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Average User Score: 5.9Aug 18, 2016I played this game roughly from 2012-2014 and then again in 2016. I would say the game back in 2012 offered lots for its money in relation toI played this game roughly from 2012-2014 and then again in 2016. I would say the game back in 2012 offered lots for its money in relation to the class stories; they are, of course, the heart of the game. Yet, especially towards the endgame, the MMO features lacked depth. Since it went free-to-play and they released Knights of the Fallen Empire, the game has since seen a revive: you can play right through to level 50 and experience all the beautiful and exciting class stories for free. They have an OPTIONAL in-game market where players can buy upgrades, cosmetics, etc - yet a free-player can easily enjoy the experience (free-to-play players are somewhat hampered by receiving reduced XP compared to subscribers, however, the game periodically rewards you with XP boots, so you never feel like your playing catch-up. If your'e looking for a hardcore MMO, then this is not the game. If you're looking for a basic MMO with great story-telling then this is the game for you!… Expand
Average User Score: 8.0Jul 29, 2016Very engaging, rewarding and fun. Customization and progression is a welcome addition. I have always found 4X games very frustrating to 'getVery engaging, rewarding and fun. Customization and progression is a welcome addition. I have always found 4X games very frustrating to 'get into', so to speak. I was not disappointed with Stellaris.… Expand
Average User Score: 5.9Nov 25, 2014I have played around 30+ hours of the game, and I must say that I'm impressed. Indeed, there are low frame rate periods, the controls forI have played around 30+ hours of the game, and I must say that I'm impressed. Indeed, there are low frame rate periods, the controls for mouse and keyboard are tedious (at best), and the looting system is problematic. However, I wouldn't necessarily use these points to justify a low score - it seems a lot of people are.
I played this game for its narrative and game play, and by God does it deliver! The story so far is pretty impressive and the choices you do make matter. For example, a small one shall suffice. I was in the Hinterlands after around 5-6 hours playing, and I come across a castle by chance. Inside was a cult of Andraste, who were having issues with demons. I helped the cult out and they pledged to join my Inquisition. I headed back to camp, and they were there. Another example is when I was doing an odd quest in Redcliffe village around 10-16 hours in the game and I came across a woman who needed help with potions. I told her she should join my group, and again when I arrived back a few hours later, she was at my camp helping refugees. These two examples are small, but I've used them so people can actually ignore what some jumped up techno-warriors are complaining about when they feel disappointed on release that it's buggy after only playing maybe 5-6 hours; hell, neatly every game I've played had some sort of problem on release ( that's excluding mmos)
Once you get passed the techno-issues, the game itself is actually great.… Expand
Average User Score: 8.1Oct 31, 2014This review contains spoilers, click expand to view. "This game is a narrative experience which does not hold your hand."
The Vanishing of Ethan Carter looks gorgeous. Even on my fairly out of date rig, I could still max out all settings and get an average 29-32fps on a Nvidia GTX 650. Red Creek Valley looks amazing, and it certainly makes you, as a player, feel the atmosphere. This level of polish from a, albeit, independent studio is admirable. This clear-crisp quality which visualizes the world also extends to the game's narrative. The game's narrative is well-crafted and nuanced. If you enjoy mysteries, thrillers, detective games and are a fan/inspired by H.P. Lovecraft and Stephen King, and you are inspired by the weird fiction stories and other tales of macabre of the early 20th century; then this game is for you. The majority of the voicing acting is satisfactory, nothing special. However, this is not necessary a bad aspect; the mundane and 'ordinary' voices of Ethan's family add to the weird, yet realistic structure of typical valley life. It must be noted that Paul Prospero, the character you play is well voice acted, and certainly adds suspense to the story and keeps you on your toes with regards to the plot.
