Average User Score: 6.2Jun 25, 2012And Yet It Moves
Developer/Publisher: Broken Rules
Genre: 2D platformer, Puzzle
Platform: Windows, Mac OS X, Linux, Wiiware
And Yet It Moves was a game I got from a Humble bundle a while ago. It was a game that I that I looked forward to and tried to enjoy but couldn't I had beaten this game once and have played it again and both times I have dislike this game due to it's design. The game was a great idea but the execution of it was bad. I will try to objectively as possible tell you why it's just bad game to avoid.
Game play: The game is played as a 2D platformer with a twist where you can rotate the world. This changes how you navigate the worlds as you take into account of gravity and fall speed. It is a great idea but it isn't done well enough. In the first chapter and the first half of the second chapter, it works good as the game slowly introduces new elements. These levels are not frustrating and are fun. It's after the second half of chapter two is were it goes downhill. Levels become for frustrating where you need to do multiple rotations quickly along with avoiding death traps and bottomless pits. This is due to how gravity and fall speed affects your character. Once your character begins to flail, this means you will go splat after landing and it easy to do it as rotating speeds this up. Now you may think that as long as you take your time and not marathon this game then it should be enjoyable but this is not the case. It requires a lot of precision and there is a noticeable lag. Key presses can be ignored by the game if you rotate too quickly. You can easily notice this in time trial mode were your times can wildly vary from 3-7 seconds on one checkpoint along even when just about the same thing. I one got seven minutes when I felt I did worse getting to the checkpoint then the last one. Unfortunately I can't officially verify it as bad programing but it was frustrating. Later levels spread their check points out quite far where you have to re-due plenty of frustrating sections again. Now if your a completionist like I am and want to complete time trial mode then prepared to be frustrated. The third level speed run demonstrates this and I would hate to play the fourth one and navigate bats through the level. The ending is not worth it as it's just a simple thanks for playing message. I hated this game once I had beaten it.
The graphics are paper cut outlines of real world images. It basically a Paper Mario style except it doesn't blend well. It stands out a lot in not a good way. Only the last chapter looks good with it's trippy look. There are very few animations except for a few and the character's is the best. He looks like a very detailed stop motion animation that is very complete looking. Sound in the game is also lacking with only a few sound effects and one song that sounds like sound effects. It's gives the game a lonely and boring feel.
This game is bad. The level design is okay in the first half of the game but the later half is frustrating due to the precision required. Add time trial mode and the levels are just plain frustrating to play. That is not fun. It's graphically and audibly dull thought the game. Only the final chapter as some good art design. I can't recommend this game to anyone and would suggest avoiding it.… Expand
Average User Score: 8.6Jun 21, 2012Story:
The story of bastion is about a boy named the kid who wakes up in a world after the Calamity has happened. He finds him on the island called the Bastion and meets the Stranger who tells him of the cores that can revive the world. As you play through the game, the Strangers narration tells the about the world and hints of things that have happened. Also you will find items that give insight into the people and what life was like before the calamity has happened. The storytelling works very well for this game and keeps you hooked until the very end. To me, it is one of the best stories that I have seen in gaming
Bastion is played in a 2d isometric view. Levels in the game sometimes have multiple paths but are primarily linear and easy to navigate but the right size in length. You never end up feeling like the levels have gone on to long and are the appropriate difficulty. Through out the game you will collect shards and items to upgrade your weapons, buy spirits to aid you, secret abilities and idols. Secret abilities are basically special attack you can use for one of the two weapons you can equip at a time Upgrading weapons gives you some limited customization on how your weapons work. Each option can help deal with enemies you face in the storyline the who knows where challenge modes, and the weapon challenges. You can always change these upgrades anytime. This is needed to make some weapons useful like the pike, army carbine, mortar, and calamity cannon that are tough to use at first. They are especially needed for trials as getting first place is impossible to get without, the challenge modes, and story mode when you have all the idols active. If you want to make the game harder, you need to unlock the shrine to use Idols to increase the challenge like enemies becoming more aggressive, etc. Using the idols to soon without the right equipment and upgrades can make things very difficult to impossible. Luckily you can go back to the bastion to change equipment and adjust the difficulty. You also have spirits to help you. These liquids give you abilities like recovering health with every counter attack or full recovery with use of potions. These end up being essential throughout the game but you can only chose a limited amount at a time. As you fight enemies, you gain xp that increase your health by 2 points and unlocks another slot that can hold a spirit. The only thing I wish is the levels had more alternative paths and things to find There is an annoying aspect where you are forced to use new weapons you pick up. The game has a world map where you generally have two levels to chose from along with some challenge area\'s to earn items. These challenges tend to require a fully upgraded weapon in order to get first place. The controls are simple and easy use with no difficulty in learning them. You can\'t spam the controls though as they have animations and can\'t rapidly switch between weapons or the shield. The game is a decent length that took me 15 hours on my first play-through plus with new game + and Score attack mode adds replay value along with buying everything. Overall I have enjoyed the game and never felt tired of it.
