it in. At the start, it was a love relationship and felt good to pilot a mech again and have a thinking man's game where strategy mattered.
Over a year later and I could care less if they tank and can't recommend the game to anyone. They've broken promises multiple times regarding 1st person view which completely ruined the meta game, no more surprise flanks or strategy which was the final straw. All my friends have quite playing and while the 12v12 queues don't have 3rd person forced on them I can't get anyone to play with me let alone 11 others.
As for game balance and features, if you know anything about Battletech then you'll understand how badly they broke/deviated table top and prior games:
1) Hardpoints They basically made most Inner Sphere mechs into Omni-mechs (Clan) similar to Mechwarrior 3, as they can fit whatever weapons they want. I.E. A Catapult K2 ever since beta can mount 2 Gauss Rifles where the model only allowed Machine Guns. This breaks gameplay and forced them to implement gimmick fixes like...
2) Ghost Heat As a result of point #1, people were boating insane loadouts like 6xPPC Stalkers that could insta kill most mechs. So they 'fixed it', and now If you fire more than X number of a particular weapon, i.e. you can only fire one AC20 and not two in an Alpha strike or you suffer huge heat penalties. The problem is, some mechs were boat mechs with PPC or Gauss Rifle loadout, especially among the clans. I.E. Hunchback 4P can't fire it's 'stock' medium laser loadout in an Alpha strike.
3) Game Balance If you don't get the trend so far, they've so deviated from BT/TT rules they can never go back. They deviated weapon specs so much they have to keep yo-yoing them around to try and balance them. Streaks for example are auto-lock and never miss pulling off 180 degree shots etc.., they had to do this to counter light mechs cause hit detection was bad. They introduced game breakers like ECM where they combined three separate systems in one and then spent months coming up with gimmick fixes like PPC EMP disruption for 3 seconds. Ever tried hitting a light mech consistently with a PPC in a game where the hit code keeps breaking?
4) Game Play The game has 2, get it, 2 modes of game play. A capture and deathmatch system that still boils down to the same thing, destroy the enemy team and you win. Or you can do a quick base capture on the large maps where all you have to do is stand in a square. They haven't changed gameplay at all in over a year of beta in any meaningful sense of the word so it's rather boring.
All in all, it had potential but the devs stopped listening to their core fan base and tried to compete with World of Tanks and ended up serving them the same bad customer service, pushing a huge portion of the community away. They've turned it into the same point and shoot 3rd person shooter with very limited gameplay as there's no such thing as tactics any longer thanks to 3rd person view.
In a nutshell, this may carry the Mechwarrior title but it's no closer to Mecharrior than Hawken or any other armored, shooter.… Expand