Referring back to the quote at the beginning, I want to focus on two parts: "narrative experience." and "does not hold your hand." In relation to the former, this game is primarily just that: a narrative experience; it is not an action game, and for anyone who craves combat, fighting or action of any 'meta-physical' kind, then this game is not for you! The game is one about story, atmosphere, mood, etc - and these are the foundations that make this game great. Now, to the keep in line with the story and to offer the player meaningful interaction, the game-play takes shape in the form(s) of investigative work whilst utilising Paul Prospero's ability to connect with the dead; players will have to search for clues, find objects, solve (some) puzzles and piece together crime scenes. (In terms of mechanics it is similar to Murdered Soul Suspect, L.A. Noire, Sherlock Crime and Punishments; and to some extent the detective mode in Batman Arkham Origins.) The developers focus upon exploration, and this where I want to talk about the second part of the qoute: "does not hold your hand." As a player, you are given the freedom to continue the game's narrative at your own pace; it does not penalise you for going off the beaten track, and you can even miss parts of the main story - and the beauty is: the game does not penalise you. It actually encourages you to go off and explore. In this respect, and taking into consideration the lack of guidance, this game makes you think, question and ultimately discern the eerie elements of the game's narrative.
Nothing really major, however, I would have liked some sort of story tracker, or note logger, where the player could keep track of things he/she has found.
Honestly, the game world sometime felt a bit empty at times; I would have liked to have seen some wildlife at times.
A bit on the short side. Nonetheless sweet.
If you're looking for a drop-in/drop-out game where you'll find plenty of action (combat) and a pretty predictable narrative, then this game is NOT FOR YOU. The Vanishing of Ethan Carter, whilst it might be on the short side, offers a great narrative experience; one that makes you think and question situations. From an independent studio this is worthy of a very high score!
P.S. if you're like me, and you actually might stop playing because you may be scared you will complete the game because you don't want the journey to end - then this game is for you!… Expand
Average User Score: 7.5Jun 4, 2014This review contains spoilers, click expand to view. This review was, at the time, using the Alpha build of the game. Much of what was written in this review is probably subject to change.
-Concept and Atmosphere
- The *concept* that this team of four developers has created is innovative and intriguing. The game really feels like an open world survival horror, something gamers have been missing for a long time. As I played the game, even its early stages, I felt like I was being hunted by the cannibals and hunting them at the same time. The game doesn't guide you, apart from the survival book presented to you, which I really liked; because that is partly what makes it a survival horror game.
While this game is still in Alpha build, the game-play is solid and, surprisingly fun. The crafting system and the survival mechanics are a welcome edition, and work well; fishing; cooking; and eating all feel and look realistic. The freedom that is given to you is overwhelming, yet, this didn't put me off; rather I liked it - The ability to build practically anything you could imagine using in a survival situation, coupled with the choice to build anywhere on the map is addictive. The AI is pretty solid for an Alpha build. Cannibals will observe you from a distance during the day, hunt in packs at night, communicate over long distances, and generally will scare the s**t out of you. Female cannibals will mourn dead husbands, and the males will become enraged when provoked.
Exploration is key. While it is logical to try and hide for as long as possible, and build your camp well away from cannibal patrols, venturing out into the wild forest and discovering blood soaked campsites, underground caves, and cannibal villages is aesthetically and practically rewarding. For example, one might find some useful items that one wouldn't be able to find if they just hid in their beach encampment; like a flashlight or flare-gun.
My gaming rig isn't the most powerful machine. I only have a GTX650, which is now out of date; but the game ran smoothly on a custom medium-high mix of settings. It looked breathtaking.
The game is full of them, which is to be expected.
- No save game option, as of yet; which means if you die, you have to start all over again
- missing textures
- buggy AI
- buggy animations
- no established story (really) as of yet; so it's more like a sandbox playground at the moment. As the developers flesh out the story, add new features, I'm sure it will become more grounded in some sort of narrative (whatever form the developers are planning on utilizing).
Overall, considering this is an Alpha build, and considering what the developers have so far achieved in terms of game-play, and what they plan to include in later versions, I give this game an 8/10… Expand
Average User Score: 8.2Jan 6, 2014The reason I gave this game a 9/10 was because of its unique aspect. On the surface The Secret World looks different straightaway. However,The reason I gave this game a 9/10 was because of its unique aspect. On the surface The Secret World looks different straightaway. However, after experiencing the lore, the quests, conspiracies and the world itself, it is clear that Funcom has spent a huge amount of time and effort in creating this MMO.
Brief bullet reasons why you should play; and why it gets a 9/10.
1. Unique modern setting. Featuring: New York, London and Venice,
2. Highly thought out missions, quests and conspiracies that are inspired by the works of: H.P Lovecraft, Stephen King and our world today.
