Average User Score: 8.9Nov 26, 2012The game ends on a fantastic and very sad climax which pulls at your heart strings. Here the choices are taken away from you almost completelyThe game ends on a fantastic and very sad climax which pulls at your heart strings. Here the choices are taken away from you almost completely except for minor changes in characterisation. The game is far far too short, giving maybe an hours worth of enjoyment but you will feel drained and emotionally raw after completing this game An excellent story behind a medecocre game.… Expand
Average User Score: 8.6Nov 26, 2012With the illusion of choice broken you find the story compelling enough to continue. The choices in this game do have an emotional change ofWith the illusion of choice broken you find the story compelling enough to continue. The choices in this game do have an emotional change of direction in that they affect your immediate relationship with the other characters but even then you can sense that no matter what you do, certain things are going to happen.… Expand
Average User Score: 8.4Nov 26, 2012The series takes a rapid downward spiral with episode 3 showing that they had bitten offm ore than they could chew. All of your choices areThe series takes a rapid downward spiral with episode 3 showing that they had bitten offm ore than they could chew. All of your choices are shown to be nothing but illusion as you are railroaded with unbelievable scenes to place the developers need you to go. You are instantly taken out of the story while things happen which are forced. Having said that, the forced storyline is still good so if you are invested in the story and are willing to accept the false choices then its worth continuing.… Expand
Average User Score: 8.6Nov 26, 2012The story continues on from the first episode with an equally promising direction. Your choices feel real and the story line continues to getThe story continues on from the first episode with an equally promising direction. Your choices feel real and the story line continues to get better.
The attachment with the characters grows even further to a point where you cant help but want to play episode 3 straight away.… Expand
Average User Score: 8.4Nov 26, 2012The walking dead is an interactive story with mild puzzle elements to it. The story starts excellently with you quickly growing attached toThe walking dead is an interactive story with mild puzzle elements to it. The story starts excellently with you quickly growing attached to the characters and with a real feeling of influence over the games direction. While playing this game you have to wonder how much money was spent to diversify the storyline. You find out in the latter episodes that actually none, none at all. The choices are little more than an illusion. But as stories go this one is better than 90% of other games hence the high score. The latter episodes, however, i am marking down for a myriad of dissapointments.… Expand
Average User Score: 7.3Oct 25, 2012Before I give you my review of the game, can I advise you to forget Elemental: War on magic and judge this game on its own merits. It's veryBefore I give you my review of the game, can I advise you to forget Elemental: War on magic and judge this game on its own merits. It's very different from the original. So ... to the game. Fallen Enchantress is heralded as a modern 4x game and for the most part, it does it's job really well. You control your leader, your soverign through a dangerous world, founding a settlement and then doing your best against a harsh environment and other factions. There are 8 factions for you to play against, all with different stats and special abilities. SOme of which offer better equipment and some which improve aspects of your diplomacy or building abilities. All are different enough but aethetically and statistically they could be better varied still. A minor quibble though. You can also create your own faction choosing colors, and talets. Once that's done you can create your soverign. There are lots of options in terms of talents, magic, weapons, clothes, aethetics and more but, like with the factions, I would still like to see more choice here. Though it's far more than you would get in most games of this type. Once your in the game it is familiar grounds for those used to the genre. The difference being the stunning atmosphere and myriad of personalisations the game puts before you. There are creatures to slay (And slay them you must should you wish to get pioneers through the lands to settle more cities), there are quests to complete, loot to get your champions, buildings to build, resources to discover and claim and battles to be fought. The battles are played out in a Heroes of Might and Magic style. They start out being hit for hit skirmishes but soon escalate into army battles. My largest complaint here is that the troops are generally no match for the champions but its not a terrible problem. Talking of troops, you can customize your troops almost as much as you can your champions and with real battle advantages rewarding you for your efforts. This game is much much improved on War on Magic and it genuinly my game of the year. XCOM was ok, but this game is fun and LONG after I am done with XCOM, I will still be playing this game. Should the vanilla game ever become repetative there are already mods being made for the game. My advice, if you like the genre, buy this game. Its fun, atmospheric and ticks the majority of the boxes.… Expand
Average User Score: 8.1Oct 21, 2012Just finished the game and my thoughts were ... it was ok.
