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Average User Score: 7.6Jan 10, 2017Around 10 years of waiting and we finally get our hands on Final Fantasy XV and with at least 100+ hours clocked in here’s my thoughts if itAround 10 years of waiting and we finally get our hands on Final Fantasy XV and with at least 100+ hours clocked in here’s my thoughts if it was worth the wait.
An area where Square Enix rarely disappoints is the story but sadly XV’s story confused the **** out of me with its rough pacing leaving more questions than answers, i feel the game has been cut up which should be a big no-no for us gamer's.
The characters in XV are as empty as they come they lacked the characterization needed, the only characters you give a damn about are the main protagonists [Noctis, Prompto, Ignis & Gladilous] they had personalities to their own and moments on screen to care about them but for the rest i cared little for and at times i found myself wondering where certain characters disappeared to throughout the game, I must say though the characters were well designed but deserved more screen time like Ravus & Aranea.
My only problem with the combat is it can get very irritating in small areas thanks to annoying camera angles but despite that the combat system in XV is epic and works smoothly in open areas especially with combat techniques and link strikes with your comrades and with more unlocked nodes in the Ascension grid the more techniques for you to use at your disposal.
Speaking of the Ascension grid, it is the place where you can improve your party’s stats, combat moves, and much more, I must admit though I didn’t like the design of the ascension grid with some nodes requiring too much AP which is ridiculous unless you grind it out also I would’ve preferred individual grids for each party member.
The Magic system aka Elemancy is different compared to previous FF, it is quite simple to use but can be confusing at first, sadly using magic in XV though can become more of a burden then help because magic spells hit your own party members and the item needed to negate that is attached with the Holiday Pack + [a paid option], cmon Enix.
Side quests could arguably be the games second biggest flaw, they all could've been implemented better into the game, some were uninspiring [eg find 5 frogs, smh] and some just felt vital to the main story [eg the dungeons with Royal Arms/Tombs]. I like the quantity of SQ in XV but here they quickly become tedious.
There’s Bounties which introduce you to tougher enemies and Dungeons, where you face even greater enemies and gain better items and weapons but most of these can be easily skipped or missed if just completing the main quests.
Here a few things that could've made XV better - a bestiary for better knowledge on daemons and wildlife, a better way to skim through time, better items for end game content, reasonable AP costs in the Ascension grid, better depth into side quests - so many little things could’ve been done to make this game a masterpiece.
XV is visually a gorgeous game from the beautiful city of Altissia to the very little details like getting dirty after exploring for long periods and being soaked by the rain, nothing negative to say here just an awesome job done. 10/10
The music in Final Fantasy’s are usually very memorable and XV doesn’t fail with a beautiful score but the only let down is the game doesn’t showcase all its great music composed for it.
A great option though I must mention is the chance to purchase old soundtracks from previous FF [in game] for those big FF fans out there which can be listened to in your car the Regallia or the MP3 item. 8/10
XV is definitely a enjoyable game with some jaw dropping moments but the game might be a little easy for the hardcore gamer, the main story can be completed in just over 30 hours but if you choose to enjoy every bit of the game then it has well over 50 hours of content to enjoy,
XV though has seemed to cater to a more casual audience and new comers to the series which is fine but they compromised what made FF a legendary franchise, a epic story with great storytelling and meaningful characters. But I cant ignore the amazing visuals and score, awesome combat system and the four badass lead protagonists.
Verdict: 8/10… Expand
Average User Score: 7.8Dec 2, 2016YES! Arkane & Bethesda have blessed us with another Dishonored game. Arkane have once again satisfied our hunger for more with this newYES! Arkane & Bethesda have blessed us with another Dishonored game. Arkane have once again satisfied our hunger for more with this new exciting chapter but does it deliver and will it meet its high expectations of the classic original?
The story here is daring but exciting with a new lot of baddies, the story has slightly improved from the first, the motivation behind our protagonists is much more exciting with Emily trying to gain back her empire as well as experiencing the supernatural world Corvo encountered and Corvo who is determined to support his daughter as well as revisiting familiar places with familiar faces.
