Average User Score: 4.3Jun 4, 2013All in all, Dragon Age 2 isn't a bad game, but I could never shake the feeling that the game would've been better suited as an expansion pack. There are probably about 10-15 hours of Bioware quality content that doesn't feel like filler amidst the MMO-like pedestrian quests (Playing this after The Old Republic couldn't have helped that feeling one bit); if they had cut off the fat and delivered a more focused title I believe this game would've been much better off. Still, I don't regret playing it, and the moments of greatness pulled me through the moments of mundanity. Origins remains the far superior title, but if you absolutely love the Dragon Age universe you're missing out on quite a bit of good stuff if you decide to skip the second outing.
Time to beat: 37 hours doing all but two quests
Play this if: You love the Dragon Age universe and don't mind a few filler quests… Expand
Average User Score: 7.7Dec 26, 2011I despise giving a game based on Lovecraft works a 0, but that's all I can do for this miserable pile of bugs and nonsense. Usually I can ignore bugs and compensate to deal with tiny issues, but this game was full of (as much as I hate this term) game breaking bugs. First off: CRASHES GALORE! I have never seen a game crash this much, even when it was patched. You can't alt+tab and come back or it crashes. I know this because of the many times I had to (regrettably) look at a guide for the game because what you were supposed to do was so incredibly unclear and ridiculous that I had no other option. A random crowbar the same color as the texture it's sitting on in a random location that is necessary to progress? Check. A conveniently carved out hole in the middle of a solid wooden crate for you to crawl through to get behind an enemy gunner? Check. The final blow for me was at the first appearance of a real monster: a Shoggoth. Straight out of Lovecraft, terrifying as hell, aaaaand bugged. To pass it, the monster must attack you with it's tendril, which is supposed to stick in place so you can run past the spot it was blocking. Instead, half of the time it will one shot you, the other half it won't stick, it'll just go back to the default position instantly and get you stuck. After 3 days of constant frustration, this is where I quit. The shooting is also absolutely horrendous (I felt like I was playing the first Medal of Honor game, but worse), and unfair (instant death by headshot is incredibly common and unpreventable). The only good thing about this game was the horror elements; The sanity effects, the eerie mood, the sounds, everything was pure Lovecraft and it was fantastic. Sadly, I never got to experience it in full, because between every 5 minute horror sequence was 2 hours of frustrating, buggy shooting and nonsense. So disappointing.… Expand
Average User Score: 8.8Dec 26, 2011I absolutely can not understand the high scores on this game. I assumed the critics were paid off (just look at CoD), but an 8.8 from users? I get increasingly frustrated every time I ponder on the abysmal 12 hours it took to beat this game, and I believe this game is one of the defining games of a sad new generation. A generation that doesn't care about gameplay, doesn't care about effort or reward, and simply doesn't care what THEY are doing. All they care about is what happens on the screen. If this game was made as a 12 hour Indiana Jones movie, it would accomplish what it set out to do. As a game, it is bland and poor. The shooting is miserable, with the smallest variety of guns and enemies I've ever seen in a third person shooter. Little changes throughout the game gunplay wise, and it gets really old, really fast. The puzzles are a complete joke. Sure they take a second to get right, but half the time you aren't actually figuring out what to do as much as you are just doing the only available option. It doesn't require any thought. The developers of LIMBO, a fantastic example of puzzles done right, directed stated that they tried to avoid making puzzles like the ones found in this game; mindless "fit the block in the square" puzzles that try to make the player feel smart. The characters as cliche as they come, the plot is generic a Indiana Jones style adventure, and as a whole this doesn't feel like a game as much as it feels like a below average summer blockbuster. I won't say don't believe the hype, because apparently I'm in the minority here, but if you try it and don't enjoy yourself after 2 hours, don't bother to keep playing, because it never gets any better.… Expand
Average User Score: 8.7Dec 26, 2011Somehow, this game still holds up. Easily one of the most addictive games I've ever played (besides Diablo 2), it's also one of the most mindless (at least if you play as a fighter). Pure point and click, hack and slash simplicity that somehow manages to stay fun throughout. I ended up wishing for a bit more depth near the end of the game, but that's where Diablo 2 comes in. On it's own, this is still great fun.… Expand
Average User Score: 8.1Dec 26, 2011When I first played this game, I loved it. It was simple, addictive, fun, and mindless. However, the gameplay NEVER changes, eventually the addictive feeling leaves, and you realize that you're aimlessly trekking across the world for no good reason except to left-click things some more. I always finish a game that I start, but the last 5 hours or so of this was just miserable. The online may be fun, but it's not my sort of thing. I went back and played Diablo 1 after this game and had a lot more fun with it.… Expand
