Average User Score: 8.1Mar 27, 2013It seemed like a pretty good game, but after a few hours in its flaws became readily apparent. First off, I kept asking myself, didn't I just play that level? Because I pretty much did just play that level. It's the same thing, over and over and over and over and over again.
Even then, the movement and combat mechanics seemed pretty awesome. If that was the only thing I was basing my rating on, that would be an 8.5.
But the real kicker to the groin is the real money system. $20 will get you a cheap warframe, a weapon, and some respawns. (So if you die a lot, you end up having to pay just to continue playing the game)
If you really want everything, you can pay $260, and you after some time you may end up spending even more money.
Their greed has completely ruined what could have been great. If, instead of charging us large sums for absolutely nothing, they had provided a wealth of content and charged us reasonable prices, they could have had a gold mine, but right now the game tailors to spoiled rich kids.… Expand
Average User Score: 6.6Mar 31, 2011Great game. It's well polished and has very well planned and implemented game mechanics. The singleplayer was engaging and allowed multiple playstyles. It runs smooth as silk where other lesser looking games( namely Black Ops) have faltered and fell flat on their faces. For a new game, it only crashed twice for 10 hours of gameplay. The only thing holding it back is the need for some imminent bug-squashing in the multiplayer portion. Hackers have also run amock and hopefully Crytek will bring their A-game. Also the melee hit detection seems to be a bit off, but otherwise it plays just fine and in a hacker-free match the game is as close to perfect as I've seen.… Expand
Average User Score: 2.1Jan 14, 2011I don't know if I even want to finish this. This was a giant waste of my 5$ off of a steam deal. It feels like something some no-name developer puts out, but with decent graphics. There's no resource management. All it is is rock/paper/scissors, but with 3 or 4 different people putting their hands in. As everyone else has stated, this is not C&C. It doesn't deserve to be anywhere near the same shelf as the C&C franchise. This is one of those games that you find in a bargain bin at Menards or Fleet Farm.… Expand
Average User Score: 4.8Nov 12, 2010To make this clear, this is not an Infinityward game, they are the ones who made the modern warfare series, and in my opinion are way better at it. However, Treyarch did a really good job this time around.
The gameplay is pretty solid and the weapons and killstreak rewards are almost better than MW2 (Except no nuke!)
They rearranged the Perks in a way, which I think, is way better than before. I can choose some of the perks that I usually had to compromise over. Stopping Power is gone, thank God, they made it so I actually have options if I want to do well. The return of Hardcore FFA and Hardcore Team Deathmatch is well overdue. Yes MW2 had HCTDM, but everyone hid, due to the spawn timer, and it was absolutely homorotic. There still is a spawn timer, but it varies, and sometimes you will get spawned right after you die.
The lunch money (Yes I know you ripped off myyearbook!) reward system is a definite plus, especially if you're a good player, I've gotten well over 5k in a single match. And the customization and means to waste all that money is there and well worth it.
The Map design is decent, but still not on par with Infiniward. Some of the maps almost feel identical. There are usually 10 different approaches you can use to kill someone, which is very FFA unfriendly. However, they do have some self-defendable zones and the maps are actually big enough to spawn safely most of the time.
Private servers are back, which is good to ward off hackers and **** so far everyone is much more polite than in the MW2 servers. The downside is that if you are legitimately playing really well, you will often get kicked by noob admins and terri-bad clans.
The Single player is not even worth mentioning. So far it just feels like Rambo. Give me something more realistic for a change. This isn't Black Ops, you aren't covertly making your way through the enemy, you just make your way to your objective, and then start a big gun fight all the way to the end of the mission. Their single player campaign has never been on par with Infinityward, it's a shame Activision chose to shank the good developer.… Expand
Average User Score: 8.3Oct 13, 2010Nicely done.
The destructible walls and buildings were a huge plus. It makes for a dynamic playing field. The buildings that people like to hide in are never there at the end of the round. If you stay put anywhere, you will get blown up or shot. The game pace is pretty good. My only major gripe is the spawn points. If you choose to randomly spawned you will often end up directly in front of someone, only to die and wait another 10 seconds to join again. This can happen many times in a row. It also seems like they see you before you spawn, like there's a delay between when you appear and when you can move.