The graphics are a wonderful 2D art style that is gorgeous at any resolution. The amount of detail and atheistic wonder draws you into this wonderful world. Level design in it\'s own way tells you the story of the world and how it was built along with the decay that has become of it. Animations of the characters and the enemies give them personality. The kid has an aggressive fighting style shows his mixed emotions of anger, sadness and determination to succeed. Audio is wonderfully done with the narrator\'s acting draws you in to the story and the music keeps you in the mood. He tells the story as you play and gives you in-site of the world around. As you find items, you can show them to him and get a better understand of the world around you. I did enjoy It music is a mix of blues and guitar that gives it a bit of a western feel which is suitable considering you are venturing off to new frontiers. The graphics and audio wrap the game in a stunning package that is a treat for one\'s eyes and ears.
Conclusion: Bastion is a wonderful game that is nearly flawless. The only really wish is their to be more to the game and more branching paths. The story is flows well with it being told along the way rather then in chunks that can disrupt the game play or ruin the flow. Atheistically and audio wise, it is great to listen to and look at. I would recommend this game to anyone and it can be gotten for $15 or $25 with the soundtrack.… Expand
Average User Score: 7.2Jun 14, 2012Lone Survivor: Developer/Publisher: Superflat Games Release: April 23,2012 Genre: Survival Horror, RPG, Simulation Language: English DRM Free
Lone survivor was an indie game primarily made by Jasper Byrne. I got it in the Humble Bundle 5 sale. This is a interesting game to review because it's easy to spoil things which leaves the review being more broad with an lack of examples. I do hope this review will give you an understanding about the game though.
You play as a guy named "You" who is supposed to be a stand in for your self. An incident has happened where you have locked yourself in your apartment for days. Running out of supplies and losing your sanity you decided to venture out. The most interesting part of this game in my opinion is the story. It's vague and mysterious at first like random sets of puzzle pieces. I found myself constantly questioning what was going on in the game and try to figure out how things relate. Once you reach the end things will start to make sense but you kind of need to get the other two endings to really get the story. It deals with a theme that all of us have dealt with or will deal with sometime in our lives and is done well. I could relate to some parts of the theme and the story.
The game is a 2D side-scrolling survival horror game. I emphasize on survival as you have to take care of yourself in the game. You have to feed yourself good food, sleep when tired, take care of your sanity by to healthy activities, and other things that I can't spoil. Experiment and try things out, use your head and read the notes. Depending on what you say and do affects the ending you get and the scenes you see at the end. The game is not easy and can be very unforgiving if you make a mistake or don't realize about the sanity system. It does not tell you about the sanity system but hints at it in dialogue nor does it tell you what can affect sanity. Controls in this game are non-reprogrammable and can take time to get use to. They are not the best and could have been much better. Reaching the shortcut keys requires you to move your hand to reach the number keys. Combat is okay with one standard enemy if you shoot them in the head but it best to avoid all combat if possible. Another annoying aspect is that your game only saves when you sleep but your strongly encouraged not to do it when ever you feel like otherwise you will be penalized. It can be frustrating when you have gone through a hard part but can't save yet. Unless you want to risk a penalty. A nitpick I have with the level design is that you will end up using a lot of flares to get past area's due to the lack of hiding spots. This means you will have to backtrack often to trade for new flares. One other problem with the level design is that sometimes you will stumble into a combat situation due to how close they are to the entryway that you come in from with the flashlight on, or if they block your way to getting an item. I sometimes wonder if the developer intended it to have more combat at first and these were leftovers of that idea. Despite these problems I did manage to enjoy playing it. It can take you between 1 hour and 8 hours tops.
