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Average User Score: 7.9Oct 26, 2010I will preface my review with this tidbit : I played the first SWTFU on the WII for about 30 minutes before dropping the controller andI will preface my review with this tidbit : I played the first SWTFU on the WII for about 30 minutes before dropping the controller and turning off the game because the game made me want to gouge out my eyeballs. It seemed to me that the first developer Krome simply down rezzed the textures and the poly-count. So with trepidation, I played sequel on the Wii this time, made by the folks at Red Fly. I was surprised at what they managed to get the WII to do graphics wise, because it looks great. Attacking with the A button, WIN. It feels completely natural to run around striking down enemies and unleashing a devastating combo with the flick of my wrist. I sorta play it like I was playing Ninja Gaiden, dash, attack, force push, dash, block, attack, unleash combo and watch the scattered body parts fall on the floor. Yes, you slice through stormtroopers and torsos and arms litter the floor. Like they should.
In other words, Red Fly took this game and made it their own instead of doing a cheap port. They made a fun, engaging game that people should pick up even if the first game left them with a bad taste in their mouths.… Expand
Average User Score: 8.1Oct 26, 2010Relic has been pushing innovation in the RTS genre that was dominated in the early 90's by the powerhouses of Westwood Studios and Blizzard.Relic has been pushing innovation in the RTS genre that was dominated in the early 90's by the powerhouses of Westwood Studios and Blizzard. While Westwood was absorbed into EA and Blizzard switched their focus towards the MMO market, this developer has quietly pushed release after release in the RTS market starting with the wonderful Homeworld series. If you like "traditional" style of RTS found in Starcraft and C&C this might not be your game. Single player it plays like an RTS with elements of an RPG with experience pts, skills, and item drops. This is not a game where who has the highest APM but using good tactics that utilize the strength of your squads. Charging into battle will only get you killed. This puts the strategy into RTS, not simply following the same build order in SCII for the first 10 minutes over and over again.… Expand
Average User Score: 7.9Oct 26, 2010As a gamer whose played a few Civ games off and on, this iteration of Civ had me hooked from day one. Yes, there are some bugs, and someAs a gamer whose played a few Civ games off and on, this iteration of Civ had me hooked from day one. Yes, there are some bugs, and some graphic issues but if you can look beyond that, you have a great game. Combat has been revised to be more strategic, no more stacks of death, you'll form lines, use range attacks and consider how you move your army. City-States add a new layer to the game, city management is made much easier through a better clearer interface and strategic resources become a catalyst towards waging war, rapid expansion, or trade. This is probably the most accessible Civ game to date but still retains the core of what makes Civ fun. Enjoy!… Expand