Average User Score: 7.9Mar 16, 2014Brutally soul crushingly awesome. As with each iteration on the "Souls" franchise, certain aspects evolve and others stay the same. The gameBrutally soul crushingly awesome. As with each iteration on the "Souls" franchise, certain aspects evolve and others stay the same. The game does not shy away from challenge, but it is still fair in most cases, and most death can still be avoided by informed, careful play. Certain elements that have changed can initially be confusing, but once you understand the new world, it all works very well. Just be prepared for a few hours of trial and error to find the NPCs and some decent equipment.
Do not be fooled by any of the talk about "accessibility". This game is as brutally unforgiving as any in the series. There is a quick section at the beginning with stone markers that give control tips thus keeping you from the frustration of simply not understanding the controls, but you will get smacked around just as quickly there as any other place if you aren't careful.
Lack of next gen, the reuse of sound effects from Dark Souls and a few just plain annoying sounds (running the dry grass) are about the only things I might point out as possible downsides. All around as interesting, challenging and satisfying as the first two titles. A must have for fans and those willing to work through the initial challenge of just figuring out what the heck is going on to find the amazing jewel of a game within.… Expand
Average User Score: 7.2Jun 9, 2013In a nutshell, its a poor man's Grand Theft Zombie. They take a lot of interesting ideas and pull them off some of the time. The game fallsIn a nutshell, its a poor man's Grand Theft Zombie. They take a lot of interesting ideas and pull them off some of the time. The game falls down in the areas of repetitive quests and uninspired combat. The day night cycle makes driving a pain at night and the twitchy driving controls don't help. Anytime you enter a cut-scene you have to wait it out... no skipping over boring dialogue you've read long before the actors actually speak it.
But despite the weaknesses, they do a great job with some of the core concepts. You are continuously bombarded with quest options, many of which may either save new potential recruits or ask you to save an already recruited friend in trouble somewhere. You may be sent to kill zombie infestation, or strike a deal with neighbors with ambiguous intentions. You can switch between certain friends you have recruited and brought home once your current character gets injured or just tired out. Fatigue is a major game play factor. And perma-death is a real risk for characters you may have used and leveled up often, although there usually others for you to switch to, albeit with less development.
I enjoyed the music well enough to not turn it off, which for me is unusual. The sound design works. You almost always know where the zombies are coming from, even when you can't see them. There are some clipping errors where they pop through walls or through closed doors. While annoying, it doesn't happen rampantly enough to ruin game play. The "barricade" mechanic is used as a gimmick in some missions, but isn't useful otherwise, and your barricades disappear when you leave and come back later. Your group collects resources you have scavenged and either brought back yourself, or radioed in for someone else to come get the items you have found at that location. It is interesting, but as you can only carry one pack at a time and can only call friends out a couple times a day it can get tedious trying to accumulate enough materials to start up in a new location or build a new tent in your mini fort, such as sleep areas or medical tents.
For poor technical performance and the inability to skip cut scene dialogue performance I'd take a point and that's being nice.. For repetitive combat, original but repetitive quests, useless features like "barricading", the incredibly boring and annoying "morale" quests, an un-fun scavenging mechanic and too much needless driving with twitchy cars, and many other little issues that detract more than contribute for another two points off.
I give it a 7. There are many great ideas here, and the game is a good value for it's price. Whether you can slog it out for long haul or not, you should find it a worthy distraction. I am excited for the developers to take their success here (second fastest selling game of all time on XBLA after Minecraft) and build on it for a more refined second pass sometime in the future.
I like seeing these larger games for reasonable prices, like Far Cry Blood Dragon or the new Call of Juarez releases on XBLA and don't feel bad about supporting this one at this price anyway.… Expand
Average User Score: 6.3Feb 8, 2013I honestly get a bit tired of reviews that focus on the game not being just like the two that came before, or that it's just another sign ofI honestly get a bit tired of reviews that focus on the game not being just like the two that came before, or that it's just another sign of what is wrong with games these days... don't listen to it.
Dead Space 3 does a few things differently. Upgrading your rig and weapons uses scavenged parts and new workbench and weapon options. I am not so fond of the interfaces, but the concept works. The Suit Kiosk is fairly similar. You use special scavenger bots to accent your resources, which creates its own issues, like searching for appropriate places to let loose your bot.
The game is FAR more expansive than previous games, and has more side quests to keep it interesting. You hear about the much maligned snowy portions, but they only occur hours into the game and the setting is in context and fitting. It's not as claustrophobic in these sections, but the tension is high when you know they can and will be popping out of the ground at just about any time to ruin your day. It is different, but it works. The cold gives new parameters to be considered and the snow fall helps to reduce view distance, essentially acting like the dark, but a whiteout instead.
The story opens up Issac's suit to his face, his voice, and let's you get to know him. He's not a whiny b$%#% nor is he a over the top toughguy, which makes him more endearing. He's got severe issues, but he isn't making it everyone else's problem all the time. His major motivation is still helping his girl and dealing with immediate issues. I really liked getting to meet Isaac. He is played well and gives the game more life.
The weapons are so varied as to be difficult to get a grip on. I didn't like the weapon build system. You may think a weapon looks and stats out well before you build it, only to find out it's kind of crap after you spent your hard earned resources on it. I found one or two weapons that did all the work, but I liked them and was satisfied even though I wondered what I might be missing. My favorite uses a single shot rifle type projectile with an underslung shotgun.
There are two discs and the content is extensive. The new additions work nicely, like the two person co-op, either with friends or online matchmaking. There is a newgame+ feature, although I have not started into that yet. This is a great game that aspires to expand itself from it's earlier incarnations. If you don't expect it to be just like the last two games, then you will probably enjoy it. If you want the first or second game again, you'll probably have to load them up and play them over.… Expand
Average User Score: 8.1Feb 24, 2012This game is for those who find GTA, and especially GTA 4 just a little bit too pretentious, and was the most fun I had playing a video gameThis game is for those who find GTA, and especially GTA 4 just a little bit too pretentious, and was the most fun I had playing a video game in the last year. I had almost no interest in the title, but it was selling well and I found it for a bargain price. Wow, what a joyful surprise. The main two enjoyable aspects were a very funny bunch of missions and dialogue, fun side side missions, and just a bunch of crazy things you need to do to grow your character and add new strengths, such as more health, more ammo, more "homies" to come help you. The second, and probably best part of the game, is that is just keeps getting crazier and crazier. Just when you think you've seen everything, they throw more and more stuff in -- and it all works beautifully. We're talking about V-TOLS, Jet Bikes, tanks and exotic weaponry.
The plot is corny, but again it just keeps getting crazier. Think of the plot simply as an excuse to put you in crazy situations and offer opportunities for funny, sometimes hysterical dialogue.
This game is NOT to be taken seriously on any level. Just expect it to be so totally over the top that you just can't help but a great time. If you can lighten up and don't feel the need to be "cool and cold" when you play games, this game is too fun too pass on, even with the minor flaws.
That said, the DLC is incredibly weak. There isn't a single item worth your time, especially for the money they are asking while giving you something totally worthless. The Online pass is out of the question. A totaly waste of your money. The graphics are passable, but no shiny surfaces and super advances per pixel shading. The focus is on the gameplay.
Stick to the game that you got when you opened the box, and you will have one of the most fun experiences in a long time. Especially if you enjoy the doing more than just getting it over with. I had around 100 hours in the game with all side missions, core missions, and about half of the side activities, like stealing specific cars or assassinating some strange character after drawing them out in some weird way. I experienced no bugs or freezes on my XBox 360. Do your funny bone a favor and check this game out. Definitely worth it.… Expand