The graphics are in a old style 16bit pixilated style. The low quality gives it a horror feel due to how hard it is to distinguish some of the backgrounds. It's not that you can't see what is important but rather environments and enemies only have enough details to be their but leave a lot to your imagination. It adds a nice touch but it can be awful to look at in full screen or resolutions higher then 720p in window mode. Window mode has to be configured in the programs location outside the game. Thanks to some people on the steam forums this is how you ahve to do it. Open up the application.xml inside the META-INFAIR folder from Lone Survivor with your favorite text editor and take a look at line 57 and 60.
Just remove the… Expand
Average User Score: tbdJun 11, 2012Game-play:
Streets of Moscow is the sequel to Adrenaline/ A-Race Extreme that was basically had broken game-play that made it impossible to win a race. Thankfully, this time, it is playable plus it's fun. The game-play was simplified somewhat with a loss of the contract management but the game still can be fun. Single player story is about a player named Max who goes to see his girlfriend but she gets kidnapped. He joins the underground racing scene to find her. Once the story cut-scene is over, your dropped into a sandbox map of Moscow where all the racing will take place. In the racing category, you can chose which race you want anytime with optional races to make money. Money is important for buying new cars and upgrading your vehicle or decorating it. You will also gain experience points which will allow you to purchase new items and at level 20, adrenaline powers that can relive a lot of frustrations. However because as the game auto saves when you make a purchase or if you finish or quit a race, you need to be careful. Each race course takes place in a part of the city where you have to race down the roads to the finish line. I should emphasize following the roads as if you try to go off course or try to find shortcuts you will be penalized and have to go where you first went off road. It's reasonable but sometimes it can feel annoying. There are multiple types of racing modes from regular laps, short sprints, fastest lap, check points, open drive check points, and demolition derby. Weather and time will change in real time as you race and when you restart. This can me getting bad weather in a race that can both help and hurt you. Along with the customizable random traffic, you have a lot of replay value in each race that helps from things become boring. It does show the effectiveness of an open sandbox racer can added to the racing genre with AI vehicles that have their own routs that change, stop at stoplights, and try to veer away from you.
The game does have some annoying flaws though. One of these is dreaded car magnetism where sometimes when you hit an object you car gets drawn into it like a magnet and going around in circles. It can happen sometimes with vehicles but it manly happens with sidewalks. If if your car should be able to gt up on the sidewalk, it will get caught on hit and try to bring you towards it. Car magnetism is not a huge issue but an annoyance. Another problem is that depending on the race, sometimes your car will always lock up at the start were you will just be spinning your wheels. It happens in some races so I think this was intentional but annoying as when you factor in faster cars getting a lead, it makes things much worse. I have also noticed that turbo button doesn't always activate when you press it despite having plenty of adrenaline. I have found my self pressing the button three times before the fourth try would work. A more annoying issue is cars drifting into yours. This happens only with NPC non racers were they try to get out of your way but do it in a stupid manner where they drift to where you will drive into. It's random but can be mind numbing frustrating when it costs you a race. A worse problem is that often racers will end up having better cars after you reach level 5. They drive faster then you with only mass traffic ends up being a mixed blessing. One you reach level 20 you can unlock shock wave which is a godsend ability. It flings cars away from your, often flipping them. It's mitigates all the frustrations you would previously experience. After that, the game becomes a dull mechanical game.The end of the game is just going to a location and watching a cut-scene with 4 bonus races that take 5 minutes to drive though in each lap. Graphics: The graphics are good when you have settings on max. It kind of looks like a 2006 game most of the time but in certain times and weather conditions, the game looks amazing like it's a 2007 game. This is when the lighting is just right. I say the graphics are mixed because plain colors often look flat and blend in with the shape of the car making it look flat. Metallic paint helps make your car look better though. Textures are average quality with good ones like roads cement structures, racing cars, and some buildings looking very detailed while others look a bit low res. Sound: Sound effects in the game are great. The gusts of wind when in turbo and the roars of engines, add to the intensity of the race. The music in the game is made up of a mix of in game music and Russian songs. The in-game music tends to be tame and sometimes feels a bit out of place with the action. Though with how intense this game can be, I guess some relaxing music can't hurt. The Russian songs on the other hand are more intense that get you pumped. I may not understand Russian and the songs may not be of great quality but they stand out in my mind when I think of this game.… Expand
