Average User Score: 6.1Sep 17, 2014The actual game is great fun! Cute graphics with memorable enemies and puzzle scenes. Unlike Mario, there's no timer so the game is designedThe actual game is great fun! Cute graphics with memorable enemies and puzzle scenes. Unlike Mario, there's no timer so the game is designed to to be explored. Levels are puzzles and that's fun. Getting all the "collectibles" in each level is fun because finding them all is a puzzling challenge rathe than a chore and gives each level some replay value.
Then we get to the non-optional, gimmicky accelerometer based mini games. 3.1 has the mini game that prompted this review.
The game turns your yoshi into a sub (yes, a **** submarine). You then need to use your accelerometer and torpedoes to get through the level. There's no acceleration control, so you move at a constant speed. There's also no target control, meaning you may need multiple rockets to take out the thing in front of you. Add in the fact that every time you fire you STOP moving, and the fact that there is a timer and you have one frustrating mess which will ensure I never play 3.1 stage again, just to ensure that I don't have to play that mini game again. The worst part is, the same game could have been accomplished with the awesome sliding D-pad that the 3DS incorporates.
In short, this game is a load of fun to someone who never played the original yoshi games, but the accelerometer is a gimmick that apple already tried to push as the next stage of gaming. Nobody wants to hold their 3DS wrong side up and nobody wants to look like a douchebag playing the damn thing. If you're not into frustrating forced in features that should really be mini games added in as cute, gimmicky and optional extras, this game can't be for you.
I couldn't give the game a 3/10 like I wanted to, because the ACTUAL GAME is a load of fun - easily an 8/10 if you think Mario is a 7/10. But being arse-raped with game features you were not expecting nor wanted, nor enjoyed having been forced to use, limits this game's experience in a way that could be so easy to avoid.… Expand
Average User Score: 7.4Oct 16, 2013This review contains spoilers, click expand to view. Splinter Cell: Blacklist is a frustrating game. Both technically and in difficulty. Technically, it suffers from a confused direction that cannot be ignored, but this is almost made up for by the sincere level of difficulty experienced in realistic or perfectionist. By looking at each in turn, it becomes possible to draw conclusions on the effectiveness of this particular Splinter Cell.
First, the Technical Problems for Splinter Cell. There are Several, the plot, the voice acting and script, as well as the sometimes confusing or downright unreasonable situations the game puts the player in. The plot falls short of a good splinter cell game, with characters having very little life to them and much of the attitude of Sam Fisher's character cut out. This is further cemented by the new voice actor's lack of inspiration for the role. Another annoying turn is the way Fisher has turned into a dickhead, rather than being that sassy "maybe I'm beneath you, maybe I'm behind you; either way you're dead" character we've grown up with. My second pain is the way Blacklist outsteps the bounds of the traditionally third person stealth shooter genre. At random intervals, you're thrust into this stupid first person shooter role as some unmemorable token black guy, who apparently doesn't even understand the concepts of taking cover or selecting a fire mode other than full auto on his Assault Rifle. This is all cemented by the fact that to complete the story line, you must play as this confused and boring character. My third gripe is with the way the game does its side missions. The first three solo/co-op are fine. But then you have that same black guy's missions. If you want to finish the game's missions you must play online with another player. This infuriates a player who doesn't like to play MMO games, let alone 3/FPS online.
The final problem this game suffers from is the way the story missions sometimes force the player to do things that don't suit the games playstyle or that are just downright impossible to complete without going on the internet. I am, of course, talking about a stupid scene where you have to rush to the end of a train to catch a bad guy, one where you have to shoot and crash through a window to kill a pair of enemies that kill you within two seconds if you don't immediately go to cover.
So, now that we've looked at the ways the game departs from the third-person shooter role, let's look at the ways it gets it right. Firstly, you have a real difficulty at realistic or perfectionist difficulty. The game has to be played stealthily, or you will die. Using distractions, from gadgets, to mines to just the dead bodies of terrorists you've already killed in creative ways helps to get through missions. finding the right mix between shooting out lights, executing enemies and sniping helmeted targets will garner the player the ability to advance through the missions that don't rely on a shoddy first-person departure from the game. The second good point in this game is the weapon customisation. While the game undoubtedly falls into the pitfall of "there's this one uberweapon in each class", it can be fun racking up kills with different weapon types and trying new things. The final nice thing is that the game never gives the player a place to hide; you must always move and reposition, or else you'll be spotted.
Otherwise, the graphics are good, the controls are effective and usually responsive, the game is linear but has tactical diversity at each stage and doesn't hand-hold too much. In some ways, it is better than Conviction, in other ways, it is worse. I guess my problem is that they tried to do new things and those things weren't right for the genre.
(would be 10/10 if it weren't for the first person shooter departures and the train mission.)… Expand
Average User Score: 6.5Oct 9, 2013The Major issue most people have had with Xcom Declassified is that, in short, it was not Xcom. The developers attempted to create a differentThe Major issue most people have had with Xcom Declassified is that, in short, it was not Xcom. The developers attempted to create a different game set in a universe similar, but not the same as, the universe XCOM and its predecessor, UFO resided in. They then took this altered reality and said "we're going to try something different" and made The Bureau into a 3PS. In short, if you're looking for an expansion to XCOM Enemy Unknown, you're barking up the wrong tree.
So, how does this 3PS differ from other 3PS?
Well first of all, you're not alone in your fight. While you are a badass, if you run in guns blazing alone, you will get yourself killed. For this reason, the game gives you a pair of sidekicks that accompany you on missions (the characters themselves are unimportant) these two can do any range of jobs from pissing off giant alien quadrupeds so you can shoot them in their rear, to deploying laser cannons to cover your advance or do massive amounts of damage in a single shot.
Secondly, the game penalises you heavily if you aren't in cover. IT utilises a similar cover system to XCOM EU with a half and full cover, with damage being reduced based on where you stand. Also like XCOM EU, if an enemy is in a position where your cover is useless against him, he flanks you, that is, he will do a lot more damage as you aren't expecting the hit. These combined features make The Bureau one of the most cover-intensive modern games, and makes a good position the difference between life and death.
A good position is not everything, however, as your opponent's AI, a stunningly complex and intelligent system on heavier difficulties, is always on the move, always changing position and trying to get into places from which the most damage can be done. For this reason, constant movement, literal island hopping is needed to ensure the safety of your team. There is never a single map where you can't gain an advantage as the fight progresses, and there is not a map where you can be safe in any one place for long.
To top off a gripping, battlefield motivated gameplay, the game contains a novel plotline that you can truly get into, and offers many interesting plot twists. This along with adequate voice acting and enjoyable graphics makes for an inspired, if not what you expected game.
Voice acting and graphics: 6/10… Expand
Average User Score: 5.4Feb 11, 2012This game is an interesting experience, it provides the player with the kind of game-play that is oft ignored or unheard of in modern gaming.This game is an interesting experience, it provides the player with the kind of game-play that is oft ignored or unheard of in modern gaming. The game has a sense of tactics that many RTS games eschew in favour of faced based game-play. The game provides an interesting set of characters and a sometimes humorous set of Easter eggs. In addition, it seems the writers decided to bypass copyright law by mixing names, like the hallowed SAM-AF and the Klock 18. Finally, the game provides a half-decent [not completely decent] UI that ranges from intelligent in some areas and even enlightened, to completely idiotic in others. There is a lot to be said for this game. It has its flaws and it has its pros. Among the many flaws of this game are the huge amount of system-crashing bugs one will experience when playing the game, which effectively limits the employability of the game with their continual and common occurrence.… Expand