The tactical battles were pretty well handled and the skills generally wellJust finished the game and my thoughts were ... it was ok.
The tactical battles were pretty well handled and the skills generally well balanced but the camera was a nightmare. And although I didnt particularly miss the Time Units system, I dont think the run and gun system worked THAT well. A soldier standing still should be able to fire more than one taking a move. I did also miss the different kinds of shot you could use (Rapid, free fire and aim). But for the most part they were generally engaging.
Everything else though ... well it was just so cut down.
The base was boring as sin. The only buildings (Other than quest buildings) I built were the satelites and power.
There were only two kinds of ship, three types of gun per class (Excluding support), two types of grenades and the rocket launcher was a bit bland as well (Though it made a great tactical choice in battles)
Having said that, the different classes were all really useful and different enough from each other that I fielded a fairly decent variety of soldiers on the battlefield. I still would have prefferred to choose what guns and equipment my soldiers had rather than having them forced onto me bya a class system.
So IMO the research, although fairly accurately taken from the original, was very dull. The only surprises were when something wasnt in the research tree. I understand this is mainly due to the cut down inventory system but half way through the game I found myself not caring about what I researched anymore.
Talking of the inventory system. I would say this was my least favourite part of it. 4 items (5 if a skill is unlocked for Support) of kit which i found noticably limiting throughout the whole game, right from the start.
The other part i really didnt like was the complete opposites of quality between the tactical battles and the openworld map. I realise this is even more subjective than the rest of my thoughts but, it felt to me like there were few choices or meaningful paths to go. Your herded into a choice of three abduction missions and then, seeminly at random, other missions come to play. At certain points in the game you are told to do something to continue the plot. It kind of felt to me like there was no point to that part of the game at all. It wouldnt have played much different if they had just given you 100 similar missions and allowed you to level up your men inbetween each mission. Which, IMO, goes completely against what UFO: Enemy unknown was about.
I only played on Classic, but the original felt like a far more personalised struggle.
In UFO: Enemy Unknown, I felt like it was my game. My world under attack and my plans, that failed or succeeded. In XCOM, it really wasnt. There was just a very slim line of paint telling me it was, which was easily washed off after a few missions.
Having said that there were some parts which were far better. The squaddie customization, although not great, was certainly far far better than any other game of its type. It was really refreshing to have all my soldiers looking different on the battlefield. The graphics were also pretty good and the battles did come alive. An impressive feat for a turn based game.
I also didnt mind the cutscenes or hero cam which were quite subtly done.
The pace was too fast, not really allowing me to enjoy any of the (Too few) research breakthroughs I had.
Lastly I feel they should get an award for managing to make the worst part of UFO: Enemy Unknown EVEN worse. The interceptor fights were atrocious. Laughably so. With just two ships, and your bog standard weapons. There were no tactical choices, battle variety or anything else.