Average User Score: 6.2Jun 1, 2012ColdWar
Developer: Mindware Studios
Publisher: DreamCatcher Games (Windows), Linux Game Publishing (Linux)
Runesoft (Mac OS X
Release: September 27, 2005
Reviewed on PC
The game takes place in 1986 where journalist Mathew Carter comes to Moscow to investigate a big story involving the Russian President and the CIA. Things go wrong when he finds out that his camera was switched with a x-ray camera that has a flash that causes a fire extinguisher to explode. The head of the KGB and the spetznaz arrive to quickly pin the event as an assassination attempt on the President. He frames the people the President was meeting with and the journalist as a CIA assassin. Matt must break out of the KGB prison., discover he truth of what's going on, and stop the KGB leader from his notorious plans.
Cold war fails big time here as it feels tedious due to the slow movement speeds. Even when running it feels slow and sluggish. This makes it a pain to sneak up on enemies as on hard mode, they can hear faraway through stone walls and stormy weather. This tediousness ruins the pacing while other stealth games like Hitman, Thief, and the first three splinter cell games keep the pace while not making it tedious. The one interesting feature about this game is the ability to combine mundane object into usable items. It's a neat idea to be able to improvise equipment in a game, but it feels to basic like it could be so much more. Graphics/Sound:
The game is not visually impressive. Textures are dull to look and they look puckish too me. The cut-scenes use an simplistic comic book graphical style to is interesting. Audio quite good where gunshots sound loud and the snap of fingers sounds real. Though the music is kind of forgettable with it's campish spy music. There is nothing about it that provokes emotions or feeling from it. The voice acting is mediocre with stereotypical Russian accents and Matt's actor sounding like a **** self centered jerk.
Overall I dislike this game enough to not finish it. It feels slow and sluggish like I'm controlling a snail. The guards are cheep with their hearing through concrete while it's raining outside, That makes you play even slower that just makes things frustrating. I was a nice try on the developers but this game is not fun.… Expand
Average User Score: 8.6May 30, 2012Story:
The story may seem simple but this is just the outline about how an island wrapped up in a desperate war, while dealing poverty and danger all around them. Learning about the people's lives and what is going on is the best part of the game. It wraps up nicely into fitting with story and not divorced from it. The story does a excellent job linking Gothic 1 and 3 together with everything making more sense.
Game play is an open world third person RPG with real time combat. NPC will have schedules in what they do or when they sleep. Monsters will have behavior patterns where they wander around, will investigate and eat corpses, and take a fighting stances to ward you off rather then be a constant predator. Quests are long and detailed with many different ways to complete them. You will have huge environments to explore and scavenge in order to survive the 6 chapters you play and will be traveling back and forth between locations and this can sometimes be boring after awhile. Later on,You will get access to teleporters that will take you to certain locations. It may seem annoying not to teleport to wherever you want but it keeps it so exploration is risky and dangerous. The environments will change in each chapter and people will have new quests. You can expect to die a lot as you learn from your mistakes but they are not unfair as you will learn to foresee them. The game play is awkward at first but it works well as you get use to it. Combat focuses on Kitting, which means isolating your enemy and/or keeping your distance while hitting them away from their reach with magic and arrows. Fighting monsters in the game means you have to learn their attack patterns and back off to avoid their attacks as you can't block their attacks. Magic and arrows will always kill humans while swords will incapacitate them temporarily if they are NPC's. You can block human's attacks but they are much stronger then monsters and more likely to kill you if you get hit due to their high weapon abilities. It is possible to fight enemies even at level 1 but it takes a lot of work. If you can kill an enemy at the distance the better you will be especially if it with groups or monsters that attack in groups. At first you will not be able to handle groups of monsters and barely handle a goblin but after while you will especially when you will be facing groups of enemies in chapter 2. Humans and any opponent that uses weapons should always best fought one on one to avoid dying. The game will continuously get harder as you go along so the game will always be a challenge.