The powers given should be the first thing that excites any gamer looking forward to playing Dishonored 2. Both Corvo and Emily gain a unique set of supernatural powers to their own which makes a second play through worth it and enticing.
The return of extremely violent but satisfying kills returns and is more gruesome then ever but the combat itself hasn't received much improvement, i must state here that Dishonored has always been more a stealth game then action so please be wary.
I found the level designs were good especially Mission 7 in particular but some areas will have you thinking, ultimately needing your full attention, the ability to play the game without powers is there too adding more challenge and climbing around levels instead of depending on your powers which is good.
Now here is the only minor problem i had with Dishonored 2 and that was the graphics, only a mere improvement with only a few glimpses of stunning visuals but it does feel like you're playing a extension of the first, the detail though in levels were unique and stayed true to its original design like the weird face/body models of characters to the disturbing portrait paintings to collect.
A very notable change is that Corvo now has a voice and this may disappoint those who enjoyed being a silent protagonist but i must say its for the better, both Corvo and Emilys voice actors both did a good job.
The music is great but it was the random conversations heard throughout the game that were interesting, all this helped insert more life into the game, the alerted guard sounds though still remind me of Metal Gear Solids infamous alert sounds.
Fun Factor/Challenge/Replay Value:
The game is very fun and a must play through with both characters to experience both set of powers given and story.
If you're looking for a bit of challenge then there are 4 difficulties with very hard being the most challenging also the choice to disable your powers adds more to its already great stealth play.
The replay value speaks for itself having two protagonists and a great amount of collectibles so enjoy.
Dishonored was surprisingly a classic game in my books bringing elements from other games like Thief, Bioshock and Skyrim then combining them into one and Dishonored 2 definitely delivers but it struggles to integrate major innovation to its game play, still though Dishonored 2 is worth the money for newcomers to the story and game and possibly impress as much as the first.
Re-Verdict: 9/10… Expand
Average User Score: 3.5Nov 7, 2016Once again i have bought into the tradition of buying Call of Duty; hoping it will return to its former glory.
The past few years has beenOnce again i have bought into the tradition of buying Call of Duty; hoping it will return to its former glory.
The past few years has been shaky for the franchise with developers going forward with their futuristic ideas.
So my question, is it the right direction and how long will the franchise last?
Most Call of Duty never lack with the campaign and Infinite doesn't disappoint, a thrilling story that provides great action and likeable characters with a unique experience in space, so if you're not enjoying Multiplayer it would be wise to give the the campaign a go. 8/10
Pros - Solid map designs, interesting gun selection and fun combat rigs.
Cons - Stale game modes, weapon variances and no full dedicated servers
it's purely designed for younger gamers and those with quick reactions and good eyes. 7/10
Wall running, jet hopping and unique combat rigs keep the game fun but it no longer feels like the franchise i originally fell in love with.
Multiplayer works smoother then Advanced Warfare but somehow IW enhanced the problems from previous CoD with the likes of more hit markers, life bars, grenade spamming and one shot sniping.
Infinite isn't the smoothest shooter, especially compared to other FPS games and the game seriously lacks fresh game modes, a big problem with this CoD is the pacing though where you basically spend more time re-spawning and dead then actually staying alive and killing.
Zombies is what it is; ZOMBIES but again its overdone, i feel they are getting too complicated with it and what made Zombies great for me was the simplicity with the little twist of mystery and puzzle. 6/10
Visuals and Sound:
The graphics are nothing amazing just a mere improvement from the last, again the maps show a bit of detail and requires full attention if playing Multiplayer. 6/10
Gunfire sounds were unique maybe due to the unique type of guns and different equipment, the music was not bad but again nothing spectacular. 6/10
Fun Factor & Challenge:
Campaign is always a blast and Multiplayer is quite enjoyable too when with friends in Multiplayer but a major downer when playing against CoD veterans.
Too many difficulties for the campaign is ridiculous and MP can be difficult due to many circumstances especially against heavy CoD players.
Another disappointment, a decent experience but still has me wondering will it ever be the same, in the meantime Modern Warfare Remastered anyone ;)?
