|By date||Most helpful reviews||By my score||By metascore||By user score|
Average User Score: 6.6May 15, 2012Get ready to sit back and watch your characters fight for days at a time in Final Fantasy Xiii-2: Player Characters Excluded! Watch as theGet ready to sit back and watch your characters fight for days at a time in Final Fantasy Xiii-2: Player Characters Excluded! Watch as the Crystal Engine literally takes control over battle, keeping you almost 100% out of the game. And when starting-level monsters have over 1 million HP, you can expect every boss battle to feel like the final battle. Final Fantasy XIII-2 continues its predecessor's terrible dialogue, uninterested voice actors (were they trying to get fired), and absolutely boring gameplay â… Expand
Average User Score: 7.7Mar 21, 2012Background: Purchased the game, but decided to try the demo before opening. Subsequently, I returned it. Review: The combat is what SkryimBackground: Purchased the game, but decided to try the demo before opening. Subsequently, I returned it. Review: The combat is what Skryim should have had; it's fun, fast, responsive. This game takes the steps that RPGs need to take in gameplay; it's not revolutionary, just improved. The story, however, is lazy. It's a mediocre jRPG story from NES or SNES set to PS2 graphics. To top it off, the characters and dialogue aren't at all interesting. If you've haven't been gaming for long, you'll find this interesting. If you started gaming on NES or SNES, or have played a fair few RPGs, then skip this altogether, or wait to get it used.… Expand
Average User Score: 5.9Dec 26, 2011In many respects The Old Republic is identical to WoW: its static battle mechanics, the levelling system, uninteresting skill trees, equipmentIn many respects The Old Republic is identical to WoW: its static battle mechanics, the levelling system, uninteresting skill trees, equipment durability, crafting without player customization. In some respects, improved: character alignment, companions, crew skills. Its triumph is the story. Unlike any other MMO, The Old Rebublic, gives players a reason to listen to and follow every quest, even the minor quests. The main arcs take you across each world. They branch into other stories, create relationships with NPCs who update you from time to time with their goings on reminding you that had you not done or said something that they'd be in jail, in the dumps, or in a ditch. The dialogue options, albeit a feature familiar to BioWare and its players, force you to choose between being true to yourself, or sucking up for favors. Every choice has the possibility to impact your companions' favor of you and the reward outcome. Suck up and garner favor and fortune. Answer genuinely, and watch all of the other Jedi wave their enhanced sabers at you and your basic training blade. The story is why I play and will continue to play. This game could be great, it could rival WoW in popularity, players, and South Park parodies, but it needs to be the next step in MMOs, and not what WoW should have been when it launched. What could make this game great?
The battle system is likely too large and too complex in code to receive an overhaul. Instead, we should hope and ask for skills that require thinking and tactics; no one likes every battle following the same sequence, no matter who you're fighting, of 3-5-4-1-2. The crafting system needs to allow real player customization. Not recipes, but the ability to take raw ingredients to make whatever you want, with the stats you want in the colors that you want (granted you meet the level requirements). It could also do with more interactive, though please not mindless WoW gathering, crafting missions where player input during a companion's crew mission affects the outcome, your alignment, their affection, and possibly the availability of quests. "Hey, Dominii, I found the treasure, but it's guarded by a local tribe. Should I destroy the village if they get in my way, or should we abandon this one?"… Expand