Average User Score: 7.8Feb 20, 2013I'll give this game a 8, but I think 7.5 would be more appropriate.
The thing is that this game is just silly. It lasts only 4 and a half hours, has very primitive and strange stealth mechanic, but this all is compensated by nice gameplay and engaging music which are both very different then anything series has ever experienced.
But my personal main problem with the game is the plot and a way it is presented to us...
Right after Raiden loses his eye and arm to Sam and is left bleeding on a train the chapter ends and right after that next chapter starts with Raiden already rebuilt and ready for action... Why Why couldn't we have seen him in a process of being rebuilt, with Rose and little John come to visit him, with Raiden constantly having dreams of Solidus making him do terrible things WHY It could've add up to the story so many interesting details and drama The same goes for all Desperado LLC. guys... For example Monsoon comes from nowhere, without explaining his own motivations, without giving us at least some details of his backstory Same goes for everyone in this game The game doesn't give you details, doesn't give you those long interesting cutscenes with characters interacting with each other, talking, fighting and what little plot is explained can be explained only through Codec calls which are (thank God) present in here.
This could have been a much more interesting game if there was more plot, more details, more universe to it. Without this I can't really say this is a good Metal Gear game. Just a good action game in it's own right. That is all there is.… Expand
Average User Score: 6.4Feb 12, 2013I give this game 7 because while it has very few pure survival horror elements in it I still enjoyed it. True, it is no longer the same Dead Space that we experienced back on Ishimura, but the game is a pretty solid action shooter, I liked it as it is, but if Visceral games wants Dead Space to survive as a survival horror game, the baby of Resident Evil 4 that uprgaded it's poppa's ideas then it should do something very quickly. P.S. I still liked Isaac more when he was mute, seriously, he reminded me of Gordon Freeman, the Chuck Norris in geek disguise and now he talks so much I've lost that feeling of cool.… Expand
Average User Score: 8.4Feb 7, 2013It's almost unnatural to have so much fun from a kids game. Reminds me so much about good old Playstation 1 days with Crash collecting apples and Spyro collecting diamonds)))
The main goal of the game is to make you feel fun while playing it. You may criticize it for having a strange plot, not brilliant voice acting, but the gameplay is solid and, frankly, that's the only thing you'll want from a cartoonish stealth game)… Expand
Average User Score: 5.3Jan 30, 2013This game made me yawn - it lacks proper Resident Evil pacing, feel and atmosphere. It tries to be another RE4 and fails miserably in it. I didn't give a **** about anything that happened on the srceen at all. There is no shop like in 4 which I personaly loved, only some kind of idiotic upgrade system which doesn't change **** in how you play the game (I had my doubts if I installed those upgrades properly and when I understood I did everything right I was confused in why don't they work). There is no big enviroment to explore, find ammo and stuff, needless to say game has NO puzzles (well, it does, but only a **** 5-year old playing this piece of crap will justify their existence, they are that simple), it is riddled with ****ty prescripted sequences and QTE's (probably because RE4 had a little bit of those, but mind you - they were unexpected and paced in a way they scared the living **** out of you whenever they occured) which add nothing to the experience when they occur every cutscene and make you be constantly aware of them and absolutely unsurprised next time they pop up.
Now excuse me, but I need my dose of Code Veronica's awesomness.… Expand
Average User Score: 5.1Jan 17, 2013The thing this game does good is, definitely, - the gameplay. Combat looks and feels easy once you got used to controls and (if you are a fan or just a guy who played and liked past DMCs) the abscence of lock-on option, whick kind of makes you feel uncomfortable at times, because sometimes Dante concentrates not on the target you want him to concentrate on or camera makes you look another way thus makes you irritated, disoriented and open for damage. Because of lock -on deletion many old actions are now a bit more complicated to pull off.... I'm talking about Dante's signature "Stinger" move, which is now done by moving Left Analog Stick twice in the direction you want to attack... it may not sound difficult, but sometimes it doesn't work the way you want it to. "Getting used to" is the main principle when it comes to controls. But you don't want to hear about controls, don't you ? You want to hear about Devil May Cry ! You want to hear about what kind of awesomness is going on the screen while you watch cutscenes, how characters interact with each other and basicly how overall cool you feel while playing it. It is shame, my friends, but Hideki Kamiya's Devil May Cry is long gone from here. You won't feel yourself controlling a guy who is in constant control over the situation, who jokes and cheers you up with his carefree attitude, his charm and lack of seriousness. No, this game takes itself way too serious: some cutscenes in the game make you feel as if it tries too hard to be Metal gear Solid, because it has a bad habbit to always explain things (which original universe didn't too with such fanatism). The bosses are pretty good, I liked nearly all of them, but mind you - not as boss-fights (they are pathetically easy) but as persons with characters, my most favourite are Bob Barbas, who is, strictly speaking, a satire towards T.V. news network and Media itself, and second one is Mundus, who, for my personal pleasure has a pretty likable and interesting personality (the thing he didn't have in DMC1). The enviroments look great and colourful with secrets waiting on every corner, but I can't bring myself to love those scripted "RUN" sequences which literally scream at you: "I WANT TO LOOK LIKE UNCHARTED SO YOU CAN LIKE ME MORE !!!"... They make you feel as if all your actions are scripted by some game programmer who thought that it might be neccessary to disable all attack buttons while the scripted scene is being "played" without the need of your taking part in it. Mind you - the game isn't bad by any means, it has nice combat, interesting story premise which deals with interesting and believable issues like "What is freedom ?" "What would humans do with freedom ?" "Why a man needs power ? In order to protect those who have need in his protection or in order to enslave the will of those he has power over ?" and yes, those are interesting things to think about, but this isn't Metal Gear Solid, neither this is Silent Hill, this is Devil May Cry - a game, main goal of which was always in making you feel yourself in control of Awsomness Embodied, a unbeliaveble man who does everything in the name of looking good and stylish while saving the world... Here, on the other hand, we have a believable characters, who aren't even half that cool and awesome.... And this is the main sin of this game - it is not as enjoyable as classic games (well, it is better then 2, that's for sure). So if you are a open minded fella who is interested in new ideas and images for old characters and gameplay premises then this game is fr you. As for me (being a enormous DMC fan since 10 years old) I see a good game which tries to be Devil May Cry while being something absolutely different. For example classic Devil May Cry traditions are left behind: Dante does not get impaled by his own sword, doesn't destroy the last boss with "JACKPOT" and doesn't shed a single tear in the end of the game.
It's really for you to decide is it bad or good… Expand