Average User Score: 8.0Oct 18, 2014The game released in a poor technical state but all the leaks were plugged promptly. The story is the same old classic people love so not muchThe game released in a poor technical state but all the leaks were plugged promptly. The story is the same old classic people love so not much to say about that. Now that the most glaring, immersion-breaking technical issues have been dealt with, I can recommend this as a pretty decent way to relive the original without any DOSBox shenanigans.… Expand
Average User Score: 8.1Oct 17, 2014It's a tightly designed, beautiful, modernized version of the dungeon crawlers people love from back in the late 80s and early 90s. Grimrock 1It's a tightly designed, beautiful, modernized version of the dungeon crawlers people love from back in the late 80s and early 90s. Grimrock 1 was a critical and commercial success, the dev reinvested the money into this game and it turned out much bigger, much better and much more diversified. The dungeoneering is top-notch in terms of exploration and atmosphere, and now there's a large overworld to explore as well, which smoothly transitions into the caves and dungeons. The puzzles people loved in the first one are back and are just as devious, only there's much more to go around.
The game has Steam workshop support as well as a level editor (the same one the devs used to make the game).… Expand
Average User Score: 7.2Feb 4, 2014I hate both F2P games AND Team Fortress 2 with a passion, yet I can't stop playing this.
All you need to know is that the action, movement,I hate both F2P games AND Team Fortress 2 with a passion, yet I can't stop playing this.
All you need to know is that the action, movement, shooting and physics are far smoother and responsive than TF2 because it doesn't run on Source. The game doesn't force you into buying stuff with real money, essential weapon modules and items can be bought ONLY with the currency you earn by playing. The interface is a joy - clean, well laid-out and very easy to navigate.
Just give it a try, it's free. In closing, I can only say I wish more PAID, premium releases on Steam were that polished and that fun!… Expand
Average User Score: 7.2Jan 23, 2014This is the story of a game that was supposed to be great but ended up an utter, pitiful mess.
I got MnM X several days after it wasThis is the story of a game that was supposed to be great but ended up an utter, pitiful mess.
I got MnM X several days after it was offered for Early Access, as I love oldschool first-
person party RPGs and loved how Legend of Grimrock turned out. The game had many issues, both design-wise and tech-wise and up to a point I actively reported them on forums, etc. and for the most part it seemed like the developers listened.
Today the full product was released on Steam and I regret I ever spent my time and money on it. Starting from the top, here's what is very wrong with this game:
Game is completely crippled if you run it on a 32-bit Windows. The developers decided to put a
cap on texture quality and the best you will get is MEDIUM textures that literally look like Quake 2.
Even with EVERYTHING ELSE maxed out - terrain details, terrain quality, view distance and object detail are set to ULTRA, the game still looks pitiable. The developers obviously lack the most basic knowledge of asset and RAM management and decided to make up for it by simply cutting ambient sounds and higher texture detail from the game when it's run on Win 32-bit.
This alone is absolutely ridiculous, especially as PC setups that can run Crysis 2 maxed out (mine included) will be greeted by this blurry mess just because they run 32-bit. Such programming sloppiness is, to me, simply inexcusable.
Further, the game lacks some very simple and fundamental features such as 16x10 resolution support. The official developer explanation for this is this: "Our team focused is efforts to offer the best game experience and we had to make some choices (converting 2D assets to 16:10 would have required lot more time). You still can play on 16:9."
This is like saying “Well, we know that you didn’t want a handheld vacuum cleaner, but look how comfy it is!” This is also not something that came up in the last minute. I wrote about the lack of 16x10 support back in August 2013 and got pretty much the same response, together with a vague promise that it MAY make it in the full game. Well, it didn’t, much like a Mac release that should have come together with the PC one.
The game is a fine example of technical incompetence on almost every level imaginable. There is horrendous object pop-in even with ‘view distance’ and object detail maxed out. Combine this with the state of textures on 32-bit Win that make Quake 2 look good and you get one of the worst launches by devs that simply lied that they will optimize their game back in September 2013 and obviously cut huge corners while pushing for release.
I wanted to like this game. I was hugely into it, I had such high hopes for it. Sadly, in the end it ended up this clumsy, ugly, broken, incompetent mess full of broken developer promises. I am deeply sorry but I cannot and will not stand for this.
