Average User Score: 5.3Nov 30, 2014Good game overall but there are several serious design flaws making it be the great game it could have been. Start with the fact that theGood game overall but there are several serious design flaws making it be the great game it could have been. Start with the fact that the emphasis is clearly on stealth yet the game goes out of its way to punish you for using the stealth route. Enemies are almost superhuman in their ability to detect you once they become alerted, most challenges and goals cannot be reached without retrying several times because of the seemly clear desire by the devs to force you into combat. There is even one place late in the game where you are basically forced into combat even though the entire game was about stealthy. Crappy design there.
Graphics glitches are common causing you to think there is loot when there isn't. The checkpoint system is crappy because you get 1 checkpoint and 1 manual save. Because the level designs prevent you from returning to some areas (without warning I might add) you'll end up repeating entire chapters or carefully checking off lists rather than actually playing the game.
Finally there is no way to track secret areas even though there are cheevos for it. Even the strategy guide doesn't provide any info. If there is a cheevo for something then there should be a way to track it. It seems like it was an afterthought.
I've seen worse reboots. It isn't as good as Deus Ex reboot but it isn't that bad either. Just tedious way too often and some poor design decisions.… Expand
Average User Score: 7.8Nov 9, 2014One of the worst gimmicks I've ever seen. Took the first game, added thousands of extra HP to enemies, had them respawn infinitely in mostOne of the worst gimmicks I've ever seen. Took the first game, added thousands of extra HP to enemies, had them respawn infinitely in most areas and called it a new game. Some of the bosses have 1mil+ HP. This does absolutely nothing for fun except drag battles against overwhelming odds on and on.… Expand
Average User Score: 8.4Sep 30, 2014Yet another Lego game where the story takes a back seat to the open world running around doing meaningless stuff so the game isn't over in 2Yet another Lego game where the story takes a back seat to the open world running around doing meaningless stuff so the game isn't over in 2 hours. I remember back when TT actually made Lego games that had stories and focused on them with the extra stuff being just that. I long for those days. Instead we get games like this where the actual movie-specific reference is just for a couple of hours and then you spend the rest of the game on stupid stuff.
Most of side stuff requires several attempts adding to (replay) time. I remember when I could put a 6 yr old in front of a Lego game and they could play for hours. Now a 16 yr would get frustrated in minutes. All the same glitches that have been around in previous games are still here. Wonky cameras, clipping, platforming that is arbitrary, etc.
To make things last longer it is also no longer sufficient to find hidden items and/or talk to the right person. How you have to complete a quest, find an item, talk to a person, collect garbage and then forge so it can be returned. For the love of money why does it have to be this complex. It isn't fun.
Oh how badly TT has fallen with the Lego games. They just spit them out to make money these days. Bring back the original Lego games that actually put emphasis on the movie references and less on the open world stuff. If I want open world I'll play one of the 100s of them floating around. I just want a fun, simple Lego game to distress with.… Expand
Average User Score: 6.4Sep 28, 2014Main story is fine but the challenges are rubbish. They are all over the place in complexity, aren't that much fun and some require luck.Main story is fine but the challenges are rubbish. They are all over the place in complexity, aren't that much fun and some require luck. Glitches are really bad in most of these. Vehicles get stuck on stuff and cannot move, camera zooms into scenery, etc. As the game goes on it actually gets worse. It's like the devs who built the first half of the game were tired by the time they got to the end. However thought the last level should invert the controls and make the environment behave randomly should never be allowed to build a game again. I give the baseline game an 8 but with the stupid challenges and all the grind work with glitches it brings it down to a 5. This is my first and probably last visit to SR.… Expand
Average User Score: 8.2Jul 17, 2014Great environment, reasonable combat. Crashes during save a lot. Strives for immersion but then proceeds to force QTEs down your throat suchGreat environment, reasonable combat. Crashes during save a lot. Strives for immersion but then proceeds to force QTEs down your throat such that you lose that immersion. On several occasions (not just once) you mow down an army of people and then a cutscene has you KOed by a simple hit and then you have to escape (again and again). Final mission is one big QTE that doesn't require any skill that you've been honing the entire game. The story is good until the middle when supernatural stuff (which breaks immersion again) gets stupid. Ultimately a good game if you ignore the story and the numerous immersion destroying moments.… Expand
