Average User Score: 7.7Jul 13, 2014I really do like this game, it really brings back a feeling of nostalgia, like I'm playing a game on my Sega Dreamcast. The visuals are obviously far greater tha the dreamcast could output, but the fast responsive gameplay, the colours, the level by level approach. I've missed this!
This game is essentially what the Sonic the Hedgehog games SHOULD have become if Sega and Sonic Team actually knew what they were doing! It's a complete blast! There is no set way to beat a level, you are limited in what you can do with your movement, but basically you are given an obstacle course, and how you make it from start to finish is entirely up to you. It's a refreshing change from the usual "press this button now, then follow this exact path" kind of gameplay that seems to dominate the market these days in platformers.… Expand
Average User Score: 4.6May 28, 2014Not so impressed so far...
If I turn a blind eye to the massive problem's I've had with Uplay, and just focus on the core game, my impression so far is the following:
Sluggish driving with and without an xbox 360 controller. Your vehicle feels like it is being sucked in to pretty much EVERY obstacle that enters it's proximity
The story... I have no idea what is going on to be honest, just got up to the bit where you meet up with badboy17, and so far... Aiden was at a baseball game... he escapes and causes a blackout, he goes home and sleeps, he goes to a birthday party of a kid with no friends, he kills a pervert, then he meets badboy17. I have no idea what I'm doing here, what I'm fighting for, why am I breaking the law? Perhaps the story develops throughout the game, but at the moment it's really not sunk me into it at all.
The AI is among the worst I've ever seen. To the point that I'm starting to think it's some kind of optimization problem. The AI somehow knows when you stealthtakedown an enemy NPC in a hidden spot, they know you took him down and they know exactly where you are at all times. Every AI members heads straight to your location on melee takedown and as of that moment you can no longer hack wthout being taken out. The best thing to do is find a bottleneck doorway that they will have to enter thorugh to get ot you and proceed to blast each NPC that enters until they are all dead in a pile of 30 men in the doorway, then step over the bodies and walk through the rest of the mission completely uninhibited and completely bored. I seriously think perhaps my copy is bugged or something, but I tried verifying files etc and it's still the same. This CAN'T be the actual AI of a 2014 game, surely!
The shooting with mouse and keyboard is bad, the controller is worse! It just feels laggy all the time, I wondered if perhaps it was too much for my PC (Core i7 4770k, gtx 770, 16gb ram) but on fraps I'm getting 50-60FPS at all times using nvidias recomended settings for the game, so I guess this is just how it plays?
The game just does not feel right to me at all, it doesnt feel fluid, running is like wading through a tar pit and driving is like sliding around on a bar of soap in a bathtub. I really like the concept, but between the so far unremarkable story and just poor core mechanics of the game, I actually don't feel any drive to keep on playing.
I hope that it is all just an optimization issue, I could handle the poor story if the game was a joy to play, but as it stands at the minute it's buyer's remoarse 101 for me.
I'll see how this game looks in a while after updates and then I'll update my score and opinion when the game's condition (hopefully) has improved.… Expand
Average User Score: 6.0Mar 14, 2014For what it is, Titanfall is an excellent game, unfortunately the content that Titanfall has to offer is a $20 maximum game. Not having a single player is fine, I would still pay $60 for it if it made up for the lack of single player with LOTS of multiplayer content. It unfortunately falls short. Very few unlocks for both Pilots and Titans. The campaign has a story which I still don't have a clue what is going on in after playing the same campaign missions over and over again... something about betrayal? I dunno, they play the cut scenes while you are in game and defending control points so your eyes and ears are too busy focusing on the game.
The gameplay itself is very solid and addictive, it's smooth as butter and movement across the map coupled with firefights between both mechs and pilots just flows so naturally. Unfortunately the good points end there. There is simply not enough content here to afford it's price tag, and I am very saddened to see the season pass already up on Origin... It is fun, and quite a thrilling experience for the first 4 hours. But I started playing it this evening, and in that amount of time I feel like I have seen the top and bottom of what the game has to offer.
If the season pass was just an upcoming content update for the game then perhaps it could be classified as a full game. As it stands it is painstakingly obvious that the game was put together and someone said "wait a minute, take this weapon, that weapon, and that map out, stick them in a bundle and sell them seperately!" It's a bit of a cash grab coasting off mass hype. I would recommend waiting it out for a month or so, a price drop is very likely once the hype dies down and people start seeing it for what it is.
I really do like the gameplay, but the mechanics are nothing new, it really is a mish-mash of COD and Hawken. It's great to have the two games co-existing in one game, but the game somehow has about half the content of each seperately.