VL - 6/10… Expand
Average User Score: 8.3Feb 25, 2016If you’re new to the Naruto games but not the Anime/Manga then we're in the same position and you're not alone, so with this being supposedlyIf you’re new to the Naruto games but not the Anime/Manga then we're in the same position and you're not alone, so with this being supposedly the final Naruto “Storm” game I sure found myself lost once again in the world of Naruto.
Story: Story mode finally puts closure to the Naruto journey so prepare for a story mode with Manga spoilers, for me that’s a good enough reason to play the story – it moves the plot forward and finishes what the Anime is taking forever to do.
As for adventure mode I felt this mode had so much potential, basically giving you the chance to learn about and re-enact most of the historic battles from the Naruto series, but it lacked due to the rough pacing. 8/10.
Gameplay: The gameplay is amazing and that is probably due to this Naruto game being my first, I discovered first hand though that the online battles (esp ranked) was where the veteran players of the series were waiting – bullying new comers and eventually kicking my ass due to their experience from past titles but besides this I found myself enjoying the unique fighting system. 8/10.
Content: Naruto seems to overwhelm us with content but don’t let it all distract you, the only worthy content I feel was worth the time is costumes, but I also discovered that the majority oi the unlockable content and Ryo (in game currency) quickly become useless, you can basically unlock almost everything after one solid play through of the story.
Despite the great cast of characters they still managed to miss out a lot of characters which fairly disappointed me, the unlockable stuff should’ve been more costumes and characters but I guess that’s all DLC in this day and age, sadly. Will our games ever be fully released or will we be cursed with pre-order and season pass DLC. 6/10.
Graphics: Easily the best looking Anime game out today. beautifully executed and well done, i can say much as this looks as good (or even better) then the Anime itself, the graphics will easily impress many. 10/10.
Fun Factor & Challenge: Naruto is a fun game especially with its great cast of characters and even online battling was fun while it lasted. There wasn’t much challenge with the story or adventure and even the hardest difficulty of Survival and League were somewhat easy especially when you get past the games minor learning curve (for newcomers like myself). 6/10.
After playing Storm 4, I feel I missed out with the previous titles but at the same time I was glad to finally pick up and play a Naruto game. A great game for newcomers of the series and veterans.
Final Verdict: 8.5/10… Expand
Average User Score: 3.4Feb 17, 2016Ahh Street FIghter V, the legendary series that has everyone readying their Arcade Joysticks so they can conquer all who oppose themAhh Street FIghter V, the legendary series that has everyone readying their Arcade Joysticks so they can conquer all who oppose them well...other then a good online experience i still find myself searching for the rest of the game and well ...no luck but i did hear its coming every month and its rushed because of the Pro Tour?, really cmon Capcom.
Story: Very lacklustre, actually laughable and probably the worst i've seen from the franchise - just 3-4 fights (which are like on very easy) and with no sort of cinematic or cutscene only voice acting played over well drawn but uninteresting pictures, nothing else - zilch i shake my head Capcom. - 2/10
Gameplay: Still able to succeed with its traditional style gameplay they did try improving it with the V Skill mechanic and i found it okay-ish but still its not a game changer. Still a high caliber fighting game but its failed to take that step further from its predecessor. - 8/10
Graphics: 6/10 - Not a major difference just a mere improvement from the last, nothing spectacular.
Fun Factor: 9/10 - Besides the lack of game modes, mediocre story and good online play, you will obviously find most fun fighting against friends and family in Versus.
Despite being very disliked it doesn't deserve 0s to 3s but i don't blame those who give it that rating because the game obviously unfinished/chopped up or rushed and thats not a good sign for any release.
6/10 - Above average, a empty game with its content gone missing. Even big fans of the series, competitivie and brave stick fighters would agree with me, WHAT IS THIS CAPCOM.… Expand
Average User Score: 6.3Mar 17, 2015So after all the great hype and promising teasers of gameplay, we finally get to experience the long awaited Watchdogs and i have mixedSo after all the great hype and promising teasers of gameplay, we finally get to experience the long awaited Watchdogs and i have mixed thoughts about the game. i liked most of what i've seen and experienced but there are some vital areas that personally disappoint me.