Average User Score: 5.7Jun 24, 2014Pros: Concise missions with only 1 optional objective, no RTS crap, still better than AC3
Cons: Way too many collectibles that server noPros: Concise missions with only 1 optional objective, no RTS crap, still better than AC3
Cons: Way too many collectibles that server no purpose, QTEs that aren't fun, animals lack any real challenge, last couple of missions are crappy designs, avatars cut in an out of existence, cutscenes repeat in some cases, no clear understanding of what some mission objectives are, Connor is back, crashed a couple of times, camera angles bounce everywhere… Expand
Average User Score: 6.8Jun 15, 2014This is the first, and probably best, of the Fable series. Unfortunately there are also lots of bugs and a few poor design issues. It is notThis is the first, and probably best, of the Fable series. Unfortunately there are also lots of bugs and a few poor design issues. It is not simply a matter of recompiling code to bring it up to X360. The system is different than the original Xbox and some adjustments are needed but it doesn't appear that the devs bothered to change anything other than update the graphics. The most obvious place this occurs is with the pub games. Most are timed and the X360 controls aren't quick enough to handle the tight timing requirements. You basically have to resort to cheating to win them. The card pair games is pretty much random as to whether you can win or not because the devs didn't seem to bother play testing it first. The coin golf games use physics that is inconsistent even within strokes of a single game. Overall the pub games didn't transition well and the game suffers because of it.
There are larger bugs as well. Later in the game it would start to freeze when multiple spell effect sounds occurred at the same time. This could happen within minutes of starting the game or after an hour. A hard reset of the system was required.
Yet another issue was with the graphics. In the coin golf games you had to alter your view angle otherwise you'd be looking at the surface of a glass. But this extended beyond the pub games into the world as well. On several occasions people were walking sideways through the world.
If you've never played Fable on Xbox or PC then this is a pretty good game but accept the fact that the devs put minimal effort into it to port it to X360 while they work on the next game in the series.… Expand
Average User Score: 6.5Apr 26, 2014This DLC is horribly bad and is a far cry from the base game. Let's start with the large # of bugs in the DLC which is strange since theseThis DLC is horribly bad and is a far cry from the base game. Let's start with the large # of bugs in the DLC which is strange since these didn't appear in the base game. On more than one occasion I would use a stalking zone or other hidden area to kill a solo guard. When I say solo I mean there were no guards around anywhere. Immediately after the guard falls 3 or 4 guards spawn in right on top of them and start attacking me. This happened a lot early on but less frequently in later missions.
Yet another issue is the guard sensitivity. Even in town where you can freely walk around 9 times out of 10 guards either become suspicious or simply become hostile. I don't mean the jailers either, I mean the regular guards. It is even worse during missions. And it doesn't matter whether it was a red zone or not. Once a guard does become suspicious you basically have to run completely across town otherwise they will refuse to lose their status. This makes the missions requiring stealth frustrating.
Yet another bug is mission 6 which everyone is complaining about. I completed the mission without killing anyone and yet it didn't complete the objective. I ended up having to play it again. To make matters worse I had already restarted the mission 3 times because of the auto-attack bug. In this particular mission I completed 3 of the 5 tasks and received notice to return back to the quest giver. On my way back I died. The completed tasks reset to 2 but it still said I needed to return to the quest giver.
The new firecracker weapon is useless and adds no value as does the blunderbuss. The areas are small with most being a beach with a chest on them. In several areas it shows chests/secrets available but they aren't visible on the map even after synchronizing.
The ship you inherit is quickly upgradeable but nowhere near as powerful as the base game. The naval battles seem to be mostly one-sided with hunters being really common. Overall it looks like the naval stuff was just a checkbox feature rather than having any real thought put into them.