I want to love this game, but it needs more stuff to be a viable purchase for someone looking for something that will entertain them for more than one evening
If you played the beta and found yourself growing weary of the 2 same maps and limited classes and unlocks then you should be warned, the real deal really doesn't add much more than you saw in the beta!… Expand
Average User Score: 7.6Feb 10, 2014Although I'm not a fan of Assassin's Creed games in general, I really enjoyed this one.
The best parts of it were when it was at it's furthest from the usual Assassin's Creed gameplay (i.e. Ship battles, plundering, sieging forts, sailing the seas, hunting for buried treasure.
IMO if this game had just been a separate game to Assassin's Creed it would probably be a 10.
Unfortunately it loses the 2 points from perfection due to the mandatory Assassin parts. Missions where the game has you follow people while listening in on their conversations without being spotted proved tiresome the second time they showed up in the game, but unfortunately they had a tendency to show up a lot.
The free running system works most of the time, it's a damn sight better than it was in Ass Creds 1 (The last installment I fully played through before this one). But it still can be quite frustrating. You have a tendency to jump on to the wrong things 20% of the time. This can be EXTREMELY frustrating on missions where accurate movements are paramount because you cannot be spotted, or you have to chase someone and one false move means them getting away and retrying the mission.
The story was entertaining, and on the whole I really did enjoy this game! If anyone has ever played Sid Meier's Pirates!(tm) and thought to themselves "Man! Imagine a mixture of this with Grand Theft Auto!" Then you would be doing yourself a disservice not to pick this game up, because that's exactly what this is. An open world sandbox with a linear story that offers more content to the player that is willing to explore the world that the game has to offer.
(One thing to note on the PC version only, I ran into a game crashing bug roughly half way through the game where I was unable to continue. I googled it and found boards full of people dating back to 2 months previously that had all had the same issue, and Ubisoft had STILL not patched it at that stage... I was fortunate that a user on the Ubi forums posted up a workaround file for it, but it really doesnt reflect well on Ubisoft releasing their game, and leaving it with a game breaking bug for 2+ months after hundreds had reported it to them... Just food for thought, and perhaps a sign that it's a good idea to hold off buying Watch Dogs until we know it's running flawlessly as well!)… Expand
Average User Score: 6.9Sep 26, 2013Upon release, I hated this game, however after playing thorugh it again, I have reconsidered my stance from a 3 to a 6.
The contracts mode is good, and as a game, it is not that bad. They made some mistakes with this game, there is no doubt about that.
But on the whole, it's still a very impressive game with some improvements, like the graphics, fluid movements, realism etc.
I'm mainly changing my stance on this review because it saddens me that the Hitman Dev team had cutbacks, most likely as a result of the poor reception this game recieved. I just wish IO would make another Hitman game, one that follows the formula of blood money, but has the visuals and smoothness of this game.… Expand
Average User Score: 8.3Aug 2, 2013A superb game, the integration between flying to sailing to driving is great, the levels are colourful, cheerful and have lots of variety, with mostly excellent design. The game itself has lots and lots of replay value, with plenty of stages and characters and difficulty levels to unlock. Contrary to how it looks, the game is also quite challenging, and the enemy AI will throttle you at times.
It's very well optimized for pc and looks great in 1080p HD.
It's only 2 downsides are the following:
The game has a very high difficulty curve, which is good for single play, however it makes the game less appealing to a casual generic audience, so it doesnt go down as well at partys as games like Mario Kart do.
The other downfall is the controls while driving the boats, there are times when the controls just feel sluggish, and couple that with areas in the map where your boat gets caught on foliage, or stopped in it;s tracks and stuck behind a pointless wall, and it can be frustrating.
Other than those 2 things the game is darn near perfect, as long as you are up to overcoming the high difficulty curve! (It took me about 30 trys to beat the second world tour level, but once I beat it I was over the difficulty curve, and the rest of the game became enjoyable).
I wouldnt recommend playing this with anything other than a gamepad though!… Expand
Average User Score: 8.4Apr 4, 2013+1 with what has already been said about this game.
Simple, addictive, difficult, easily accessible, fast paced, great soundtrack, highly hypnotic.
Don't be expecting any more depth to the game than move a triangle around a hexagon with groovy music though, that is all the game is, but that actually plays to the game's strength because if it's nature.
Anybody can play! I mean anybody! This game is great to have on at housepartys where you would use your laptop as your primary music system hooked up to speakers, everyone loves it! I think this game could become a real fad like angry birds and all that stuff, because it has simple start/stop addicting gameplay, and they have an android app too! Got my copy in the Humble Indie Bundle for android, and I can safely say the android version is equally as good!
Could not recommend this game more to anyone, apart from those with epilepsy perhaps or motion sickness...
Simply put: GET IT! IT'S $3!… Expand
Average User Score: 8.0Mar 13, 2013A game that has a great story, and if enjoyed as more of an interactive move rather than a game is a real blast.