Gameplay - Despite having a vast amount of side missions, you do feel like after completing a few that it does eat away at your interest of the main campaign. It does lack major depth in the side missions but the short details do keep them interesting. The movement is nice & solid which is similar to the feel of Assassins Creed IV but does get irritating when attempting to climb some fences and walls that cant be engaged. The hacking is fun while it lasts and prevents WD from being a generic game. The driving though is the biggest disappointment and almost jeopardizes the entire experience, the control when driving is very poor and it heavily takes away from getaways and chases. The combat system is also a tad too simple and easy. Gameplay Rate: 8
Storyline: I think the story is great but it lacked complexity, it has a basic plot for a very sophisticated world. Better writers could have made this much more engaging. Aidan also at times lacked to pick up the momentum throughout the story, luckily he had a strong supporting cast. Storyline Rate: 4
Challenge: At first the hacking can be annoying but once you've settled in playing you'll get the hang of it but as for the missions i felt it was a bit too easy, the only difficult thing for me was the driving because of the horrible driving system but other then that WD isn't that hard. Challenge Rate: 7.
Fun Factor: A very fun game that i enjoyed and still enjoying at this moment, obviously hacking being on top of the list but even the horrid driving system has fun moments when playing around with blockers and traffic lights. Fun Rate: 7
Graphics & Sounds: The graphics didn't really impress me much, i actually was a fool to expect the quality to be high as it was shown on all the teasers. What i really didn't like was the contrast of color through the game, it was like walking through a bland and unhappy city throughout the whole game even the sunny days were depressing. Expect the same and even less from the game on PS4. Unless you got it on the PC....The sound effects were up too par and accurate, cars crashing and the different sort of guns blasting were sharp and even the the voice casting were great, the in game music wasn't too bad either. Graphics & Sound Rate: 6
My Conclusion: As much as i wanted to praise this game i feel the expectations were set too high, even with a avid amount of things to do in the game i felt there were bits and pieces that prevented this game from reaching its full potential.
Buy or Rent: Buy with caution or if you like Assassin Creed just with a modern technology twist other then that rent first. Want chaos? Stick too GTA V.
Overall Rating - 6.5: Far from perfect… Expand
Average User Score: 7.9Mar 8, 2015Prepare for a fun filled zombie adventure,
Graphics/Visuals - Dying Light no question has gorgeous graphics from the beautiful sunsets toPrepare for a fun filled zombie adventure,
Dying Light no question has gorgeous graphics from the beautiful sunsets to the well designed land marks; all aspects that helped shape Dying Lights diverse atmosphere.
Even when it rains it adds more fidelity to the game, DL detail is also surprisingly noteworthy to w/destruction of debris to the ability to venture through buildings, Techlands art & design team certainly did their job here.
Another cool instance is where you sometimes do a slow motion attack when hitting a critical slash which i thought was cool.
+ Great Atmosphere.
+ Epic Landmarks.
The SFX were great, the sound of weapons smashing into zombies was all to satisfying also the sound of crashing through a roof or ACTIVATING car traps were spot on.
Sound actually plays a big part in the game, using any gun or explosive is a risky move; which attracts all zombies in the vicinity.
Licensed music in the game would’ve been good, it’s unfortunate though the start screen music was the only noticeable piece of music i remembered in the game.
Voice casting wasn’t great but not bad either, actually it was just average; the voice actors weren’t bad but i think the poor script writing sure effected the voice acting here.
- Average Voice Acting.
+ Spot On SFX.
+ SFX Importance.
The story is what lacks most for Dying Light, it is very mundane & short which is disappointing after presenting us w/this great open world experience.
Most characters were dull & i had NO INTEREST in the main protagonist Kyle Crane but the main antagonist Rais failed to impress me the most, his design seemed unoriginal & cliche.
The supporting cast was disappointing too & was probably worse; Rahim was annoying, Jade seemed more negligent then helpful & most of the other characters just seemed pointless to the story.
