Average User Score: 6.1Apr 5, 2014What the hell was Ubisoft thinking when they made this game? Every game in the series thus far has been enjoyable despite their flaws, and if you were given an objective, you were usually given the means to actually do that objective. It seems that in this one, they've decided to completely forgo giving you ANY of the slightest conveniences for getting a 100% synch, MAYBE adding in a distant haystack or something during missions that require stealth. I don't think they quite understood that difficulty also has to be fun. It seems like they'd rather have you constantly replay the same mission with poorly-placed checkpoints until you simply go insane and destroy your computer.
Now that I've finished that little rant, on to more "important" issues with the game, like its ABSURD amount of glitches. It feels like every time Connor actually manages to shimmy and waddle to the place I want him to, I find disappearing people, things stuck in walls, floating objects, etc. It really feels like I'm playing an early beta build or something. It's just not excusable. In addition to all of this, as I've pointed out before, the already somewhat lacking stealth system found in previous games in the series has been even further reduced when you really need it. Coupled with the fact that guards now have sharper vision and alertness than eagles (Except for the times when they don't seem to see ANYTHING, which is rare), this really gets to be a frustrating problem.
I could go on and on about how utterly flawed the game is, but I'm tired, I'm frustrated, and I'd really like to stop thinking about all of these flaws. So lets look at the positives of this game: It looks breathtakingly beautiful, and it's pretty obvious that a lot of attention to detail was given to visuals. Every environment, every animation, every creature... it all looks very believable. Until, that is, you notice that bear that got stuck in a rock and can't do anything about it but spasm.
And... well, that's pretty much all I found enjoyable.… Expand
Average User Score: 8.5Oct 20, 2013This review contains spoilers, click expand to view. I'm trying to like this game, I really am, but it's proving to be very difficult. I realize I am playing on hard, but this is just ridiculously... not fun. At the particular part I'm at, it autosaved before a long speech that I have to skip through each time I die, or when the person with me dies (because I saved them, this person dying would obviate the whole point to everything). Right after the long speech is a boss battle. At first I was thinking "Yay, time to put interesting mechanics into a fight instead of the regular click-at-intervals-until-something-dies", but instead, it's the same thing but now you have another person to worry about. On top of all of this, it's pretty vague where or how to do things, and not in the good, find-it-yourself way. It's more of a "walk around the entire map hoping you find where that guy wants you to be." The friend who gifted me this game said it was the best RPG he's ever played... I'm trying to believe him, but I honestly can't find anything good with it. I mean, if you like it, more power to you, but I feel more obliged to play through it just to get to the second one...
Gosh, this review looks unfocused and sloppy... but then, so does this game... Hopefully the second one will be better.… Expand
Average User Score: 8.1Sep 19, 2012I honestly don't get why people are rating this so low. Yes, it is a console port, but a really well done one at that. You want to criticize a BAD one, look at Dark Souls (which was still fun), or even the first Borderlands at that.
That said, let's get to my actual review. Graphics look similar to the first, but with improved quality, a plus. Gameplay (As an Assassin, my experience) involves actively dashing around while getting as many well-aimed criticals as possible, also a plus. Enemy interaction and personality has MUCH more depth than before, but I have noticed a few bugs with the AI (for example, it's not uncommon to see a bandit looking straight up and shooting at some nonexistent target). Aside from that bug though, I see nothing but improvement over the first game, which was already fun enough on its own. All in all, if you liked the original, you'll like the sequel even more. If you didn't like the original, don't expect the sequel to be any different.… Expand
Average User Score: 6.1Jul 31, 2012This review contains spoilers, click expand to view. Got this at about $10 in a Steam bundle sale, and I got what I payed for. The A.I. is horrendous, levels are very poorly designed, and the general gameplay is average at best. I did have quite a lot of fun during the "Go capture this and bring it back." sequences, but at the "Go hack/repair this" sequences it just got either extremely easy or extremely difficult. One sequence in particular requires you to go hack a missile launch thing, but as you arrive you usually find that the enemy A.I. has set up a couple turrets, and that in order to hack you have to leave yourself defenseless in a practically coverless area. Simply wiping out everyone before hacking won't help either, as they respawn fairly close to you and hacking itself takes about 2 minutes. All in all, if you find this game at a cheap price at some sale, it is a worthwhile buy, but at a price any higher than $10, you're just wasting your money.… Expand
Average User Score: 8.3May 2, 2012This game was absolutely amazing from beginning to end. Not only was I able to go through the game without killing a single person, I was able to genuinely have fun doing so. The graphics are amazing, glitches are fairly hard to come by without trying, and the storyline is just great overall. The only real thing I have to complain about is the A.I.'s behavior. I could take out half of an army without anyone seeing me, and nobody would get alarmed that their buddies aren't patrolling anymore. Made me feel like they were some sort of puppet. The fact that I could break a guys arm before knocking him out, only for another guy to come and wake him up with no discernable signs of injury just adds to the whole puppet thing. All of this, however, is masked by awesome gameplay and stunning visuals. Who cares if that guy is woken up perfectly fine after I beat the crud outta him, if I get to beat the crud outta him plus his friend in one swift movement right afterwards, it's all good.… Expand