Average User Score: 7.3Jun 11, 2013This game is in fact a solid 8.0. But I am giving it a 9 since so many reviewers seem to be so polarized.
Positives: Music, voice acting, soundtrack, graphics, character development and story are superior to most "interactive movies" that I have played.
Negatives: Game is devoid of choices or freedom. I will say however this is a common sacrifice game developers make for the sake of story. Just know when you buy the game that it is basically an interactive movie progressed by button combinations. Not a game with any RPG elements, choices or freedom.… Expand
Average User Score: 5.2Jun 25, 2012So, I share the same gripe that everyone else has with ME3: it only has 3 endings. And by 3 endings I mean 1 ending with 3 different color overlays. Red, green and blue. Now the 1 ending is fine, but I was expecting no less than 6 distinct endings and frankly I was hoping for more like 9 or 12 given all the hype over how our choices would impact the end. But no, all those choices culminate in 1 ending with 3 color overlays...
That said, ME3 is a great game. Graphics are great, story is great, the soundtrack is excellent. It has in depth character development and ties up all the loose ends. You will meet all the (surviving) characters from the first two episodes and help them out at least one more time. It will make you smile, laugh and cry... or at least look really solemn. The game does NOT deserve a score less than 5 from anyone. It is a shining example of the kind of games the industry should be producing and deserves your vote and purchase. How the user score on this is lower than the likes of Alan Wake or Duke Nukem Forever is beyond me. But yeah, I have to dock it some points for having no visually distinct endings.… Expand
Average User Score: 8.0Jun 23, 2012I am certain Alan Wake will garner many positive reviews that focused on the story and its "unusual" style and presentation. I admit, it is interesting and would make an excellent book or movie. The problem is that even the best novel can be turned into a bad computer game and that is essentially what has happened here.
The story unfolds over the coarse of 20 hours as you run from one well lit area to the next, fighting waves of the exact same 4 monsters, using the exact same 4 weapons and the exact same strategy all the way to the end. The Enemy AI is rudimentary. The soundtrack is non-existent. Alan Wake will occasionally narrate and explain a new revelation, or what he is feeling or what you need to do next.
The game lacks tradition incentives to keep you playing. There are no choices, no dialogue trees, no weapon upgrades, no level-ups. Even Alan Wakes own survival is tied to the plot and thus never seems to be in question. The game thrusts you into the action without spending sufficient time on character development and then tells you that you need to do X, Y and Z if you wish to save various people you don't care about. This might work in a book or movie were we are simply spectators along for the ride, but it is asking a lot in a game where players must invest 20 hours of their own time to progress the story. I constantly found myself asking the question, "Do I really care about these people? Do I even care what happens to Alan Wake? Why do I need a key to open this door when I have a shotgun in my hand?" As a result, it is easy to lose interest. This is one of the few games I have played in my life that I have had to force myself to finish. Somewhere along the way, Remedy lost that balance between making a game with a good story and a game that is still fun to play. People invest in computers and pay top dollar for games because they want more than books or movies can offer. My advice: Buy BioShock or replay Indigo Prophecy. You can skip this one.… Expand