Despite all the above its the side missions that were interesting, they were fun & they SAVE the game from becoming a bore & even the side mission characters were more interesting and appealing.
- Short & Predictable Story.
- Lifeless Main Cast.
+ Great side missions.
Gameplay is highly addictive when it comes to killing zombies, the melee system is great & you have a fair amount of abilities at disposal for killing zombies which are quite pleasing thanks to the skill tree.
Sadly though i was disappointed with the gun variety & how they handle, i found myself hip firing instead of using ADS & the lack of variety in guns and top tier melee weapons disappoints too.
Blueprints keep the weapons fun though & there are some wicked mods in the game if you put time & effort into finding them.
The biggest major though is the parkour system; the parkour is really smooth and feels natural when leaping around and climbing.
You can do exciting things like leap from rooftop to rooftop too climbing a bridge & it gets even more intense at night when being chased which is very satisfying,
Multiplayer is also a lot of fun and is best played with friends making the story easy but enjoyable.
Everything can be done with friends except the end, quarantine zones & challenges are easier too.
Be a Zombie is a fun PvP feature but can be frustrating at times for both the hunter & the zombie.
+ Satisfying Melee System.
+ Fun Parkour.
I barely witnessed much frame rate drop, if so it didn’t effect my experience throughout my play throughs but there is a few problems like survivors getting stuck, the mission log not functioning well in co-op, all the little things that i witnessed throughout my gameplay.
The A.I. wasn’t too bad, Rais men were relatively smart and even zombie runners were unpredictable for a while but i’d say the AI works fine.
+ Steady Frame Rate.
+ Good A.I. 8/10 Trophies/Challenge/Replay Value - Trophies is bugged so be warned, as for the games difficulty it all depends on how you play overall. Its a moderately difficult game but if you’re playing w/friends then the game can be quite easy. The replay value is great & expected from a open world game, you have statues, notes and blueprints all to find and i easily spent 80+ hours on Dying Light. -/+ Easy Trophies. + Moderate difficulty. + Vast replay value. 7/10 Overall - This game is fun for any type of gamer, but if you really love your story driven games then this is not for you but if you are a Dead Island fan, love open world games, finding collectables and high action then this is a definite pick up for you. A great buy and definitely worth the MONEY despite the cons. Final Rating - 7.5/10… Expand
Average User Score: 6.6Mar 8, 2015Best way to explain The Order 1886? A beautifully dark cinematic ride. Don’t believe the horrible criticism.
(i edited my first reviewBest way to explain The Order 1886? A beautifully dark cinematic ride. Don’t believe the horrible criticism.
(i edited my first review because it made almost no sense, do not review when half asleep lol)
Graphics will be the first thing that comes to mind w/the opening scene of THE GAME, from its beautiful dark atmosphere to its smooth transition from cutscene to gameplay that will impress all.
The atmosphere is spot on with locations that fitted every moment in THE GAME, all the little detail is a dazzle to look at throughout the game too.
The locations & character models were well designed, but the most impressive sight on the game is the Lycans where you witness an actual transformation from human to Lycan that will excite and scare you, this game is a perfect masterpiece of art in motion.
+ Stunning detail.
+ Gorgeous visuals.
+ Dark and beautiful atmosphere.
+ Well designed characters and guns.
The score in this game is HAUNTING and dark throughout most of the game but quite dull at times too, all mostly complementing the dark atmosphere of the game like the poignant theme music on the start screen, which i found was very key. What impressed me a lot though was the sound of every gun, from the loud pop of shotgun shells to the zap of a arc rifle - RAD really differentiated the sound of the guns in this game to a perfection.
Another big major for The Order is the games excellent voice casting, almost every character was done justice with their voice cast.
-/+ Dark score.
+ Detailed sound effects.
+ Excellent voice acting.
The game starts off at a very slow pace but picks up quite quickly, the story is bold but tedious at times & becomes quite predictable towards the end also I felt many things were left unanswered by the end of the game e.g. the mysterious knight, blackwater etc. The idea of hunting werewolves though & discovering the mysteries of the Lycans & The Order should keep you interested, a great mention too is the amazing supporting cast from Sebastian Malory to Nikola Tesla who hold their ground despite little screen time.