In closing, I recommend that you save your money or simply give it to a developer who is not so incompetent.… Expand
Average User Score: 5.8Sep 13, 2013I went in with full expectations for a game very different from the first game and an hour in I thought it was going to be brilliant. When II went in with full expectations for a game very different from the first game and an hour in I thought it was going to be brilliant. When I finished the game I was mostly disappointed. The horror related to surviving the world is virtually non-existent. The monsters in the game invoke a sense of sadness, not of dread. The story had amazing potential that was mostly squandered before the mid-game by revealing too much of the plot too early and then just forcing the player to plod on through the locales, knowing all there is to know about the story. The puzzles are non-existent and are simply interactive spots, not puzzles per se.
The biggest letdown was probably the pacing and contents of the story one presented somewhat clumsily and unveiled too early on, one that never culminates into any significant revelation. The people claiming this is very much Dear Esther 2 are right to a large degree. Both games ended in a very similar way and the feelings they invoked in me were very similar.
The game would have done a lot better without promising me the "darkest, most horrific tale ever told in a videogame" and without the Amnesia logo. If this was a standalone release from the Chinese Room, I would have rated this a lot higher because the story was FINE. It was just depressing and very very sad, not horrific, and there was a severe lack of visuals to support the purportedly 'psychological slow burn horror' the game went for. I cannot be scared by a story just because its makers tell me it's dark and twisted, games as a medium should use their full range of tools to convey those feelings and the game failed in that department. While it would have been a fine novel, AMFP generally fails at being a good game, despite its intriguing plot.… Expand
Average User Score: 5.7Mar 24, 2013Sadly, a huge disappointment. Huge RE fan here, but this is just intolerable. Porting job to PC is pretty decent, but the fundamental gameplaySadly, a huge disappointment. Huge RE fan here, but this is just intolerable. Porting job to PC is pretty decent, but the fundamental gameplay is just not fun. I suffered through half of Leon's dumb but kinda-ok gameplay-wise campaign and through two chapters of the 3rd person Call of Duty mod that is Chris's campaign and then just gave up. Writing and plot are just missing, even RE5 made more sense. Characters and dialogue are bland and annoying as hell too. Gameplay, especially with Chris, is absolutely terrible. Leon is kinda ok, only the levels are mostly boring. No weapon upgrades, costumes in the retail game, mostly horrible gameplay. Sorry, Capcom, but just... no.… Expand
Average User Score: 8.0Sep 5, 2012I am writing solely to offset the clueless reviewers who give this game a 0-4 score and address/disprove their major complaints. a) poorI am writing solely to offset the clueless reviewers who give this game a 0-4 score and address/disprove their major complaints. a) poor performance on "top end" hardware - I'm playing it at 50 fps maxed out on an i3, gtx550ti, that's very far from top end. b) poor controls/camera angle - that is simply not true. Controls are completely lag-free and the camera angle takes about 5 minutes to get used to, unless you have some sort of handicap c) linear, no levelups - do I even need to say why this is not a problem in this genre?
It saddens me deeply to see a considerable number of people who completely missed the point of the game, then came here to complain about issues that simply don't exist.
Alan Wake is the best purchase I've made in a very long time, so much so that I'm actually playing it with my wife who finds both the gameplay and the cutscenes engaging enough to watch and she does not play videogames.… Expand
Average User Score: 7.3Sep 14, 2011Game feature breakdown: graphics that looked fab in 2003, crashes and game-breaking glitches, annoying features and bugs (killcam in aGame feature breakdown: graphics that looked fab in 2003, crashes and game-breaking glitches, annoying features and bugs (killcam in a "realism" game, death zones instead of noclip or obstructing props, animation glitches, wallclip, one-key-does-all lea), dull, slow, boring campfest gameplay, horrible hit detection, actual bullet travel time on servers with ~100 ping, levelup/advancement xp/unlock system not working.
If I try hard enough I could go on, but I think by now you get the picture. Was supposed to be bloody brilliant, ended up a heap of compost! Skip this one!… Expand
Average User Score: 4.9Dec 12, 2010While the singleplayer provides some rather limited amount of fun, the multiplayer, which has always been the main selling point of theWhile the singleplayer provides some rather limited amount of fun, the multiplayer, which has always been the main selling point of the series, is broken beyond belief across a wide range of computer configurations, from minimum reqs to cutting edge hardware. The multiplayer component is plagued by bugs ranging from hideously bad performance, to impenetrable transparent surfaces, to broken killcam mechanics, to truly hilarious hit detection for sniper rifles.
Considering the price of the game, the content offered, its quality and the complete lack of interest in the PC community on part of the developing studio, the bottomline is quite simple - do not buy this game.… Expand