Average User Score: 5.7Sep 10, 2013A machine for pigs does have entertainment value. I played the game from end to end (all 3.5 hours of it) and it was interesting to make guesses as to what's actually going on and getting more and more clues.
However, that about sums up the game. You can leave your light on from start to finish if you wish and there's no inventory. The scare factor is 0/10 (the game features about 4 or 5 enemy encounters, but they're just anthropomorphic pigs with bad pathfinding, so when one appears in front of you, you lead them in a circle and continue (which is one of the problems: the game is almost entirely a linear walk through rooms, it never locks you in the dark with something scary or such). All puzzles are object fetching (reaching their highpoint when you have to fetch two things instead of one).
I don't regret this buy, but it is more of a playable fan-fiction story inspired by Amnesia than anything else. "The Dark Descent" was much smarter about how it tried to invoke fear (eg. the water chase, the wine cellar, the vivisection room) and it had clever puzzles. Frictional Games should have taken this game from "The Chinese Room" in its current state and then built their own scares and puzzles into it because what I see could have been an excellent foundation for a real Amnesia 2.… Expand
Average User Score: 6.8Aug 16, 2012Seeing this game mentioned as an insider's tip several times and reading about how you could build your own settlements, I decided to try it for myself, hoping that it would surprise me with depth or atmosphere. No such luck:
The graphics look like a patchwork gallery of placeholder art. I wouldn't mind SNES-style graphics or cartoon characters at all, but in this case, nothing fits together and it looks like the artist had taken random 3D models and rendered them into sprites for the characters, photographed some trees and painted some houses in Photoshop.
As I tried to ignore the off-putting graphics patchwork, I looked for interesting gameplay. Again, the game had nothing at all to offer. Run around, kill ever-repeating randomly placed enemies. Sometimes you encounter buildings, which you can enter. Inside, several stories with rooms full of more the same enemies. Five houses later, having shot the same few enemies in dozens of randomly-generated rooms, all you can think is: "Kill. Me. Now."
So where is the game's motivation? Is it the story? Nope, there is none. You can't even complete the game as you'll walk over one randomly generated world or boredom after the next forever. Leveling? Nothing motivating here, just a simplistic, uninteresting number play. Building settlements? Oh great, more pointless houses to spent time walking around in.
After giving this game several hours of my time, which have all been spent in utter boredom, I asked myself why I'm doing this for the final time and I just shrugged and deleted it. It's not even horrible enough to leave a bad taste... it's only empty, pointless and forgettable.… Expand