Average game review score: 8.6
Latest High Score:
Latest Low Score:
|By date||Most helpful reviews||By my score||By metascore||By user score|
Average User Score: 5.9Mar 11, 2012Until the last ten minutes or so, Mass Effect 3 is an easy 10. And as a general rule I never consider a game to be a 10, because there isUntil the last ten minutes or so, Mass Effect 3 is an easy 10. And as a general rule I never consider a game to be a 10, because there is always room for improvement. But as a capstone for a trilogy, the majority of the game was not only beautiful and moving on it's own merits, it did a truly astonishing job of reaching backward and making almost every choice you made in the first two games feel like it really mattered. But then you reach the aforementioned last ten minutes. Without spoiling anything, I would have to say that in the context of a different game, the ending wouldn't have been terrible, but it wouldn't have been great either. It would be a solid seven. In the context of how well it fits into the rest of the trilogy, in terms of tone and overall philosophy, or in the context of how complete and coherent the presentation is, reasonable minds can disagree on how well it caps the trilogy, but I would have to say that objectively, the score range for the end should be 0-5, certainly no higher, and I lean heavily toward zero. But I am going with a 7 overall, because as astonishingly ill-conceived and poorly implemented as the end is, the other 95% of the game is still truly epic and moving, and I can't bring myself to discount that, no matter how much the atrocious ending makes me feel like I should.… Expand
Average User Score: 5.9Dec 20, 2011Bottom line on TOR is that if you love BioWare style storytelling, and don't absolutely loathe traditional themepark MMO mechanics, you willBottom line on TOR is that if you love BioWare style storytelling, and don't absolutely loathe traditional themepark MMO mechanics, you will probably like this game, maybe even love it. But if you think story doesn't belong in MMOs, or themeparks suck, look elsewhere.… Expand
Average User Score: 4.5Mar 13, 2011Judged purely on it's mechanics, Dragon Age II is far from the traditional RPG that Origins was, but judged on how well it allows the playerJudged purely on it's mechanics, Dragon Age II is far from the traditional RPG that Origins was, but judged on how well it allows the player to actually embrace different roles within the story and make choices with real impact, it is easily as good an RPG as the first game in the series, arguably better. Looking at the choices offered to the player, and the impacts of those choices, Dragon Age II might actually offer more than any previous BioWare title. Whereas most BioWare games have essentially two directions the player can go in at any given time (generally saint or sociopath) DA2 adds a third, allowing the player to occupy the sarcastic charmer role usually reserved for companion characters.
For me, the best part of RPGs is the ability to drive the story in different directions based on player choice. While I can get immersed in complex inventory management systems, I never miss them when they are gone, and I think that combat is at best an enjoyable extra, and at worst an annoying distraction. I judge RPGs based on the quality of the story and characters, and on how much of an impact the player can have through his choices. From that perspective, I would have to say the Dragon Age II is superior to the first game. It brings back the feeling that I got from the Origin stories in the first game, but lost almost as soon as those origins were over; a sense of connection to a character which was defined and flexible at the same time, and existed in and had substantial impact on a fully realized society. The "gather allies to save the world" plot of the first game, while enjoyable, seemed a little lazy and cliched.
While I find the story to be much improved in the second game, I still have to knock off one point in the area of characters. One of the primary staples of BioWare games has always been the cheerful psychotic companion, from Korgan and HK-47, to Black Whirlwind, Wrex, Shale, and Jack. There is no comparable character in Dragon Age II, and the loss is strongly felt. There is also no female character of the Viconia/Morrigan type, with it feeling more like they split the Leliani archetype into two and assigned half of the personality to Merrell, and the other half to Isabela.
As far as choices and impact go, as I said at the start, I think this is quite possibly BioWare's best offering to date in that regard.… Expand