To level up in this game you must fight monsters, knock out or kill humans, complete quests, perform stunt bonuses, pickpocket people. The amount of experience you need will increase to large amounts making it important to think about where you will place your learning points. When you level up you get 10 learning points to spend on trainers to level up your skills and stats. These trainers can be any NPC that has a name so you should talk to everyone.The game has it's fair amount of bugs an glitches though they are small Sound:
The sound in this game is quiet good. From the sound of foots steps to the natural ambiance of the world. It all pulls you into the atmosphere of the game. Even the music is good. There are not a lot of songs in the game so it can be tiring to listen to after while but they fit the mood of the game well. They are memorable. The acting in the game is pretty good with everyone sounding like a real person and not overacting. Unfortunately, for the size of the game, you will hear many of the same actors over and over again with some minor variations in tone. Never the less, the same voices being heard repeatedly won't hurt the enjoyment of the game. Graphics:
The graphics in the game are quiet good. All textures are very detailed with real color tones unlike most modern game. Even the fog and the sun shine adds to the atmosphere of making the game to look almost like a painting. The graphics despite coming out in 2002 still stand the test of time in being pleasant on the eyes and looking good at high resolutions. The game can be played in 4:3 and 16: 10 resolutions. You can go into the ini file to edit in 16:9 resolution but it glitches were every time you die, it turns into stretch mode which can be cured by talking to someone or maybe by interacting with an object.
Conclusion: Overall I would recommend this game to anyone that likes RPG's and wants to experience something different. You can buy this game DRM free at GOG for $10 or get the entire Gothic trilogy for $25 on GamerGate… Expand
Average User Score: 8.4May 30, 2012Alien Shooter Vengeance is similar to the first game but manages to be better with less cheap moments and a RPG system. Unfortunately most if it is rather useless as most can be covered through the implants so only health regeneration, speed, and rockets are the only skills you need to focus on. Rockets are best due to the costs, damage, splash radius, and with the most useful implant combinations. The rest of the weapon skills are worthless as rockets become pretty much mandatory from stage 13 an onwards. Basically start investing into rockets as soon as you have one that have low reload time. All other weapons can be used for money or back up purposes. Of course if you distribute them incorrectly then it's harder. This game also has a minor story that at least gives you a compelling reason to do what your doing. It gives you the drive to keep playing rather then feel like a mindless romp. Though logic gets thrown out the window in the last two levels where the choice makes no sense. Play on hard is not to difficulty in the first three levels but gradually gets harder with bigger waves of enemies that will attack. There is also an annoying bit were enemies hit points seam to fluctuate at different times so if you usual converse ammo by using the pistol, then you would find it not as effective or taking longer to kill. Some enemies health are massive where you just need to shoot and hope they will die. This does become cheap in the outside levels where you are attacked by groups of heavy damaging enemies and there is no shop to upgrade your weapons. If you were running low on ammo, and hit the space bar by accident or thinking that their would be a shop at the start then you are screwed with no way to beat the next level. Another annoyance is that secrets are insanely hard to find but are very useful. You could scan throughout a level and still miss half of the secrets. This became a problem when it came to a second objective as I searched the entire level multiple times shooting all the walls but could never find it. I ended up losing out on a side-quest that gives you new stuff that you can buy. The game just becomes tedious overtime where the fun dies. It's like getting something you look forward too and proceed to be progressively more disappointed to the point where you wish you didn't have it.