Unfortunatly the combat really lets this game down, it is trying to be scary making you feel vulnerable with just a few bullets and a flashlight, but that is not actually the case. The game does not have crosshair aim, and your bullets auto aim at enemys, and often miss. As a result you will run out of bullets ALOT in this game. Fortunately the game allows you to dodge enemy attacks, but once you get the timing down on that you basically cannot be killed. Running out of torch/bullets means you simply cannot kill any enemies, and must flee, however they messed that up too as the sprint function shares the same key as the dodge function, but you can still be hit while sprinting. It's actually better to merrily strole down the road with the enemy glitching out behind you constantly swinging at you and you hit the dodge button every time, taking no damage till you find a streetlight that doesnt explode as you arrive. It's not scary or stressful, it's just tedious as hell and feels like pointless filler between the excellent plots and story of the game. I'd have been quite happy if they took the combat out of the game altogether, but thne the game would be like 30 mins long.
The very least that can be done to improve this game is give infinite bullets. The torch battery thing is enough to contend with without worrying about ammo when there simply isnt enough of it in the game. However to give the game any higher than a 6 the combat would need to be entirely reworked. Preferably to be fun/scary as opposed to tedious/frustrating/time wasting/filler.… Expand
Average User Score: 7.8Oct 21, 2012As much as I like the idea of what they were trying to do in this game, it falls short in pretty much every direction. You can tell the game was designed to be 'Action Packed', every moment on the edge of your seat! However the outcome is not like that at all, it is just a grind through shooting police officers, and telling hostages to stay on the floor while you wait for task X to complete. The cops just keep coming, so killing them doesnt really give any gratitude, it just feels like a waste of bullets. For a game entirely based on shooting, you dont have much ammo, which some people might think makes it more challenging, but they are wrong, it just makes the whole thing stale, and makes you feel guilty for doing the very thing the game revolves around; shooting.
Then there's the AI.... the AI is just rediculously bad, it is programmed as if it was a noob cheating on an fps game with an aimbot, literally as soon as a pixel of your body is out of cover 5 bullets are hitting it, its really frustrating because when you get hit it blurs your vision and you cant see the shooter, and so your forced back into cover, I found the easiest way to actually down police officers is to take advantage of nooks and crannys to shoot them, like the gap between a door and the frame, because the AI doesnt seem to see you there, however that just also takes the fun out, because then it's just a case of shooting a completely dumbass unreactive AI, and its then too easy. I gave it a 4, because I admire the idea, and it is obvious alot of effort went into the game. I also didnt pay much for the game, got it in the steam sale for a fiver, and to be honest... the fiver feels like a bit of a waste on it... It's just not that much fun to play...… Expand
Average User Score: 8.4Aug 15, 2012An RPG that *almost* nails it.
The game has an amazingly immersive story, possibly one of the best rpg stories I've played through, the characters you meet are believable, and well voice acted. The graphical art style is often mind blowingly beatiful, the lighting, and effects in certain areas is very stylish. The sound art direction is also great, hearing trees creak and rocks crumble as you embark alone on your quest really brings about a thrilling feel of being a 'lone wolf'.
However, the game's combat system is just severely broken, it's clumsy at best. You get stuck to character models, other models get in your way, and even if the combat WAS fluent and flawless, its not really very fun at heart, simply leading to slash, dodge, harder slash, block and a magic move. thats it. It lacks innovation, which is frustrating because this game does have innovative ideas, they are just poorly implemented, such as adding oils to your blades, and drinking potions that have different effects.
The problem with these innovations is that you may only drink potions when you are in a safe location, so it leads to alot of getting killed trial and error to know which potions to use for the upcoming battles.
Getting killed is a big deal. You will die a lot in this game. A lot. The difficulty curve is indestinguishable; on easy the game is insultingly easy, and on normal the game is just enfuriatingly difficult. Unfortunatly due to the buggy combat, the high difficulty isnt due to clever gameplay and AI, but rather issues like getting stuck on a tree root as you were trying to dodge an attack, and being killed in 2 hits because you didnt drink that potion that gives you resistance to poison X before the battle.
Unfortunatly I find the only way to excel at the game in normal mode is to exploit the terrible combat bugs in my own favour, which sort of kills the immersiveness of the story.
Another minor issue is the gameover screen. It's sort of buggy, sometimes the button to 'continue' just doesnt work, and you have to spam clicking it for like a minute then it finally responds... Im being picky, I know, but honestly... it's a screen you will see alot of if you don't play on easy.
All in all without slating the game too much, it's worth picking up, and perhaps the 6 is slightly fuelled by frustration, but the points I have made are valid, and you will run into these problems in the game. If you are looking for a game with no particular challenge, and would intend to play through on easy for the story and immersive qualities, this game is a must-buy, but if you are looking for a perfect game with intense and challengeing *but fair* combat, then look elswhere.… Expand