Average User Score: 7.6Dec 20, 2012I'm normally a fan of games that are 'get in-play-get out' and don't require much time.
It would have been easy for me to give this game a 3 or 4 rating based off of my experience of the first hour of gameplay. The tutorial isn't very clear and for learning 9 abilities for 5 classes, the tool tips for each class is a good paragraph read for a game that should be fast paced. I spent roughly 30 minutes in the tutorial just trying to figure out what abilities did and how to use them effectively. Then movement was introduced and they threw in 'wall jumping' to F the whole thing up. Its an effective way to navigate some areas of the map, but since this is a team based game, running off solo is a good way to get you killed.
My first issue with the game was the key bindings. You start with the abilities being mapped to the keys just right of WASD, your basic movement keys. I have never, in my entire life needed to use those keys in any game I have ever played. My muscle memory wasn't developed for it so my first real games were just horrible because I would press buttons that weren't for the ability I wanted, or I pressed so far over that it did nothing. I highly recommend remapping the keys to something that suites your play style in games like LoL or your Rogue in WoW. A lot of people make the argument "Wow has 42 buttons and Forge only has 9" , but...I don't know ANYONE who plays WoW and has to hit all 42 buttons in 1 fight. Hell, the most i've ever had to press was 1, 2, 3..........9. 9 total buttons during combat. A lot of WoW abilities are buffs/out of combat abilities, and the rest are buttons one only presses on a proc, or class/race specific CDS that can only be used once every 2-3 minutes. It is an invalid argument to say that WoW is harder because it has more buttons. Forge requires you to use just about every single one of those 9 abilities in a span of about 15 seconds, you can get pretty flustered if you get jumped or targeted and need to do a ton of quick thinking.
The community inside the game is horrible. No one is supportive or tries to coach or give tips. Its just Noob this noob that. On the Forge website though, its a different story, a lot of players want to see this community grow and offer their support, tips and recommendations.
Currently, there is a level up system for each of the 5 classes that is only about 75% complete. Which is a bummer because it seems like that can really make the game unique. You get to level up your classes based off of the XP you gained while playing the game. Even better is that you can play 1 class, and use the xp gained form playing him, to level up a separate class. Once you really get the game figured out, the XP starts to flow like water into your stats. It is awarded to you similarly to how bonuses are awarded in Call of Duty: "Assisted X number of times" "X kills without dying", "lived Xmins without dying" "Survived from X amount of health"
One downside I am seeing is the ability to select a server. There are multiple game types (Team DeathMatch, CTF, and arena) but you don't get to choose from a server which game you'd like to join. When you choose your gametype you Do get placed in a match rather quickly, but most often times you are thrown into a match you just quit because the other team is just 5 assassins running around, or there's a player on the other team that just won't shut their mouth. You just have to exit and keep trying until you get into a new match.
One thing that game me a good laugh was that the creators believe this game is balanced....yet everyone pretty much only plays the assassin class. Its obvious to see why, but its also ridiculous if you have 50% of your player base playing one of the 5 available classes (6th one supposibly on the way along with a new map or two and new gametypes)
In my current state of how well or bad I play this game, a 7 is the best I can give. I could see me boosting this up to an 8 if leveling up seemed worth while (or maybe I just don't understand it, there's no help in figuring out what the benefits are) and server filters can be used.
The game has a tiny community from my perspective, and i'd like to see it get huge, because I really want more than 5v5 or 6v6. I want 12v12.… Expand