Alien shooter Vengeance graphics are a much better improvement. It's practical double the quality of the first game. It looks more like a 1998 PC game. The improvement also adds to the atmosphere as the environments feel more alive. The world is not flat any more where you can travel up stairs and take a detour to explore side area's. I think the engine they have could make an amazing game both graphically and game play wise if they put the effort into it. Another improvement is that there is more music and it's not always quiet. Their is only about maybe 5 themes but they are much better though still forgettable. Vengeance also bring in voice acting which is mediocre quality but it gets by.
Alien shooter Vengeance is a much better improvement in almost every-way. Though it the rpg system is imbalanced and it is tedious. It's not a game I would recommend especially at $20… Expand
Average User Score: 5.9May 30, 2012Alien shooter is an arcade shooter in the 3/4 perspective. You can chose between a male or female character though the differences are minor as the game focuses on sending swarms after you. That means your going to stand in certain area's and lure enemies out to kill them. At first the game seams fair and easy though in the third level and beyond, it starts setting up cheap ambushes where you can easily die if you don't have the right guns equipped. The surprised ambushes feel cheap as they can surround you and shoot acid at you. It's an artificial way of making the game harder that dulls the experience. It gets worse as you go along where you need to buy the newest gun you can for every level to stand a fair chance. The buy system feels more like another obstacle rather then a tool. I became annoyed that I didn't want to play it anymore.
Graphically, Alien shooter decent where things look like what they should be. It looks like a clear 1996 PS1 game with no blurry textures. Enemies are color pallet swaps to indicate their increased toughness. There is only two themes in the game that are forgettable and dull. Overall Alien shooter is annoying arcade shooter. Game can be cheep and add artificial obstacles. I don't recommend it.… Expand
Average User Score: 7.0May 30, 2012Game-Play:
Alien shooter is an arcade shooter in the 3/4 perspective. You can chose between a male or female character though the differences are minor as the game focuses on sending swarms after you. That means your going to stand in certain area's and lure enemies out to kill them. At first the game seams fair and easy though in the third level and beyond, it starts setting up cheap ambushes where you can easily die if you don't have the right guns equipped. The surprised ambushes feel cheap as they can surround you and shoot acid at you. It's an artificial way of making the game harder that dulls the experience. It gets worse as you go along where you need to buy the newest gun you can for every level to stand a fair chance. The buy system feels more like another obstacle rather then a tool. I became annoyed that I didn't want to play it anymore. Zombie shooter is basically the same as alien shooter except with zombies from what I have seen. I can't play it due to Alien shooter Gold on GamersGate not having it.
Alien Shooter Vengeance is similar to the first game but manages to be better with less cheap moments and a RPG system. Unfortunately most if it is rather useless as most can be covered through the implants so only health regeneration, speed, and rockets are the only skills you need to focus on. Rockets are best due to the costs, damage, splash radius, and with the most useful implant combinations. The rest of the weapon skills are worthless as rockets become pretty much mandatory from stage 13 an onwards. Basically start investing into rockets as soon as you have one that have low reload time. All other weapons can be used for money or back up purposes. Of course if you distribute them incorrectly then it's harder. This game also has a minor story that at least gives you a compelling reason to do what your doing. It gives you the drive to keep playing rather then feel like a mindless romp. Though logic gets thrown out the window in the last two levels where the choice makes no sense. Play on hard is not to difficulty in the first three levels but gradually gets harder with bigger waves of enemies that will attack. There is also an annoying bit were enemies hit points seam to fluctuate at different times so if you usual converse ammo by using the pistol, then you would find it not as effective or taking longer to kill. Some enemies health are massive where you just need to shoot and hope they will die. This does become cheap in the outside levels where you are attacked by groups of heavy damaging enemies and there is no shop to upgrade your weapons. If you were running low on ammo, and hit the space bar by accident or thinking that their would be a shop at the start then you are screwed with no way to beat the next level. Another annoyance is that secrets are insanely hard to find but are very useful. You could scan throughout a level and still miss half of the secrets. This became a problem when it came to a second objective as I searched the entire level multiple times shooting all the walls but could never find it. I ended up losing out on a side-quest that gives you new stuff that you can buy. The game just becomes tedious overtime where the fun dies. It's like getting something you look forward too and proceed to be progressively more disappointed to the point where you wish you didn't have it.