- Short compelling story.
+ Great supporting cast.
The gameplay is smooth but had one major disappointment & thats the overload of quicktime events.
Elder Lycan encounters are the best EXAMPLES where the anticipation of fighting a Lycan was built up to a perfection, but ruined by QTE.
I blame all this on the nought melee system, there is no real melee system and because of that; mostly everything was done with a simple press of a button, you will be using QTE heavily throughout the game.
The cover system was stiff but steady & robust, i found myself getting frustrated at times trying to stay in cover or even finding cover in some gunfights but the use of cover is easy where you can just run near a wall or press O to ENTER cover.
1886 also had a few interesting game mechanics i felt weren’t utilised to its full potential throughout the game that you would only use early in the game - from the hostage hold up in the Prologue, random encounters in Chapter II to the use of your Monoculars for aid from the Sentinels in Chapter III, all features i would have like to appear later on in the game.
The shooting mechanics though was excellent, the handling of every gun was nicely done w/the aim down sights & hip firing being very smooth and crisp.
Hip firing seemed effortless and very useful, as for the movement i felt it was smooth and sprinting around was very swift, making QTE takedowns easier.
A fun ability you have in the game too is Blacklight, where you can go into slow motion, being able to shoot your enemies down w/precision for a short moment.
The movement & shooting is perfectly done here, a big surprise for me though was the stealth system, the QTE complemented the system very well & i wished they put more stealth into the game.
- Nought melee system.
- Overwhelming quick time events.
+/- Extremely linear.
+ Smooth gameplay overall.
Trophies/Replay Value/Challenge -
This is a easy pick up platinum for all you trophy hunters out there, as for the games difficulty i felt it was too easy, the replay value is almost nought only held up by the pointless collectables.
Besides that though i got a good 14+ hours from the game though slowly exploring every nook and cranny.
- Too easy.
- Almost No Replay Value.
-/+ Easy Trophies/Platinum 3/10 Overall - The Order 1886 isnt for every gamer, its not your hardcore FPS shooter or your ever EXPANDING open world game but it is a cinematic ride where the story, detail and graphics will carry your attention with minimal but high quality gameplay. Rent first! Final Rating: 6.5/10… Expand
Average User Score: 8.2Dec 28, 2013Here we return to San Andreas witha new chapter & you are given 3 Main Protagonists, first of is: Franklin, who is a Repo man by day & gangHere we return to San Andreas witha new chapter & you are given 3 Main Protagonists, first of is: Franklin, who is a Repo man by day & gang banger by night who is seeking a bigger score but keeps on coming up short, he coincidentally bumps into our next protagonist during one of his Repo jobs and is given a new line of work which leads to the 2nd Protagonist: Michael, a retired bank robber/thief under witness protection who is settled down but struggling to keep composure of himself and his own family oh & he is also believed to be dead to none other then our 3rd & last Protagonist: Trevor, a unpredictable & unstable friend of Michael, they are separated after a bank job gone wrong and is forced into hiding (the prologue), years after sadly he's turnout into a crazy redneck who finds out his long lost friend Michael is alive & well who's living in Los Santos. So he journeys to him in hope of either old times sake or vengeance. The Plot: its the same typical ol' story from R* (not in a bad way), its over the top, comically dark & frantically fun, which is why GTA V is so damn enjoyable especially with the beauty of how well everything syncs into place. They have changed from 1 to 3 protagonists for us which is gold & not only that but how they had implemented the switch through all 3 characters in the game, the way you can freely transition between them(except during missions) is nothing but awesome. The diversity of each character also blends well together with outrageous & serious dialogues which help keep the story smooth and addictive even when doing side missions they've managed to keep them short & simple but fun & crazy too. You can go from helping old overseas tourists stalk washed up Los Santos stars to being a wannabe paparazzi recording a celeb sex video and the list of obscenity goes go on. The in game society is based around todays modern society from spoilt children too new technology & many more which makes their options endless. The gameplay is the usual but it does get boring & repetitive with the same ol' car jacking, 5 star wanted system etc but there is definitely new positive features to the gameplay that spice the game up to new heights. 