Average User Score: 7.7Feb 28, 2014I don't need to discuss Resident Evil 4's gameplay or story or anything else. We all know this song an dance by now. Suffice to say, if thisI don't need to discuss Resident Evil 4's gameplay or story or anything else. We all know this song an dance by now. Suffice to say, if this were a good port, the game would be getting perfect scores. But it isn't, and here's why:
Capcom apparently was convinced that the only reason PC gamers disliked the original port of Resident Evil 4, was the poor graphics. So they went hard at work - and by hard at work I mean they if they had nothing better to do and could be arsed - updating the graphics of Resident Evil 4 from the poorly done graphics of 2004 to the cutting edge graphics of 2006. They spent the next few months leading up to release showing off their 1080p resolution and 60fps framerate. And nothing else. The question arose: What is it they don't want you to see? The answer encompasses just about everything else: a barebones unoptimized port with poor controls, limited graphical options, and a plague of bugs that will almost certainly be overlooked by the inevitable day-one patch. So simply put, RE4UHDE is only marginally better than the original 2007 release, and on the same level as the 2012 Dark Souls PC release - which may I point out, at least From Software had the excuse of having no experience working with PC gaming. Capcom has no excuse beyond their own incompetence.
But it looks pretty so I guess they're absolved of blame or something.… Expand
Average User Score: 4.0Sep 19, 2013One really has to both commend Treyarch, as well as bewilderingly question how they managed to make a AAA-budget Call of Duty title, look,One really has to both commend Treyarch, as well as bewilderingly question how they managed to make a AAA-budget Call of Duty title, look, feel, and play like a low budget Call of Duty clone.… Expand
Average User Score: 8.1May 2, 2013Ultimately the same game as Far Cry 3, with a few additional features and gameplay modifications. Most weapons and enemies are reskinned, butUltimately the same game as Far Cry 3, with a few additional features and gameplay modifications. Most weapons and enemies are reskinned, but it feels like a completely new game. The story is cliche'd, which is intentional, being a tribute to the 80's and 90's action films. It's both hilarious and stimulating. Blood Dragon is nostalgic, without reaching the point of being pretentious and alienating. If you loved Far Cry 3, and you've enjoyed films such as Robocop and Terminator, you'll most certainly enjoy Blood Dragon.… Expand
Average User Score: 8.5Mar 30, 2013So many thoughts, and so many emotions, and often its impossible to discern one from another. I don't know how to describe it, but video gamesSo many thoughts, and so many emotions, and often its impossible to discern one from another. I don't know how to describe it, but video games aren't known to make you feel this way. Then again, BioShock was never known from taking the well-traveled road. Be glad it doesn't.… Expand
Average User Score: 8.3Mar 14, 2013Binding of Isaac graduated from the same class as Dark Souls, in the belief that "difficult" is synonymous with "quality". Luckily, the gameBinding of Isaac graduated from the same class as Dark Souls, in the belief that "difficult" is synonymous with "quality". Luckily, the game is highly relpayable, which is good because you will die constantly. While the game boasts a high variety of content Weapons, enemies, items, and random dungeon generation you will still often find yourself with a sense of deja vu as you explore the exact same room several times in one level, and pick up the same useless items you received last time you play. While BoI does require a deal of skill to play, it requires even more luck than skill, and you will often find that you will die from no fault of your own. You will also find that Binding of Isaac is not a game about how far you can get before dying, and more a game of "How many times can I chase this crying sprite around a rock wall before I just close the game out of annoyance?".… Expand
Average User Score: 5.8Mar 12, 2013A significant improvement over the previous installment. There is still much left to be desired; City Interactive fails to take full advantageA significant improvement over the previous installment. There is still much left to be desired; City Interactive fails to take full advantage of Cryengine 3, and is still trying too hard to be like the modern Call of Duty games (Something I think we all can agree is a poor idea for what should be a more tactical game), but they've generally succeeded in shaping a sniper experience that is solid in both graphics and gameplay.… Expand
Average User Score: 6.0Feb 10, 2013Dead space 3 takes the worst of its predecessors and markets them as the best features, while ignoring the rejuvenating elements of Dead SpaceDead space 3 takes the worst of its predecessors and markets them as the best features, while ignoring the rejuvenating elements of Dead Space series. The gameplay returns to the highly-predictable enemies of Dead Space 1, while augmenting the gameplay with swarms of enemies, sprinting, dodging, and firefights involving chest-high walls. While Dead Space the first had an amazing atmosphere, and Dead Space 2 had a more subtle element, this third installment prefers to hold your head in place and yell in your ear, "This is erotically disturbing! Are you frightened yet?!" And the answer is "No", Dead Space 3, "No I'm not frightened, I'm bored."… Expand
Average User Score: 5.4Nov 2, 2012A standalone patch that fixes most problems Dead Rising 2 had, for the low low price of $40 USD. Using the exact same locations, textures,A standalone patch that fixes most problems Dead Rising 2 had, for the low low price of $40 USD. Using the exact same locations, textures, items, and gameplay mechanics as the original, OTR the new content was likely made in a week, and pushed as a new title instead of as a patch and DLC for Dead Rising 2.… Expand
Average User Score: 5.0Oct 17, 2012Used to be, when I heard a game was being remade, I would squeal with excitement. Now I just shake my head sadly and curl up in a corner. DoomUsed to be, when I heard a game was being remade, I would squeal with excitement. Now I just shake my head sadly and curl up in a corner. Doom 3 was no different. I'll be blunt: It's my opinion that Doom 3 was not the spectacular Icon of the golden age of PC gaming that everyone made it out to be. It had a metric ton of problems and balance issues that never seemed to be fixed. I expected the remake - or remaster, which I guess is the more appropriate term - to fix some of these issues. They do not.
