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Average User Score: 6.7Sep 3, 2013The level design is very rich in details, while the graphics are simplistic. Most levels will have you start in a certain area, that gives youThe level design is very rich in details, while the graphics are simplistic. Most levels will have you start in a certain area, that gives you an idea, where you are. As you grow, your perception shifts and you realise that you are somewhere completely different. I do not remember being annoyed with the controls or the music, which is a good indicator that they are both fine.
What did surprise me a little was the size of the game I finished the game and all of its achievements in five hours. It has some replay value, particularly because of scores, but it did not make me want to play it again in the last eight months.… Expand
Average User Score: 6.2Jul 10, 2013Monster loves you! is a simplistic point-and-click game that aims to let you develop a (cute) monster of your own. The game is designed in aMonster loves you! is a simplistic point-and-click game that aims to let you develop a (cute) monster of your own. The game is designed in a quite cute, near adorable way and most of the controls are rather smooth. I got annoyed by the music a little, since it consists of one loop per area and these loops are rather short. Aside from that its design is very enjoyable.
I was somewhere between honestly surprised and shocked when I discovered that finishing the game takes about half an hour... for the first time. All other times I finished it in about five to ten minutes. This reveals the main weakness of the game. While nicely designed it lacks substance and story. It advertises itself with "over 900 choices to make", but only a fraction of these are required in a single play-through. Also, you don't actually do anything beside read and choose some option, which leads to a very passive gameplay. To increase replayability the game has "medals" that are tied to achievements one-to-one. While I do like achievements very much, for me, the game lost further points because of these. Most of these medals/achievements are rather simple, but at the same time not necessarily interesting. The final two, again for me, took some time and finally guides, because there are basically no hints whatsoever how to get these. This lead to a frustrating repetition of the same choices, which in turn reflected badly on the whole game.… Expand
Average User Score: 7.6Jun 16, 2013This review contains spoilers, click expand to view. The Bridge is an independent puzzle game set in an M. C. Escher-like world. Your basic controls consist of walking and turning the world. The game's ad states that no two puzzles are similar, which sounds like an interesting challenge. Unfortunately, it does not quite live up to these expectations.
The puzzles are divided into four chapters, each having six puzzles and the "mirrored" versions of each and every world, 48 total. While the first half is, say, realistic, the second half is quite disjointed forward puzzles are intertwined with really odd ones. The most difficult part was figuring out the locations of the so-called "wisps". According to the forum discussions it took an entire community quite some time to find all of them and the "hints" at these are really complex.
The frustration part was a little too much for my taste, but overall it is a very nicely designed game. It can be played well with a controller, but I'd say that its current retail price of 14 is a tad too much.… Expand