That being said, I only play squad deathmatch. I've tried the other gametypes, where you have to take and control objectives. The matches are extremely one-sided. You will get killed over and over and over again. It might be fun to play them with a buddy, but it's just not for me.
Now here's the Major negative. The game says it's XP compatible. What they don't say is that it doesn't work on XP-64 bit. It took a few hours of digging through forums before I found this out. It doesn't say anywhere that XP-64 is not supported when you go to buy the game. That is false advertising and should not be tolerated by the gaming community. It isn't even legal. I don't know how they get away with that.… Expand
Average User Score: 4.0Oct 13, 2010This could have been a good game.
The single-player campaign was really good. It was challenging, the levels were unique, and the gameplay was very original. The co-op missions were also a blast. The killstreak rewards are a major redeeming quality in the multiplayer. Getting a nuke, especially in an FFA, is the most satisfying experience I have ever had in online gaming. The developer really did a good job on this title. So why am I bashing the game? Read on...
They took away everything that we took for granted. They took away the private servers and gave us these gawd-awful public servers. You get switched around from server to server mid-game, the latency in some games is terrible. There's no private servers with admins to get rid of the trash talking 12 year-olds. You can mute them, but that doesn't blur out their typed messages. I have seen some hackers, but not nearly as many as all the whiners (and OMG there are a lot of whiners!) say there are. There's no way to get rid of a hacker once you spot him, there's no report option or anything. Then they charge 15$ for 5 new maps, 30$ for both map packs. The maps are decent, but not great. 2 of the maps in both map packs are from the original Call of Duty: MW, so if you own that game you're in essence paying for maps which you already own. They're charging for content updates, something that has historically always been free, and is still free in the Battlefield franchise, their main rival. Here's my beef, Activision destroyed this franchise, literally. They drove out the heads of Infiniward, the real developers behind this franchises' success. All that Treyarch (their rival CoD makers) did was rip off the **** they came out with. You can clearly tell that it was a ripoff because everything Treyarch changed when they came out with CoD:WaW was bugged out and not working when their offering was released. I will not be buying another CoD game. Activision can go burn.… Expand
Average User Score: 8.0Oct 13, 2010This was really a bummer. Unreal Tournament and Unreal Tournament 2004 had really good single player and multiplayer content. Epic games dropped the pooch this time around. The single player campaign was awful. They tried to put a storyline to a tournament style game and take away the tournament and just make it a war with respawners. Whoever thought of that should have been axed. The guns felt difficult to kill with. Their earlier games made it so easy to kill someone, this game took a ton of bullets and the guns just didn't have the same feel. The game speed didn't feel right, you move really fast and you shoot really slow. The system requirements were too extreme for the time it was released, and the game engine did not scale like their UE2 or the original engine did.
The game did have some good parts. I really liked the hoverboards and graphics, once I got everything working right. Having co-op for the campaign is also a plus, although I never played it through with other peeps. The Unreal Tournament series has the coolest vehicles to use. What I was hoping for was more of the Assault mode, which somehow got scratched. This game is just not Unreal Tournament worthy.… Expand
Average User Score: 7.8Oct 13, 2010This game felt like World of Warcraft met Fallout.
For an FPS/RPG type game it had a really good feel to it. The leveling system was a simplified tech tree like World of Warcraft on a minuscule level. The weapons are well balanced. I found myself using the different guns equally. I also liked the random and entirely unique gun drops. The abilities were pretty sweet. The co-op was really fun if you had a friend. The vehicles were a very nice touch, they handle well and are easy to use. As far as controls go, they did an excellent job. The map design was also really nicely laid out. For those who were bashing the graphics, they used cell-shading. It has a very cartoony feel to it, but it was meant to be that way. I have no qualms with cell-shading, it worked well in Team Fortress 2 and it works well here.
Now for the downside. The quests are as repetitive as World of Warcraft and similar MMOs. They felt original at first, but after going through the entire game they seemed to run out of new material. The difficulty in co-op mode did not scale when adding friends. The boss fights were extremely easy to begin with. When in co-op we killed bosses in half a minute, that's just lame. The bad guys continued to spawn in annoying places, forcing you to kill a bunch of low-level guys repeatedly. Overall I really liked the game, the replay value is very iffy, I probably won't touch it again unless I find someone else to play it with.… Expand