|By date||Most helpful reviews||By my score||By metascore||By user score|
Average User Score: 8.5Jun 7, 2012Easily the best 3DS title to date. It's not just set a standard for the console, but the series itself. Resident Evil Revelations aimed toEasily the best 3DS title to date. It's not just set a standard for the console, but the series itself. Resident Evil Revelations aimed to make a return to the survival horror gameplay of the original games the fans so desperately wanted. It's done that and more, offering some of the same action of Re5 during Chris Redfield's sequences. The Queen Zenobia, an abandoned ship in the middle of the pacific is the perfect setting for the game, creating both mood and atmosphere. The 3D effect is astonishing, and for those that do not know, in the game settings is an option to adjust the strength of the effect. The stronger it is the better it looks, however the on screen HUD and subtitles are still stuck on the foreground / front of the screen. This can make re-adjusting your eyes for the front again quite awkward, and sometimes irritating. This can be avoided by using the 'Strong' setting though, which still looks great. The game has some of the best textures I've seen on the 3DS, everything from the enemies to the items on the table to *ahem*.. Jill. Ties into the Resident Evil lore very well and gives you more insight into what happened between the Ganados incident and the Bioterrorist attack in Africa. Pros:
- Great 3D effects
- Fits into Resident Evil very well
- Best visuals on the system
- Tight control scheme
-Awkward on highest settings… Expand
Average User Score: 7.2Jun 7, 2012Despite the lack of online multiplayer which was slightly disheartening, the game as a single player, 3D racing experience holds up extremelyDespite the lack of online multiplayer which was slightly disheartening, the game as a single player, 3D racing experience holds up extremely well and shows us what ridge racer is supposed to be. Despite recycled content and a HUD style clearly ripped right out of 'ridge racer 7', the core gameplay is fantastic and still as insane as you'd expect from the franchise. Drifting round corners at 300km/h whilst amazingly staying with all 4 wheels planted on the ground. The visuals help create the feeling of speed too, with the tail lights streaking behind you and the second or so of motion blur as you start up your nitrous. Some textures are disappointing, however the 3D more than makes up for it, that extra dimension adds whole new tactics as to 'when do I utilize the drift' as well as looking amazing. The 3D is one of the things the game does best, which is good as it was a launch title. Pros:
- Best 3D racing experience on the 3DS
- Great sense of speed
- Holds the legacy of Ridge Racer up high
- Heavily recycled content
- Some poor textures
- Occasional FPS drops… Expand
Average User Score: 8.6Nov 30, 2011Terraria is all about the crafting that it forgets to focus on core gameplay by offering balancing issues and bad appeal
Terraria, at firstTerraria is all about the crafting that it forgets to focus on core gameplay by offering balancing issues and bad appeal
Terraria, at first glance will look very reminiscent of something of a 2D clone of Minecraft with a sort of Super Mario Brothers feel to it. And in a very broad sense it is virtually exactly that, and if your the style of person who throws away a game after 10 minutes of nothing, this game just isn't for you. However spill some time into it, and you can get lost in a haven of randomly generated dungeons, start building an entire town for you and your friends in multi-player, and explore the devious world of The Corrupted lands in search of world eaters of the ever increasingly annoying Eye Of Cythulu if your friends continuously spawn it.
When you start up Terraria for the first time you are instructed to create your very first character to explore the vast expansive worlds of Terraria. Now, as well as a few similar and crazy hairstyles, there's not much at your disposal to customize your character. Besides hairstyles, there is nothing to change, merely altar the colour, and even that is a little bit frustrating, as you use those RGB sliders. Most people, unless you want to be really picky because for the majority of the time you will wear armour anyway, will just keep the character as the default look. There is nothing wrong with this though, in-fact if you move the sliders to attempt to change the character you normally end up completely ruining it anyway. On the other hand, customization of armour and weapons when you get into the game is much, and I mean much better. Think of a random weapon or armour style in your head, and it is probably craft-able in Terraria. Ranging from the simple crafted items early on such as copper swords and basic handguns found in some underground caves, to star cannons, massive lava flails and even lightsabers! Armour varies a lot too, and if you want survive after nightfall when the zombies and weird floating eyeballs are out to kill you, your going to need to know which armour as better for your style of play. Want to rummage through underground caves without the need for torches? Go for the molten armour. Or how about for moving round really quickly? How about shadow armour? The possibilities are endless! This brings me to my next point, Terraria doesn't seem to want to teach people how to play there game at all. There's no tutorial mode, only a guide there which gives you very vague hints and tips now and again on how to do things, sometimes this doesn't really help at all either. The only way your going to even learn much about Terraria is if you have numerous hours on your hands to read through an entire wiki site dedicated to Terraria.
The game-play mainly consists of crafting better and better items to survive in your randomly generated world and fend off enemies during the night. However if you build a house to stay in at night, you probably wont have much problems with enemies during the night. Also, Terraria does a good job of adding a different variety of random events to the game to vary it up a little at night. At times a bloodshot moon will occur and enemies will spawn at twice the rate and be twice as hard to defeat and be twice as powerful. Sometimes a massive goblin army will start to march towards your house and try to defeat you. And by defeating these this can normally get you some very respectable rewards. However these events don't happen on a regular enough basis, and so you can get bored of continuously fending off zombies as you try to build your house during the night. And your first shadow orb encounter can be a fun but surprising one. Unless you read the wiki, you'll try hitting it, it will disappear and an enemy boss, the eater of worlds will appear. Now if your unprepared, then be ready to die tonnes of times before you defeat him, because he will follow you whenever you spawn until you kill him, and he has tonnes of HP.
These random events and enemy boss fights can make multi-player and playing with friends a blast. And what's more, opening up multi-player gives you and your friends even more choices to make on were to go and what to do! As long as your friends aren't jerks, you should have no trouble with massive boss fights as long as your mate doesn't keep spawning them.
Recently Terraria released a new patch which contained a variety of new mobs such as jungles, bats and bigger deserts. The new mobs are great, but some rarely appear, and it's frustrating when you can't find the one your looking for. Overall, Terraria is a good enough game to have you playing for a long time, and there is enough new content in there to keep you playing for a long amount of time, but some things may not appeal to the more casual gamers such as the crafting system which can be over-complicated, and the mobs need to be balanced out a lot.… Expand