There were some small changes to the game, but they were the kind that tailored to the mainstream market and detracted from the original Doom 3 experience. Ammo is more plentiful, and instead of having to switch out your gun for a flashlight, you're now equipped with a flahslight on your shoulder, that can't run for more than 10 seconds without needing to recharge, which takes about a second, resulting in you stopping to turn the light back on - something I found to be even less convenient than swapping out a weapon. At least that had a gameplay mechanic to it; this was just annoying.
The "remaster" also increased resolutions to allow widescreen and higher resolution, and updated the graphics from August 2004 to to the cutting edge graphics of February 2005. Everything is else the exact same game. Same characters, same cheap enemy spawns, same locker codes. The shotgun is still useless at a range longer than four inches, if that. It's still ridiculously impossible to fight back when taking damage. Damage values of weapons are inconsistent; an enemy may die in a single headshot, or tank an entire magazine of AR rounds to the skull. Enemies still spawn behind you in previously-empty dead ends, with no indication of their presence until you begin rocking back n forth like you're in a Weeble commercial, and your health suddenly drops to half. The enemy AI is still horrid, especially if they're using ranged weapons. And there's no subtitles, so when your douchebag commander decides to contact you for anything, you won't hear what he's saying over the loud machinery, gunfire,and shrieking noises of enemies you're trying to kill, and the mix of noise will ravage your ears the way the UPS man ravaged your mother when you were five and Daddy was on a business trip.
This isn't a hard game, or a challenging game. This is a cheap game, in gameplay and value.… Expand
Average User Score: 5.8Sep 1, 2012When Fallout meets Fight Club, and bits and pieces of the S.T.A.L.K.E.R., Doom, AvP, and Gears of War franchises are thrown in for goodWhen Fallout meets Fight Club, and bits and pieces of the S.T.A.L.K.E.R., Doom, AvP, and Gears of War franchises are thrown in for good measure, you get a slab of festering meat titled Afterfall: InSanity.
I'm not going to rag on the voice acting, because honestly, I've heard worse, and enough people have pointed out the problems. Likewise, the melee combat and shaky camera effect are annoying but not a dealbreaker, because it's still manageable.
What makes Afterfall a shoddy game, is that it takes all the juicy bits from other games, and then throws them all together and overcooks them. It just doesn't know what it wants to be. It's got the horror feel down sometimes, even though most of the corridors are more or less exactly the same; you can look down a hallway and almost always predict where the monster is going to jump out and attack you. It then decides to become a puzzle game, with timed sequences with hardly a tutoral, that take you fifteen tries before you realize what the game wants you to do. The second half is strictly firefights, with the occasional "scare mixed in, and poorly executed action sequences littered with shoddy quick time events. It spreads itself too thin, and that ruins most of the game.
Here's the plot summarized: World War 2 ended differently, the cold war **** things up, nuclear war broke out, the world went to hell, you're locked in a shelter, or should I say vault, and when **** hits the fan, you're sent for completely unjustified and dubious reasons into the deep reaches of the shelter in which they've apparently ran out of lightbulbs, armed with a weak pistol and a flashlight that does **** all.
You'll almost never run out of ammo, because you'll never need a gun for the first half of the game, and that's good because every ammunition dispenser you run across is empty. I literally found four that gave me ammunition in the entire game. Despite having a melee inventory slot, only one weapon fits into it, and you'll only have that weapon for ten minutes in the first half hour of gametime. Every other melee weapon has to be dropped when you want to use your gun, and then picked up again when you're finished. That said, the only melee weapon you'll ever need is the fireaxe, everything else it either too slow, or too weak, and the axe is so common in the first half of the game that you'll never need anything else; if there's no fireaxe around, you're almost guaranteed to be entering a gunfight.
In all, Afterfall doesn't do that much particularly bad, it just doesn't do anything particularly noteworthy, and prefers to float facedown in the shallow pool of mediocrity.
On a side note, I've noticed more than a few sound bites have been borrowed from the 2010 Aliens vs. Predator, and the entire loading screen - visual effects and music - have been more or less ripped from from Duke Nukem Forever.… Expand