Average User Score: 8.3Dec 30, 2012One review for this game mentioned something about it being like Deus Ex and Bioshock had a beautiful child. A beautiful one, perhaps, but not a bright one. It takes a little from several games and doesn't really do anything special with it. The Good:
Powers are interesting and the horribly overpowered Blink can be quite a lot of fun. The world does look great, despite the character models. There's also the option of neutralizing your targets by methods other than murder, which is something I'd like to see more in games.
I can't really say it's boring, but the story certainly was. When the 'twist' came up, it was expected and I was a little disappointed that I had obviously finished that much of the game so quickly. It didn't help that we have yet another silent protagonist, which makes it tougher to care. Did he like the empress? Was he her lover/friend, or did he resent her for some reason? We'll never know, and the main motive being given is simple revenge which came off as, "STFU and play the game already". The interactions with Emily were nice, provided you chose to do them and chose the less deadly options.
The morality system was a major source of contention for me. For starters, it affects Emily's actions and outlook, and it bothers me that it's not explained how she or anyone else found out about whether or not anyone died. Sure, it could have been overheard, but with the ruling power being like it is, that's the sort of propaganda they're likely to spit out, regardless of what happened. Secondly, Corvo is frequently referred to as an assassin, but killing is what you get punished for. I should add that if you decide to go the non-lethal route, you'll be very limited in your choice of weapons. There is a round of ammo that puts enemies to sleep but, with a maximum of 10 rounds, you'll run out very quickly. Art style for the characters is pretty terrible with the exception of Emily and the Empress. Maybe this was done to reflect how monstrous the new regime is and if that's the case, congratulations are in order.
Finally, there's the stealth. Unless you're completely behind something or too far away, enemies will spot you. Staying in shadows is almost meaningless in this game. The lead level designer said, "In Thief the light is very very important. At the beginning we tried to be in the same mood: use the light, use the shadows. But we realised that when you're standing in front of an NPC like this [hand in front of face] it's not realistic - we must admit that. In the real world it's not like this."
Yes, we realize that it's not realistic, and there's an explanation as to why Garrett can do that. It just seems odd that someone would, in effect, say, "I'm sorry, it's not realistic for our rat summoning, teleporting, time stopping, body possessing, wind controlling, wall seeing through protagonist to do that because it's not like that in the real world." The other half of the claim is that the art direction inhibited this. Okay, got me there when you get to a well lit area, but what about when it's dark? To sum up, it's not a terrible game, but doesn't really deserve to be compared with the titans that are frequently mentioned, . Certainly not worth paying $50 or $60 bucks for, just wait until there's a huge discount on Steam or rent it. I'd give it a 4.5, but I don't have that option.
Let me rebut some comments here: "You rushed through the game!" I did not rush through the game intentionally. I read everything that could be read and listened to all the conversations and recordings (My favorite was when the guards were talking about how Corvo was probably hiding somewhere near them). "You can add a lot of game time just by doing it in stealth!" And? That's only a justification for a lack of content. How would you feel about a 2 hour FPS with 15 difficulty modes? That's 30 hours of gameplay!
"I don't understand why people are saying there's nothing new." That means you missed out on one or several of Bioshock, Deus Ex, Thief, and many other games with stealth or morality options. If there is something new, someone, PLEASE, enlighten me.
"It's a sandbox!" Not even close. You get taken area to area. Sure, you can explore a little, not like Elder Scrolls or Fallout though. You don't even have the option to go back to those areas unless you're required to by the plot. "People who don't like this game are too used to hand holding." Please. For starters, personal insults don't explain why you like it or why I'm wrong. Secondly, these are opinions which will vary wildly depending on the experience of the user. I played the games this one is being likened to back when they came out, so I see it as a copy of those. Thirdly, what do you call it when you have an item that tells you where items are, as well as UI markers telling you where to go?… Expand