Overall the DLC had a potentially interesting story but the bugs and poor gameplay elements make this DLC not worth the money at all. It certainly doesn't live up to BF at all. It is more along what I'd expect from AC3.… Expand
Average User Score: 8.4Apr 22, 2014This is probably the worst episode in the series so far. I'm really getting tired of each episode leading you one way and then suddenlyThis is probably the worst episode in the series so far. I'm really getting tired of each episode leading you one way and then suddenly switching directions. It's only interesting the first time (or two). At this point it is expected such that I don't put much trust into what the episode reveals, it'll be proven wrong in the next episode anyway.
The QTEs are back again and they still suck. But this episode has 1 particular QTE that is completely useless. It doesn't matter what you do the results will be the same. It is just TTs way of making you mash a button for a few minutes. Boring.
I'm not that big of a fan of missable stuff. For this episode you have to replay certain sections to get all the books. This just equates to me watching the same cutscenes over and over again. I've got other games to play so I don't want to sit through the same scene 2 or 3 times.
There are 2 episodes left. TT needs to start wrapping up the threads because at this point the drama is wearing thin. It's like a soap opera that has gone on too long. Let's stop with the "false" story lines. It isn't unexpected anymore.… Expand
Average User Score: 7.8Apr 22, 2014Finally Ubisoft found their way back to what made AC fun - assassinations. BF still doesn't do as good a job as AC1 or AC2 but it is betterFinally Ubisoft found their way back to what made AC fun - assassinations. BF still doesn't do as good a job as AC1 or AC2 but it is better than the last 2 entries. BF is a mixture of assassinations and sailing. BF wisely gets rid of (most) of the mass combat aspects that recent entries had and returns to the "hidden is better" formula. Each mission has 1 or 2 optional objectives that (mostly) fit the mission. Unlike some of the previous entries you don't have to be perfect to get 100% on this game.
Unfortunately BF contains RTS stuff that has littered the series of late. It is scaled back but still there and mandatory even if you don't want it. The most glaring is Kenway's Fleet which is a borefest that extends for days (because of the moronic hours long missions). The "companion app" only works with a few devices so is mostly useless. Once I got the item I needed from KF I stopped playing it because it is useless, dull and slow.
The story itself would be OK except for 1 very big plot hole, where did Kenway learn the assassin skills? Every game in the series has a mentor of some sort. BF just gives you the powers of an assassin and never even bothers to explain how. Suddenly you can kill like Ezio with no training whatsoever, go figure. The modern day parts are still lame and boring. Why Ubisoft continues to include it is beyond me. Does anybody actually care (or even follow) the crappy modern day end of times story line? I doubt it. Fortunately the sequences aren't too long so you can skip past them pretty quick. Kudos to the designers though for at least an interesting backstory for BF.
Since you're a pirate sailing seems reasonable but it still isn't really enjoyable (better than AC3). Ships are hard to control, you see more rogue waves in the span of a single battle than has been recorded in all of modern history and every water funnel seems to aim straight for you. The underwater wrecks should have been a highlight but the implementation is horribly bad. You have to get air every so often and you are continually attacked by sharks (which give little warning) and other creatures (which give no warning). Rather than being fun they are an act of frustration marred with reality over entertainment. I dreaded each time I had to dive.
Glitches are not as bad as AC3 but still present. At one point I started boarding a ship but my ship kept moving forward and began dragging the other ship. I was trying to kill a captain but I couldn't get to them because the boat was on its side and the captain was underwater. Combat is iffy as has been the norm since they tried to turn it into an FPS. Climbing continues to be iffy as well. Please explain why I would be high above the ground and suddenly decide to leap off into mid air where I'm going to die? Some rudimentary logic would be useful for climbing. There are times where you cannot climb even though you should be able to (you have to move down and then back up) and other times where you won't drop even though you should.
Overall BF is better than recent entries and brings back some of the fun of the series but Ubisoft's attempts to cram RTS and boring side activities into the game in combination with the need to finish the modern thread that nobody cares about limits its potential.… Expand