Average User Score: 4.8Feb 18, 2013Well, I give up. I can't find anything positive to say about Omerta. It's just so, so, so bad. The key skill required on the part of playersWell, I give up. I can't find anything positive to say about Omerta. It's just so, so, so bad. The key skill required on the part of players is patience. "Just wait a bit and everything will be alright" might occasionally be considered useful life advice, but it's hardly a solid basis around which to design a game. Do something stunningly obvious, wait a bit, do something else stunningly obvious, wait a bit, occasionally indulge in some outrageously shallow XCOM-style combat that was clearly slammed together in a couple of weeks... and that's it. I mean, I understand the desire of games companies to appeal to those of a less hardcore persuasion, but Omerta sets the decision making bar so low that it represents a trip hazard to gerbils!
In short, this is an absolute turd. Don't even touch it if it's free. Use your bandwidth for something more interesting and challenging, such as watching foreign language infomercials for cleaning products based on lemon juice that shift even the toughest stains without damaging the environment or representing a hazard to children and animals.… Expand
Average User Score: 5.9Jan 2, 2013Descent was a truly amazing game, especially at LAN parties. I'd be over the moon if someone managed a decent remake of it. Miner Wars wasDescent was a truly amazing game, especially at LAN parties. I'd be over the moon if someone managed a decent remake of it. Miner Wars was clearly an attempt, but only in the sense that one could claim a two year old child was attempting to recreate the ceiling of the Sistine Chapel by throwing jelly around the kitchen whilst soiling themselves. Amateurish rubbish of the highest order. Avoid at all costs.… Expand
Average User Score: 7.0Jan 2, 2013Let's get straight to the point here. PS2 isn't even remotely close to a finished product. As things stand, it's effectively a large scale FPSLet's get straight to the point here. PS2 isn't even remotely close to a finished product. As things stand, it's effectively a large scale FPS sandbox in which the primary objective appears to be kill farming. Territorial control is currently borderline meaningless, resources (used to acquire vehicles and consumables) are sufficiently plentiful as to mean you're unlikely to run out, and the need to actually work as a team (as opposed to merely being in the same place as other players) is entirely non-existent. Chuck in the lack of any sort of sense of victory and defeat beyond one's own deaths and the overall feeling that comes along with PS2 is one of "why am I doing this?". So, why give it 5/10 and not a lower mark? Well, it's got potential, and in terms of development SOE have done the "hard bit", so with a bit of effort on SOE's part PS2 could turn into something decidedly compelling and unique over time.… Expand
Average User Score: 6.9Nov 25, 2011This sort of thing (ie. a build-'em-up with a bit of combat) usually floats my boat. They're a good, relatively relaxing way to spend anThis sort of thing (ie. a build-'em-up with a bit of combat) usually floats my boat. They're a good, relatively relaxing way to spend an evening with a drink or two. Anno 2070, alas, just doesn't do it for me at all. Simply put, it feels a lot more like work than entertainment. The tech tree, such that it is, contains a staggering amount of deeply naff padding (unless, of course, you get a kick of knowing your dudes have access to vegetable sushi...), and is structured in such a way as to mean you are obliged to work through all the naff stuff in order to get to anything even remotely interesting. The whole thing feels totally contrived and arbitrary, devoid of imagination and soul. There's nothing interesting or complex about the gameplay at all. Yes, sure, there's a lot that needs to be done, but it's all a case of doing lots of simple, obvious, boolean tasks in order, then setting up some simple systems - complexity, yes, but only in the sense that doing three dead easy, boring things at once is more complex than doing one dead easy, boring thing on its own.
Graphically, it's rather pretty. That said, the lack of obvious distinction between building types doesn't exactly add to the fun. Playing "hunt the sushi factory" gets real old, real fast, especially given that the restrictions on building placement (building is restricted to a radius of certain other buildings) and the apparent disregard the population have with regards to what they live next to leads to a somewhat less than logical approach to planning.
Oh, I forgot the campaign. It's got one. It's not exactly what I'd call one of gaming's great memorable experiences. Do some linear stuff, follow the built-in advice, win. Yeah, cool.
So, to sum it up, if your idea of great night's entertainment is working as a taxi controller whilst filling in your tax returns, get Anno 2070. Actually, on second thoughts, why not just get a job as a taxi controller and take some accountancy classes.… Expand
Average User Score: 8.8Jul 6, 2011Put it this way... I absolutely hate all puzzle games. I hate them with a passion that burns like your granny's cystitis. I'd rather pull yourPut it this way... I absolutely hate all puzzle games. I hate them with a passion that burns like your granny's cystitis. I'd rather pull your teeth out then use them to pull my teeth out than play one.... apart from Portal 2. Okay, so it's replayability is precisely zero, but good lord, is it good on the first run or what? The style is amazing, it gets the brain going without making you want to put your head through a hole in the wall you'd previously made with the head of the game designer, and the compulsion to continue to the next test is likely to cause some seriously bleary eyes at work. Fair enough, if you really can't stomach the idea of a fairly slow moving game that involves more grey cells than it requires to left click then type "lol nub pwnt" (or words to that effect) then avoid this like it's Fukushima Daiichi, but if you want a really unique (excludes the original Portal... obviously), absorbing, and just downright cool game, buy this. 9/10... only due to lack of replayability, the rest is beyond criticism.… Expand
Average User Score: 4.2May 19, 2011Very strange game, this. I'm all in favour of smaller developers, but I can't help but get the feeling the team behind APOX got so excitedVery strange game, this. I'm all in favour of smaller developers, but I can't help but get the feeling the team behind APOX got so excited about having made the basis of a game that they forgot to polish it to the point where players could derive enjoyment from actually playing it... and just released it.
The whole thing just seems a long way short of ready in that rather hard to quantify way that I shall simply describe as "nothing feels right". The ammo and fuel supply systems are quite nice, but the pace at which they work just feels to slow. The complicated unit micro smacks of a load of ideas that sound cool on paper being implemented verbatim from the spec then never tweaked and battered into anything cohesive. The unit balance appears to have had a helping hand from rand(); , and the AI is very heavy on the Artificial and rather low on the Intelligence (with the former being a cheap attempt to make up for the latter).
In short, avoid like the plague unless you're so heavily into RTS games that your live won't be complete without playing it, or are stuck with a choice of APOX or staring at blank wall.… Expand