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Average User Score: 7.4Jan 26, 2014How could a game so wonderful get such terrible reviews? How could a game that I'd consider one of the best ever made get seen so poorly?How could a game so wonderful get such terrible reviews? How could a game that I'd consider one of the best ever made get seen so poorly? Every aspect of this game, every single facet, is amazing -- the world, the characters, the flow of the combat. I will never understand, and will lament for quite a while, that this game may never get its proper recognition -- but I can say here and now, do yourself a favor: play Remember Me.… Expand
Average User Score: 8.0Jan 1, 2014Fantastic, fantastic, fantastic. It's hard to imagine a remake of X-COM that doesn't get something wrong after all, there have been plenty ofFantastic, fantastic, fantastic. It's hard to imagine a remake of X-COM that doesn't get something wrong after all, there have been plenty of remakes and sequels, and none of them have quite captured the feel of the original X-COM. And yet here we are, with Xenonauts, a 'reimagining' of X-COM for the modern age which gets everything right from the get-go.
It all starts with the first thing you'll notice: the look and feel. This game's design drips polish: the artwork is fantastic, the music tense and atmospheric, the menus and on-screen controls gorgeous and easy-to-use. This is how X-COM would have looked if it were made yesterday instead of in the 90s, with beautiful high-res textures and realistic, polished designs for everything from guns to aircraft.
Other than a few fundamental differences, this is the real-deal X-COM: Multiple bases, multiple teams, research, manufacturing, terror missions, crash sites, landings, hapless civilians running around in tactical maps, more alien types than you can shake a stick at. This game lacks nothing the original offered, and expands significantly on its predecessor: new air combat mechanics, for instance, allow you to take command of your interceptors and engage enemy UFOs in a real-time-tactics minigame, significantly enhancing the fun-factor of shootdowns.
If you've always felt let down by X-COM sequels, remakes and spinoffs UFO Extraterrestrials, XCOM: Enemy Unknown, et. al. then give Xenonauts a try. It took almost 20 years, but finally, someone got it right again.… Expand
Average User Score: 7.6Mar 15, 2013One of the best puzzlers I've ever played. The game does a really good job of explaining what to do without even saying anything (I learnedOne of the best puzzlers I've ever played. The game does a really good job of explaining what to do without even saying anything (I learned the game entirely without looking at the help screen it offers) and the puzzles have that unique quality where they seem impossible until you have a sudden and gratifying flash of insight.
I don't even LIKE puzzle games, and I loved this. Definite buy.… Expand
Average User Score: 7.0Nov 7, 2012This review contains spoilers, click expand to view. Halo 4 is a sad, sorry sequel to a good series. From start to finish, the game underperforms dramatically; the level design is insipid and repetitive, the enemy design ridiculous, the gamefeel vague or even absent. Major plot points and characters pass by without comment from the Chief or Cortana, critical events go unnoticed, there is no air of mystery or wonder. Halo has always been about being pitted against incredible odds in a high-stakes gamble for the fate of the galaxy; this time it feels like a hissy fight between Cortana and a monkey in a ball.
Overall, the game is forgettable and bland, lacking any flair or polish. I regret paying $60 for this game; hell, I'd regret paying $30.… Expand
Average User Score: 7.5Aug 18, 2010ArmA 2 -- let me put it this way. If you ever wanted to play a combat game that would be bigger, more involved, more dynamic and customizableArmA 2 -- let me put it this way. If you ever wanted to play a combat game that would be bigger, more involved, more dynamic and customizable than anything you've ever imagined, ArmA 2 is it. Having played the game for over three hundred hours at this point, I can safely say that there isn't a finer battlefield simulator around.
The true gem to ArmA 2, however, lies not in the game itself, but in the community of modders and 'teams' of players who group up to do battle on a regular basis -- such as Shack Tactical. Even after the campaign and single missions are well over, you're a few forum posts away from finding a group of people who like the same multiplayer things you do and having hundreds of hours of fun.
At least, I know that's how it went for me!… Expand