Graphically, Alien shooter decent where things look like what they should be. It looks like a clear 1996 PS1 game with no blurry textures. Enemies are color pallet swaps to indicate their increased toughness. There is only two themes in the game that are forgettable and dull. Alien shooter Vengeance graphics are a much better improvement. It's practical double the quality of the first game. It looks more like a 1998 PC game. The improvement also adds to the atmosphere as the environments feel more alive. The world is not flat any more where you can travel up stairs and take a detour to explore side area's. I think the engine they have could make an amazing game both graphically and game play wise if they put the effort into it. Another improvement is that there is more music and it's not always quiet. Their is only about maybe 5 themes but they are much better though still forgettable. Vengeance also bring in voice acting which is mediocre quality but it gets by.
Overall Alien shooter is annoying arcade shooter. Game can be cheep and add artificial obstacles. Alien shooter Vengeance is a much better improvement in almost every-way. Though it the rpg system is imbalanced and it is tedious. This pack is barely worth $20 and not worth it buying separately as it cost the same. I do not recommend people buy it.… Expand
Average User Score: 7.2May 30, 2012I got NightSky when I got the Humble bundle 4 pack. It was one of the games that helped me decide to get the pack. It's a simple game about rolling a ball through beautiful levels. It does have a story which is about a boy who finds a dark sphere on the beach but it's not much of a story and doesn't add or take away from the experience. The best part is the game-play which I'll get into.
NightSky's game-play is simple. You show roll this dark sphere through environments while solving puzzles. It sounds easy but it can take some thinking as you have to manage moving through levels fast or slow, bumping things and using momentum to travel loops and bumps. You also have to control vehicles and deal with reverse gravity. Each level is made up of 3-4 screens and can take less then a minute to complete if you know what your doing. When you enter the level select menu by pressing escape, you will notice that some levels have a star marker on them. You have to find hidden exits in the levels to get stars which will allow you to complete the bonus world. You will probably spend about 6 or more hours beating normal mode. There is alternative mode which can be made in another game slot. In this mode the levels are somewhat the same but much harder as there are things removed that made your life easier.
This may sound dull and boring but it's quite fun and relaxing. Even when screwing up, it doesn't make me feel angry. For 99% of the game, a mistake is on your part but it's easy to fix and understand what went wrong. It's simple to learn and master. The only troublesome part of the game can be maintaining momentum while going up curves and corners of different sides. You have to be really precise to keep the sphere moving. Overall it's a fun and relaxing game. It has replay value and is a game worth experiencing.
The graphics are primary solid black objects in the foreground that looks alive and detailed. You can see flowers, grass, and leaves moving, Little creatures blinking their eyes and stars twinkling. The background is made up of different colors that give the world a serene yet alien feel. There is just so much details that add to the atmosphere of this game. It feel like this game is a work of art.
Sound: The music of this game is so serene yet alien like the graphics. It gives you this calm and relaxing feeling as you roll through the levels. Though it can also be very quiet and just be sound effects of the wind blowing or the squeaking of spinning wheels. The music is not loud or overt that it stands out but rather it's nestled into the background that you don't realize it's a separate part of the game. It's done just right.
Night Sky is a wonderful experience that is worth playing. It's simple to learn and easy to master yet fun to play. The relaxing and beautiful graphics along with the serene music makes it an enjoyable experience. The game is cheap and can be gotten WiiWare or in HD on the PC for $10 on steam. I highly recommend it for anyone regardless of gaming skill. It's one of those games that is good to introduce people to gaming or great for the entire family. The developers did a great job on this and I would recommend checking out their other games.… Expand