Average User Score: 6.8May 6, 2013I absolutely loved this game. It's great fun, and is a real breath of fresh air. At the start.
As many other people have said here, it just doesn't feel like a finished game. I noticed today my playtime has hit almost 40 hours on this, and yet not once have I ever played past midgame. Everything all happens at the start, all the fun of customising your species, choosing a direction, getting the tech and building your own ships, it's really enjoyable at the start of a match, but by midway there's just nothing to do. The few tech options there are past midgame are really just rehashes of the starting stuff, the quest lines are broken and don't go anywhere, and even the AI just seems to give up; while at the start it fights tooth and nail for star systems, alliances are forged, distrust is sewn, but by midway it sort of just doesn't seem to care, and never grows or changes past it's initial few moves. So you're just left to grind away down all these star systems till you've won, with the excitement you felt at the start a thing of the past.
I'd really love to see this as a full game, but I'm getting sick and tired of all these full price releases marketed as a full game when they're clearly just not finished.… Expand
Average User Score: 8.4Nov 23, 2011Beneath Bethesda's usual sloppy laziness lies the makings of a fantastic game. The world, the lore, the culture, and the atmosphere of the game are very rich, but the many flaws and bugs hold it back. The textures are extremely poor, the animations are pretty awful (good luck shooting things with magic or arrows, since the enemy models tend to float around quickly, independent of any realistic or predictable movements), and while the combat is far less "floaty" than in FO3 or Oblivion, and generally feels quite satisfying with a sword and board, the floatiness is still present when using magic, bows, spell and sword etc. The lack of any blocking mechanism with most of the combat options, ease and speed of floating around in circles, and high amount of damage required to defeat a lot of enemies, mean a lot of fights will revolve around the you and your adversary floating in circles around each other mashing the attack button. The AI is still dreadful too, and you can happily shoot someone in the face with an arrow from a few feet away, only to hear them loudly exclaim "WHO'S THERE", shrug their shoulders, and return to what they were doing.
I've heard a lot of people argue that mods will fix the huge amount of bugs in the game (almost constant crashing, giant purple crystal looking trees/objects/characters loading up, etc), as well as the many other problems, however Bethesda's recent actions suggest they will do everything in their power to stop this- for those of you who don't know, for some bizarre reason, Skyrim is capped to use only 2GB of RAM (about as much as a basic laptop has), resulting in constant stuttering, framerate drop, and crashes. Some helpful fellow made a fix to bypass this; allowing the game to run without so many hiccups, but Bethesda patched the game to add more DRM (which of course only affected those that had already bought the game anyway) which broke this fix. A new fix has been made by someone, but it begs the question of why Bethesda not only didn't fix this themselves, but then prevented others from fixing it.… Expand