So to finish. I will say the game was fun, I dont feel like I was ripped off for buying it at full price, and I had fun playing. The game was too short, too stream lined and the strategic battles were really the only part which I think had a lot of thought put into it. I dont think this game will ever win any awards but it certainly wasnt terrible either.… Expand
Average User Score: 6.5Jan 31, 2012KA1 was very much a diamond in the rough. Its game mechanics were rough but beneath those was a great concept which, at times, really managedKA1 was very much a diamond in the rough. Its game mechanics were rough but beneath those was a great concept which, at times, really managed to shine through. KA2 is less of the same. The concept is the same. You play a character who builds up an army and recruits more characters. The game mixes RPG and RTS to create a hybrid. Unfortunately the 2nd iteration does not do as good a job as the first. KA2 doesnt really need a player, it would be far better as a graphic novel such is its linearity. Although you can still do research, assign skill points and build buildings the whole lot from top to bottom has been stripped bare leaving very little of interest for the player to do. The units upgrade automatically at certain points in the game. They still level up giving you the choice of a single stat upgrade (and ocasionally a skill) but you dont really notice these in the battles. Like wise you level up your heroes. They come in three flavours, a leader, a warrior and a mage (differently named) and if you have two of the same, then regardless of upgrades, they will perform similarly making the upgrades almost obselete. The research is just a bunch of stat upgrades with a few nice things thrown in and the building is incredibly dumbed down. One nice touch is the morality meter which luckily hasnt changed. Infact its almost identical in every way to the first game. The battles, similarly to the first, are ok, but do not compare to those of Rome or medieval 2 Total war which is their natural comparison. The graphics are truly stunning from the interface and map to the battles. But with the battles you wont notice them because you will be looking from so high up they will appear as splodges on the screen with no easy way (apart from tiny banners) to tell your units (or enemy units) apart. The text adventure parts of the game are fun but its often hard to know if the option you chose is actually what you intended to do. All in all this game is incredibly average. Its fun, for short periods at a time, but the story its trying to tell (which is not bad) deserves a far better game to tell it. And this does not do the first game justice at all. Given that this is quite a year for tactical and strategy games, i think i would advise avoiding this and waiting to see if the future games offer a deeper and more enjoyable experience.… Expand
Average User Score: 6.9Jan 17, 2012The Anno series has always been a fairly good series of city building games and Anno 2070 is no different. The main difference between 2070The Anno series has always been a fairly good series of city building games and Anno 2070 is no different. The main difference between 2070 and earlier iterations is the setting. They have created a believable near future where the world is mainly under water. The graphics representing the setting are nothing short of astounding. The mechanics of the game is nothing hudely different from earlier games. The production chains are similar as our the the city building mechanics. There is a welcome addition of two different factions. You can choose whether you want to be the green loving Eco's or the polluting Tycoons, both with different buildings advantages and disadvantages. You are also able to build underwater bases and Science faction buildings. All in all this makes for a diverse game. The one problem with all the games has returned with 2070 though. There is no real way of making the city your own. Like a maths puzzle, you figure out a way of working it out and then the only challenge is refining your workings out. There are hardly any decorative buildings and the area limitations on buildings mean you are limited as to how you place your buildings. I would say the lack of city customization is really the only thing holding back the Anno games from being classics!… Expand
Average User Score: 8.4Jan 17, 2012This review contains spoilers, click expand to view. I have been a fan of TES series since DaggerFall. (I havent played Arena.) I loved Dagger Fall for its complex open world and advanced game mechanics. Of course it had its faults but they were undermined by the huge myriad of features the game had. Morrowind cut the features down a little bit but the incredibly detailed and interesting world it gave you to explore, the complex story line and still relatively complex character mecahnics more than made up for that. Oblivion dumbed down the character mechanics even further and even its pretty graphics couldnt hide the very generic game world provided. WHich leads us on to Skyrim. Well its both better and worse than Oblivion in many ways. The game world is visually stunning, very diverse in encounters and quickly becomes tedious. After several hours of walking through the varied locations you soon realise that although one place looks different from the other, they all act and behave the same. The character mechanics have been dumbed down to a horrible degree. Attributes are as good as gone with only three remaining. Instead they have given us the Fallout 3 style perks. You get to go up one attribute and one perk per level. This makes it VERY hard to care about leveling or the character you are creating. The quests are generally the same, go here, kill this, get that, come back. After 7 - 8 of these you will start to discover boredom at its best. The quest storylines are also far too "Awsome".[spoiler] For example, the mage questline has you saving the world as an apprentice and then suddenly rising to Archmage [/spoiler] I would say that after not too long, you will have saved the world at least a dozen times. Skyrim, on the surface is a great game, well worthy of the praise it has received. But as soon as you explore the game a little further, it quickly shows the lack of depth or longevity this game has to offer. All in all, I would say this game is on par with Oblivion which is not a good thing. I would personally buy this game at a low price or wait for one of its competitors to see if they are able to offer a better experience.… Expand