Average User Score: 8.4Dec 26, 2011Ah Skyrim. Outside of the CoD series, I have never heard so many people going insane over a game before it's launch. Sadly, if you ever played Oblivion, you've already played this game. There are literally only 4 changes; Graphics (slight improvement), UI (Which I loved but for some reason the majority of the PC community despises), Dragons (Which are interesting enough but not game making), and the leveling system. Oh the leveling system... The use of perks is the most game-breaking aspect in my opinion. In Oblivion, if you maxed out every single skill, every single skill was at its maximum ability. In this game, however, only the 3-4 choice skills that you decide to put your perks into are actually worth a damn at the end of the game. I couldn't just toss on some robes, ready some spells, and deal massive damage even with 100 skill like I could in Oblivion, because all of my perks were in melee skills. But, if you don't put perks into a few choice skills, you're stuck with a bunch of mediocre abilities. This kept me from playing once I reached level 50 (when leveling slows drastically). At that point, I stopped caring about my character, felt no compulsion to complete the sea of mostly identical quests, and just wrapped up the main plot and never touched it again. But what about the experience of getting to 50 in the first place? As I said, if you've played Oblivion, you've played this. There really is nothing different here except dragons, and in the end the whole game just feels like a collection of mods for Oblivion. In the end, I liked the UI, and the game was fun while it lasted, but in the long term it doesn't hold up as well as Oblivion did, especially if you've already put 100+ hours into Oblivion. If it's your first Elder Scrolls experience, however, I'm sure you'll have a blast for the time being. It just didn't hold up for me.… Expand
Average User Score: 5.8Dec 26, 2011It seems impossible for this game to stand on it's own. Angry hardcore players comparing it to WoW, rabid Bioware fans assuming its absolute perfection, the treatment this game is receiving is simply unfair. On it's own, without any comparisons to WoW or the existing MMO genre, this is pretty much a mediocre Bioware game with multiplayer capabilities. Which, in thee end, isn't too shabby, but nothing that will go down in gaming history.
You can easily get to max level in this game without interacting with a single other player, if that's your sort of thing. After dealing with the typical MMO role-shortages (no heals, no tank, no DPS), I gave up on group quests and flashpoints (dungeons) around level 20, and never interacted with anyone until I got to max level. Did it hinder my experience? Not really. However, upon playing the game solo, I couldn't help but think that the game could've been so much better if they had simply made it a single player game and released it as KOTOR 3. I believe that result could've been the best game of the decade so far. The problem that I faced around level 35 was a lack of memorable characters or situations. I thought hard one night of everything that had happened in the game so far, what characters I had met, the situations I had been in, the plot twists, the character development, all standard Bioware fare. I was disappointed to find that I couldn't remember anything spectacular. Memories of all the fantastic scenarios from Mass Effect 2 and KOTOR came back to me then, and all I could feel was disappointment. Thankfully, the plot picks up quite nicely again around level 40, but never gets fully up to speed. As far as a single player experience goes, it feels long and not that spectacular, but much more entertaining and cinematic than a faceless kill-em-all MMO.
But what separates an MMO from a standard RPG is one thing: The endgame. I have yet to experience operations (raids) or any heroic flashpoints, but from what I can see they seem cinematic yet standard, like the rest of the game. I don't see where people are coming up with the statement that "there is no endgame", for there are 15 heroic flashpoints, 2 operations, an entire PvP planet, a higher replay value than standard MMOs, crafting, and more. There is certainly plenty to do, but an MMO veteran might not get the same rush as a new player would. It certainly brings back feelings of Burning Crusade WoW if I have to compare it to anything else.
In conclusion, I believe Bioware has created their most mediocre single player experience to date. But given Bioware's standard of quality, that doesn't mean it's bad. The hours of voice acting and thousands of quests to complete will either bore or immerse you, depending on your Star Wars enjoyment and previous MMO experience. For new players trying to decide between this or WoW, I would go with this, for it will feel much more like the plot-driven games that many are used to as opposed to a faceless trek through 85 levels that WoW feels like nowadays. For veterans, I would steer clear for now. If plot doesn't interest you, and you've already gone through the raiding motions in other MMOs, this will just feel like an elongated single player game with nothing at the end. For now, a 6 for slightly above average. If the end game proves to be as engaging as Burning Crusade was, and Bioware manages to keep content flowing nicely with patches on a regular basis, I'll bump it up to an 8 or a 9. Here's to hoping.… Expand