Average User Score: 4.8Mar 27, 2012The game has been in development for at least 6 years, and has been through every stage of development a lot of times. Open beta, closed beta, complete overhaul of several class gimicks, crafting system, and at one point the whole project was started over, with new graphics and skill leveling systems. I was part of the closed beta of this last year, during which one thing became really obvious: The customer support was completely non-existant and feedback would be completely ignored, unless it was posted on the french forums. Many times it would seem that they were making fun of the players, when a huge issue or bug would appear in the game and they wouldn't make a mention of it and ignore it for several months such as item duplication bugs, or huge flaws on the many important and unique mechanics in the game. One of them is the political system: Once every 2 weeks or so, each of the 4 nations would have elections and choose 1 player to be a governor, and that governor would be able to start war with other nations, choose laws, set taxes, or buy "challenges" that are small contest-like events that would earn prizes for players that won them. A wonderful idea, or at least thats what it sounded like but when applied it was easy to see that the elections did nothing but act like popularity contest.
Or the weather and ecologic mechanics, were mobs and resources such as trees, flowers and wheat could go extinct if people collected/destroyed too many of them without replanting, but in the game it is really easy to see a thousands of selfish players that straight out REFUSE to replant, and it is the work of small caring bunch to keep stuff alive, since everyone else is just too lazy to waste 15 seconds replanting even 1 tree for every 20 they cut down. I have seen people complain that while they are trying to replant resources, they will have players chase them around and collect the resources they just planted as soon it becomes possible, and sometimes destroying them before the resources can be collected just because they can, and then those same people are seen walking around complaining that they can't find more trees to cut
Classes are awfully unbalanced, and even now that the game is released, they are still releasing balancing patches that make some mayor changes to most classes, most of the time making the overpowered classes even more overpowered, and nerfing even more the ones that are already struggling to stay alive. Since this is a released product, i don't need to explain why it is a bad idea to make such drastic changes to the way some classes work when there are a lot of people that have made builds around those spells and such.
The elemental spells gain experience when you use them. So if you want a spell to become stronger, you only have to use it a lot. When you use many spells in a fight, the spell exp is split among the used spells depending on how much they were used, but you also get a small exp bonus the more spells you used. For example, using only spell A gives you 10 exp, using spell A and spell B equal amount of times get 6 exp o each of them. They did it this way to reward players that use more variety in spells, so they get less exp per spell but the total exp is higher. The problem with this is that many spells are extremely situational and will rarely be leveled since they are not worth being used often. Also, even thou the extra exp was made to benefit players that use many spells, truth is the less spells you use the stronger you will be, because those spells that you use all the time, the most effective powerful combo will always be the best one to use, so there is no pont on leveling spells that are not part of that combo. This is a game with beautful aesthetics and with lots of subtle puns or references based on a world with a great lore, but i believe nothing can save it now. Ankama has ignored feedback for a long time, rushed the production for release and right now, it feels that they are just looking for ways to milk the players from their money in some agressive marketing before the game sinks for good, like adding a cash shop on this game that is already subscription based, advertised as free to play. Ankama had plenty of time to change their ways. It is just painful to see the direction the game has taken.… Expand