3. Pay once; play forever. Expansion packs, or known in The Secret World as Issues, are purchasable)
4. Classless system. Play and be the character YOU WANT TO BE.
5. Interesting story.
6. Also, I believe if you bought the game before January 2013 you get the first 4 'Issues' expansion packs) FREE.
7. Regular updates.… Expand
Average User Score: 9.0Aug 27, 2013The game is one of the most immersive RPGs' I have ever played, I connected with it's dark atmosphere, gritty settings, well developedThe game is one of the most immersive RPGs' I have ever played, I connected with it's dark atmosphere, gritty settings, well developed characters and the White Wolf License. This game faced disaster when it first came out on the same day as Half-Life 2 back in 2004. Firstly releasing it against one of the most influential games was obviously going to side-line it, but, secondly the game wasn't finished by the time Activision decided to push it out; as a result it went into the wind, unheard of.
I must state that I play games for their stories' and immersion, while some people may find other mediums of entertainment such as TV and Film to indulge in better stories; this game did not disappoint. The story of the Vampire clans vying for control in L.A and the underlying plot about a certain object is well thought out and crafted, supported by top-notch voice acting; all thanks to the Source engine.
Graphically this game may look dated now that we are in 2013, but don't be fooled it still captures the gritty setting perfectly. The gameplay may also be dated, however as stated I mainly play games for their stories' and as a result tend not to focus on 'high' graphics and 'great' game-play. (I'm not saying it isn't integral of course). Speaking of the gameplay, the amount of variations that are found in the different vampire clans is fresh. For example if you play as a mad-stricken Malkavian, this may open up specific dialogue options and immersive events; and that's not even including the different powers and abilities.
The game design isn't open-world, but boy it is fun to explore! The side-quests may not be as numerous as the ones' found in Skyrim or other top RPGs'. However the quests in VTMB are rich, immersive and are genuinely fun to play.
Overall I find this game to be in my top 20, and would recommend this game to anyone who likes fresh, original, and immersive stories coupled with vampire fiction and good but not revolutionary game-play.… Expand
Average User Score: 7.2Jun 14, 2013This game deserves the rating I am giving it because, 1. It's fairly cheap and 2. it's different. The zombie genre has seem to become staleThis game deserves the rating I am giving it because, 1. It's fairly cheap and 2. it's different. The zombie genre has seem to become stale and predictable over the last 10 years and the most recent addition 'Dead Island' while fun, was not as good as hyped up to be. What sets this game apart from the others is choice. What do I mean by choice, do you mean what weapons will you use and equipment? Yes, but I'm also alluding to the element of real survival. The game play in this small arcade title is one of the most unique I have seen in the zombie franchise. You have to build a fortress, and keep it secure. You have to collect food, medical supplies and ammo for your 'community' to survive; and that's just topping the iceberg. With this game you can literally go in any house and scavenge or find something random.
For example I was in town on a supply run for the base when I came across a house and I heard gun shots inside. Two of my other survivors who I had saved were also on a supply run but were getting trapped. When I entered the house they were dead. Now if I had gone back before and saved them they would of trusted me more and I would gain more influence around the base camp.
So as you can see.. this is just one small example of the choices and decisions you have to make in this zombie 'survival' game.… Expand
Average User Score: 8.0Oct 20, 2012First off this not the sought of game I would play, however after being persuaded by a friend and watching the TV series I gave it a go; andFirst off this not the sought of game I would play, however after being persuaded by a friend and watching the TV series I gave it a go; and to be honest since then I am hooked. What it lacks in game play, Telltale makes up for in excellent story-telling, real moral choices and a well crafted setting with polished characters that affect nearly every dynamic of the game. I personally admire the decision to release the game in an 'episodic format' as well; it stops many people rushing to complete it and realise they should of taken it more slowly. What this format does it make people hungry for more, and also appreciate the game better as a result. Episode 1 - A New Day is a welcome addition to The Walking Dead Franchise; it intergrates nicely into the context of the universe. While the story in Episode 1 may not be as heart pounding as later episodes it does do a good job in introducing the choice & consequence system and the characters themselves… Expand
Average User Score: 7.1Jun 29, 2012This review contains spoilers, click expand to view. Dawnguard is a welcome addition to the near endless content which Skyrim has to offer. It expands on the lack of vampire related lore and game play in vanilla Skyrim and does a good job presenting a unique and in my opinion a more interesting story than Skyrim… Expand