Average User Score: 5.6Nov 12, 2010One of the most under-appreciated games of the year. It seems like everyone jumped to conclusions about this game and followed the lead of gamers that failed to give this one a chance. Story was entertaining, game-play was challenging, voice acting was very good. The game was also innovative in it's use of environment. Those that criticize it say that it is a copycat, but is it that big of a deal to utilize a working dynamic? Call of Duty copied Medal of Honor's aiming system. Killzone 2 tried and failed to incorporate a similar cover system. Why criticize Quantum Theory for doing it, and getting it right? That aside, I feel sorry for those that did not purchase the game and missed out on a real spectacular multiplayer experience. That was the shining jewel of Quantum Theory. My only criticism about the game is the lack of an On/Off option for auto aim. Unfortunately, just as the internet is good for finding information, when misused, like it was on the harsh reviews, it can really kill a good game. It is not possible to find a multiplayer game anymore. That is unfortunate because it was a real blast when it lasted. For those of you who judged it by the demo, or did not give it half a chance, I am disappointed. What should have been a decent turnout for a spectacular game was killed by ignorance on the internet. Next time, actually play the whole game before you review it.… Expand
Average User Score: 6.1Nov 12, 2010This was one of the most buggy disc based titles I have ever purchased. There are constant frozen menus, disappearing textures, popping and repeating sounds, just to name a few. What's more, the online portion isn't much better. Multiplayer is heavily unbalanced. Newcomers to the game will likely be 1:20 per round, because of the overpowered weapons and armor found on higher ranks. What's worse, there is no localization of multiplayer, leaving you stuck playing Japanese players that both lag and have all of the most powerful weapons unlocked after having the game several months before the North American release. You can always grit your teeth and push through those problems, but add onto that the issue of severe imbalance of weapons and you have a stinker of an experience. Machine guns, rifles, and sub machine guns are all grossly underpowered. Rocket launchers and missiles rule the game. Any game that allows 1-2 hit kills with weapons that have splash damage or an auto lock-on function are hopeless. What's more, technical weapons, like sniper rifles and assault rifles, when skilled enough to hit the target, fail to do even a fraction of the damage of those "auto kill" weapons. It feels like someone forgot to equip their brain when designing this game. Stay away if you know what's good for you!… Expand
Average User Score: 6.4Nov 12, 2010This game would have been a decent shooter, but it is crippled by bugs and lag issues that make the game almost entirely unplayable to a good portion of their consumer base. Normally, when there is a debilitating bug present in a game that makes the game unplayable, developers rush to patch it within a few days. Zombie Studios, however, dragged their feet long enough delaying this essential patch that their player base has nearly completely dried up. What would have been a decent shooter, has turned into an unplayable mess, and a good portion of their customers have been left high and dry. Do not buy this game!
Here is a quick list of known bugs in version 1.0:
1) "Hitching" which is the main bug issue. It is basically the whole game freezing every few seconds for about half a second to a full second, making a shooter virtually unplayable.
2) Team Deathmatch loading screen freezes on a regular basis.
3) Sniper rifles seem to suffer from severe bullet lag. You can scope in, shoot a round, and wait 1/2 to a full second before observing the round hit the wall, where the target use to be. 4) Light Machine Guns are grossly underpowered at low rank. LMGs should always have an accuracy advantage over Sub Machine Guns. You take a hit with mobility, yet there is no payoff for that loss. Accuracy needs to be increased across the board for LMGs. Furthermore, a bit of a decrease in accuracy for SMGs are in order.
5) The host of a room has far too much of an advantage vs. everyone else. I have been host a few times and ran around virtually invincible until the game ended. Having a full second of advantage over everyone in your room, whether it is multiplayer or co-op, is a little too much.
6) Lack of description for what any weapon part or "mod stat" does. It's incredibly stupid that no one knows what items do what in the game without referring to fanboys on the internet. Your basically creating loadouts for your characters without knowing what the items do, or even what the general stats mean (There are just random icons with no description). What's more, when asking the developers on their forum, they all gave different answers. They don't even know!
7) Cooked a grenade and hit the melee button while it was in hand. Grenade became permanently attached to my hand and I could do nothing but wait until someone killed me.
Why I did not give this game a 1 was because under all of the problems that killed the game, there was a decent shooter. If only they didn't push out a highly defective product, their consumers would have been very happy.… Expand