1 is that all 3 main characters have a special ability each which makes them standout from one another, Franklin can slow down time while driving, Michael can slow down time while on foot and Trevor goes berserk and rages where he becomes superhuman, simply a great feature. Second is single player Heists & Raids which are utterly amazing, The Heists are the pinnacle of each Chapter, let it be from robbing a bank or Raids where you are infiltrating a FIB HQ for data but it's not just that but the way you operate the whole Heist/Raid from scratch, Heists will have you meeting up with the creepy but mastermind behind the Heists: Lester a friend of Michael who gives you choices on how to approach a Heist, from doing it dumb & loud or silent & smooth too the people you want on the job and more, the choices feel linear still but choice always betters a forced option in most cases, same goes for most Raids. These new features show R* are really innovating the GTA franchise without compromising its foundation of the game. The location of it all is a revisit of San Andreas the same proving ground for CJ in GTA: San Andreas hence the name, again R* worked their magic with the size of the map & detail, i barely witnessed any frame rate drops during my play through the game & the bugs were almost oblivious but i'm sure many witnessed some problems during their gameplay through. LA is used as a model format for San Andrea (if you didn't know by now), the game really shows the beauty of SA but also shows their attention to detail by capturing a spitting image of LA in the game from buildings and landmarks to the beach & countryside. The music will always be on the table for debate in games, the music chosen was very unique & most stations provided good music for their genre and even the talk shows were very amusing but there will be many mixed thoughts on this, for me the music/radio stations were on point. Now on to the biggest disappointment of the game: Multiplayer, it had the potential to be one of the greatest online experiences in a long time for consoles but it was bombarded with issues since Day 1, it fell to many problems: server issues, player deletion, cloud issues, reoccurring changes in game (payouts), delay of content release and more. But besides the GTA:O problems it still has great features in it that automatically makes GTAO worth the wait: character customization, playing with friends, doing more missions, dairy stick ups, races, leveling up but still its missing a key ingredient that STILL hasn't been released, HEISTS. The damage is done but it doesn't take away the fact GTAV is a superb game. Overall GTA V is proof of a long running franchise that can still evolve, i'm glad R* has finally found out how to refresh the series & put GTA back on top.… Expand
Average User Score: 3.6Feb 12, 2013As a Alien fan i loved this nostalgic ride but as a gamer i felt the game could have strongly done with some more time and i feel Gearbox hadAs a Alien fan i loved this nostalgic ride but as a gamer i felt the game could have strongly done with some more time and i feel Gearbox had really rushed the final process of this game, i just hoped it didn't end up like Duke Nukem Forever. The ideas were all there on the table but they came up short big time in some key areas especially for any gamer new to the Alien Franchise. The pros for this game is easily the nostalgic vibes sent through the whole game which will easily capture the attention of most Alien fans from the remastered score to the precise duplicate of sound effects from the original Alien movie inserted into the game. The plot kept its consistency throughout most of the game besides the end and characters kept their dialogues sharp with witty humor and macho rants also i felt the characters were nicely developed but lacked a bit of depth. As for the cons well A:CM sure didn't break barriers, it delivered what it promised which was a Alien experience but it fell short in some big areas. The moments that should have defined Aliens felt extremely short and forced, one major being the difficulty of killing a Xeno, it is much too easy and it sure took away a lot of fear momentum throughout the game. They surprise us with cheap scares but fail to keep the fear alive throughout the game because of how mediocre the AI was built and how easily they can be killed. The graphics are not too bad but i felt the graphics could have been pushed more to its limits also the textures lightly impact some areas of the campaign. As for Multiplayer, its fun but even better with friends, controlling a Xeno can be difficult at times but is extremely fun when you get the hang of it all in a game mode called Escape, i feel the Multiplayer does give the game a more positive outlook but the match making can be really annoying at time. So here's my final statement for anyone reading, its a decent game for Casual gamers a definite disappointment for faddish gamers and a great game for Alien fans.… Expand