Average User Score: 8.2Nov 25, 2013This is one of the best Sonic games i have ever played. Much better than recent Lost World. Seemingly just typical PC version platformer, this game has everything that made console ports awesome: satisfying gameplay, great visuals, cool atmosphere, catchy music and some of the very best level design franchise had ever had. On top of that, replay value is top notch, and game constantly rewards players after every collectible and bonus level.
Though, all of those bonus levels aren't fun, and bosses are sort of letdown too, weakest area of the game being the story... i mean... bunch of cutscenes. Extra levels have their moments, some of them being equal to main levels, but many also turn out frustrating, gimmicky and boring. Bosses have moments too, but they are mostly just simple gimmicks. Cutscenes are, however, total missopportunity. Also, take note on length, which depends on how much you want to come back to replay game, or beat friends records online. Also, incredibly weak pinball DLC.
What makes this version best, is the fact that good computer runs it on amazing framerate. Mod support deserves big note here, good ones already existing, new amazing ones still coming. And never have mods been so user friendly or safe to use. That alone adresses lenght issue.
Sonic Generations is not just good Sonic game, this is worthy purchase for all those in need of satisfying, arcade-ish platformer. No other series has seen such an significant step-up for sake of anniversary game.… Expand
Average User Score: 7.2Oct 29, 2013Look, it's Mario Galaxy 3! No doubt the weakest installment in that series. It's nice idea to give more control to players and make world more interactive, but unfortunately final result is sort of letdown. Controls are sluggish, new parkour mechanics don't add much to game, and colour powers are thrown in for sake of having them. Complex gameplay is meant to keep Sonic speeding, but in the end they just slow things down.
And it's not that speed is problem; Sonic used to be about flow and momentum. Momentum seems to be too hard concept to handle, so Sonic Team finally killed in favor of run-button. Flow however is concept that one does not simply ignore, but this games lacks the rhythm of Sonic Sonic games. Speedrunning is still possible trough the power of returning spindash, which happens to be more of an gimmicky version of boost.
Speaking of gimmicks, level design varies between somewhat fun and incredibly frustrating and/or boring. There is no flow in some levels, and many design choices come of annoying. Game tries hard, but ultimately fails to understand what made any given platforming masterpiece, not to mention sonic's best games, fun in the first place. Same goes for boss fights, which are still one weak spot of franchise
To add insult to injury, visual design is not always easy to eyes; Sonic games are known to be colourful, but putting bright colours everywhere is never good. Fortunately, happy athmosphere and catchy music makes up for it, albeit not-so-funny and not-serious-enough storyline tries hard to ruin it. Worst thing is that story, just like game, tries to have depth, but in the end becomes less deep than most games that aren't trying.
Having lack of polish here, and trying too hard there, Lost World is mixed pack of some nice concepts and some lackluster results.Game isn't terrible, and shows that developer Sonic Team has learned something, but learning something today doesn't help much if you forget what you knew yesteryear. There was no need to break things that didn't need fixing, and there is no need for reinvention if you already have something that works. And there is no shame being different than all-around popular Nintendo.… Expand